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Raph Koster

gdc08

Realtime Worlds To Talk MMOs at GDC

GDC executive director Jamil Moledina's updated his Director's Cut blog with a bit more news about the upcoming Game Developers Conference, cluing us into to the fact that Dave Jones, of Lemmings, GTA and Crackdown fame, will be spilling some beans about his latest project: An MMO.

Moledina says that all he can tell us is that the audience for Jones' session, "My First MMO", will be in for a real treat. He does go on to say that there is some details out there, some of which can be discovered by reading between the lines of the session description:


As designers look to make the leap from a finely crafted single player experience to a persistent living breathing world with hopefully millions of connected players what would you do to herald your entry into this space? With a rich heritage of creative IP from DMA Design/Realtime Worlds, Dave Jones walks and talks us for the first time through something a little different from the fantasy based RPG's. From the DNA of games like LEMMINGS, GTA & CRACKDOWN you should expect some thinking outside of the box.

I would assume that this will be about APB, the open-world criminals versus cops game that sounds an awful lot like a Crackdown MMO.

Moledina also points out that famed MMO designer Raph Koster will be doing a postmorten of his Metaplace gameplatform community... thingie in his presentation "Metaplace Postmorten: Reinventing MMOs.

Director's Cut: The Biggest Unanswered Question Is . . . [Director's Cut]


raph koster

Raph Koster On Game Grammar and Creating Fun

Gamasutra has a long (long) interview up with Raph Koster (lead designer of Ultima Online and founder of Areae). It's long. But Koster touches on a ton of stuff - the shift in game design, the ultra-casual market like Habbo Hotel vs. WoW, this idea of 'game grammar', why patents are a necessary evil, and is 'single-player gaming dead'? - and it's an interesting read. Even some interesting ideas on the us vs. them mentality present in the industry (or is it?): More »

raph koster

TV Taking Notes From Games?

At the Austin Games Conference, game designer Raph Koster says that television isn't become kinda like gaming, but is flat out ripping it off. Koster points out: More »

journalism

Harper's Tackles Literacy and Gaming (Not In That Order Necessarily)

Harper's Magazine, where all the learned kids go for their gaming news, just published a piece on literacy in the video game age. It's a roundtable discussion with Jane Avrich, Steven Johnson , Raph Koster and Thomas de Zengotita. All smarty pants, no doubt. What did they talk about? Oh, Typing of the Dead and other stuff. They discuss game plot, which moves from "Can games teach narrative?" to "game plots are so crappy" and climaxes with "games don't even have good characters." Johnson adds: More »

raph koster

Virtual Ecospheres Coming To MMOs?

Master MMO designer and Ultima Online graduate, Raph Koster points out the emergent artificial life simulation created by a Second Life user in the non-game. More »

developers

100 Hottest Game Developers Disappoints

Next Generation has released a list of their picks for the Top 100 Hot Developers. So naturally, we went on over, eager to feast our eyeballs on the luscious babes of gaming, perhaps dressed in bikinis leaned over a computer, pouring champagne on their glistening rumps. One thing's for sure: when you start promising the top 100 hottest anything, we expect to see some scantly clad babes. More »

mmorpg

An MMO Built Around Healing?

What if instead of weaving fire and ice through giant dragons, MMO-gamers healed, stitched and saved creatures for phat loot? Boing Boing points to bright mind Raph Koster's thoughts on a game that was just that - a healing adventure. From Koster: "Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. A six-man encounter would be a surgical operation that required teamwork. Soloing would be a brilliant doctor doing drive-by diagnostics. Raids would be massive experimental treatments. More »