I love that pic. For anyone that doesn't know or didn't follow the links, that screenshot is a recreation of a Bladerunner scene made with Cryengine2, oh and it's in-game graphics.
I'd love a Blade Runner game...I'm not sure I'd want Gearbox behind it though. #bladerunner
That really sucks to hear. I would love a new Blade Runner game. While the old one is a classic, and I absolutely adore point and click games, it would've been nice to have a new tech-noir world to play around in.
@d_r_e: I was just discussing the idea of a new Blade Runner game with a friend of mine a few days ago.
We came to the conclusion that a GTA-style game would suit it best, set in 2019's LA. And instead of having one long-ass campaign with one main character, you'd have two shorter campaigns... One where you play as a replicant, with more action-oriented GTA-style gameplay and the other where you'd play as a Blade Runner - having to find clues in the city, investigate, use the ESPER and be careful not to retire any humans by mistake...even though in your position that is a risk.
Blade Runner has to be my favourite movie of all time, I've seen it so many times I practically know the script by heart and quote it at appropriate moments. Few get the references, but I jump at the chance to say "Did you get your precious photos?" #bladerunner
The 1997 Bladerunner game was incredibly ahead of its time. Maybe a little too ahead of its time as it didn't do too well commercially.
Still it was a genius of a game and I'd love to see something in the same vein. It actually had incredible replayability for a pseudo adventure game. #bladerunner
I wouldn't categorically dismiss Gearbox as a potential developer, but if they had gotten it and it had come out as Blade Runner-lands, I wouldn't have been pleased. #bladerunner
This or the 5th Element would make for a great open-style game.
I'm imagining Borderlands with flying cars...
PS - I'm really bummed at the lack of results for "Robot Jox Chainsaw Penis" in google image search. It is an iconic image, but I couldn't find a copy of it....
I'd rather something "in the style of" than "unfaithful to".
Example: Uncharted game Indiana Jones game
Its got more freedom to do as it likes but they share alot of similarities and a very similar vibe. The movie is a movie and I'd like to keep it that way but I'm not opposed to which takes inspiration from the movie.
Edited by Gantz: Your Trusted Friend in Science. at 11/17/09 6:04 AM
Gantz: Your Trusted Friend in Science. was starred
Gantz: Your Trusted Friend in Science. was unstarred
@feevin_it_up: I think I need to make a track with samples of the movie. I have it lying around somewhere... possibly one of the first tracks ill release in 2010! For now [shiryumusic.no.sapo.pt] xP #bladerunner
@Paradox me: Ah but you know what to expect from Borderlands 2, where as they could completely mess up a blade runner game. I would rarther that be in the hands of a more capable team. #bladerunner
@kenjara: Bioware would be a good choice. Them or Bethesda, since both companie's animations of people make them all look and act like replicants. #bladerunner
Alright, this is seriously getting way out of hand. The guy never said Valve was the devil. He made a couple of fair points that are getting blown way out of proportion.
Its good that everyone is talking about this now, but this is just silly. Its an overreaction on par with network news. The gaming press should be ashamed. #valve
@magiczero: I couldn't agree more. The guy brings up a valid point, and has the balls to do it while his game is being released. Steam is big enough to the point where making it a separate entity makes sense. Keeping it attached to Valve restricts its growth as a standard in the industry. #valve
I think this is being more then a little rude to Pitchford. Last time I checked he wasn't saying anything out of line, or even close to attacking Steam or Valve. He was just stating a realistic concern.
I myself like Steam as it is, but that does not keep me from worrying about what it could turn into, or wonder how much better it could be if they actually had real competition.
Because at the end of the day Steam is really just a video game console that runs on the power of your PC. #valve
If you consider Steam to be a platform, like the 360 or PS3, then it makes quite a bit of sense for Valve to dictate the terms of the cuts. As others have said, Valve put in the funding and elbow grease to make Steam happen. They've made a sort of virtual console.
What I'm getting at is that there is no more of a conflict of interest with Valve and Steam than there is with Microsoft and the 360, or Sony and the PS3, or Nintendo and the Wii. Seems like a fairly analogous situation to me, so this isn't some kind of new phenomenon.
With that said, it should be common sense here that smaller developers aren't going to badmouth Valve or Steam in public. They don't have the clout or (ironically) independence to defend themselves if Valve decides to jack up the percentages on them. Gearbox has wide retail distribution, and while broaching this subject on Valve doesn't seem like the smartest business move it's something that Pitchford can get away with.
The telling thing here is that nobody has yet come forward to dish dirt under the condition of anonymity. If that happens Pitchford may have a legitimate point; otherwise he's just raising much ado about nothing. #valve
@Toasticus: Well the whole idea is that the PC is an open platform for gaming - likening it to "microsoft and the 360" etc is against what PC Gaming is about #valve
Smart insights, Toasticus, as always. I was thinking similar thoughts on the bus today.
I would also like to add that any distribution method a la Steam that DIDN'T have the incentive and backing that Valve has with "first-party games" would mostly likely not be nearly as robust as Steam is. #valve
Yeah, that's a very good point. It's kind of like game engine development -- if you make your own games as well then sure, there's a conflict of interest there. But at the same time, having to put a game all the way through to completion on your engine will do wonders for showing you the kinds of things that developers need when doing likewise. In a sense, being one of their own "customers" allows Valve to proactively improve the quality of Steam as a service rather than just listening to feedback from other people who put their games on Steam. #valve
@Toasticus: great explanation. i love steam.
the only thing i think they need to change is their european pricing. people have been saying it's more expensive than retail in europe. #valve
I like Pitchford, but his comment always struck me as odd. Valve is really a one of a kind company in how they handle themselves. Gabe will go to press conferences dressed like always, kind of like a slob, and not care. The games speak for him, he doesn't care what people think of his appearance. And when he jokes with the mod community and they start a fund to go to Australia for L4D, he says "Okay, I'm going to Australia then. See you in a week."
@nuttyjawa: Not at all, the two are still friends and the companies are still on friendly terms. All he did was bring up a concern, not badmouth the company =P #valve
Garry of Gmod put this up on his blog not long after; I am more than happy with the cut I get from Steam. Yeah of course more would be nice – but the cut isn’t anywhere near that low that it would turn me off selling through Steam. Maybe I’m a special case because GMod has sold so well – but I know that Introversion nearly went under until they got on Steam (Although flushing all the money out of the company at the end of the month is probably asking for trouble).
Should Steam be it’s own company? What difference does it make? It’d be the same Steam, run by the same people, probably from the same office. It would change nothing.
Should Steam get competition? Yeah sure competition is always good, but I can’t imagine anything will ever overtake Steam now. Steam is doing everything right, there’s no need for an alternative. Not to mention the amount of money we all have already invested in the games we own in Steam. Steam IS the PC gaming platform. As a consumer I don’t want to have different digital distribution software installed for every publisher.
So I guess Pitchford is the only guy with his feelings.
On a side note, the concept of pre-ordering for a digital download service just blows my mind. But I guess marketing is all about making something absolutely irrational sound like a logical thing to do. #valve
@RicoTheSaboteur: Digital pre-orders seem to be more about getting it cheaper than anything extra. On the publisher's side, it's a good way to market and build hype.
Physical pre-orders need some sort of incentive, since things don't sell out much anymore. #valve
@ryanmurakami: My understanding is that pre-ordering was first and foremost a mechanism that helped stores make orders as close to the demand as possible and therefor be more efficient. So it made sense to reward customers to encourage pre-orders. Obviously it evolved into a tool to compete with other retailers and, at publishing level, it also became a marketing tool to move more units.
With digital downloads having no physical objects to manage, no set quantities to order to a distributor, the original reason for pre-orders simply vanished. Only leaving a marketing ploy that makes little sense (but possibly big money).
That said, there might be advantages for a digital download outlet to have pre-orders. While they do not have game boxes to manage, they still have logistical issues such as bandwidth. Having people pre-download a game certainly reduces the data transfer peak on the day of release and the costs it may entail.
@RicoTheSaboteur:
1. Digital Pre-orders are usually cheaper, Steam tend to knock of 10% or so
2. Steam lets you pre-load the game, so 12midnight hits you can start playing your game
3.The pre-load also means Steam don't have several thousand folk trying to grab the game at midnight. #valve
pitchford's comments aren't that derogatory. it sounds more like he's voicing concerns over a distributor that does development, rather than "valve's a big bully." it's a valid concern to me. me thinks you'd hear the exact same level of concern from nike or reebok if jc penney or (shudder) wal-mart started making shoes of similar quality.
and context is everything, as even a supposedly positive comment from a steam supporter such as "...Valve offers the most developer-friendly terms for digital distribution in the industry." should be taken lightly. what are those terms, and how fair are they? just because you're better than the worst doesn't make you as fair as you should be.
pitchford's a bit nuts though if he thinks a wal-mart model would be good. uber-distributor = cut-throat pricing and predatory tactics to keep product with that distributor. #valve
11/17/09
I'd love a Blade Runner game...I'm not sure I'd want Gearbox behind it though. #bladerunner
11/17/09
Such fond memories. I imagine if I were to rent it now that those memories might get just the teensiest bit tarnished. #bladerunner
11/17/09
And I fully support that. #bladerunner
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We came to the conclusion that a GTA-style game would suit it best, set in 2019's LA. And instead of having one long-ass campaign with one main character, you'd have two shorter campaigns... One where you play as a replicant, with more action-oriented GTA-style gameplay and the other where you'd play as a Blade Runner - having to find clues in the city, investigate, use the ESPER and be careful not to retire any humans by mistake...even though in your position that is a risk.
Blade Runner has to be my favourite movie of all time, I've seen it so many times I practically know the script by heart and quote it at appropriate moments. Few get the references, but I jump at the chance to say "Did you get your precious photos?" #bladerunner
11/17/09
Still it was a genius of a game and I'd love to see something in the same vein. It actually had incredible replayability for a pseudo adventure game. #bladerunner
11/17/09
11/17/09
@konron:
My mistake, I seemed to incorrectly remember from the time I read the wiki article that it didn't sell too well. #bladerunner
11/17/09
11/17/09
I'm imagining Borderlands with flying cars...
PS - I'm really bummed at the lack of results for "Robot Jox Chainsaw Penis" in google image search. It is an iconic image, but I couldn't find a copy of it....
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Example: Uncharted game Indiana Jones game
Its got more freedom to do as it likes but they share alot of similarities and a very similar vibe. The movie is a movie and I'd like to keep it that way but I'm not opposed to which takes inspiration from the movie.
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@Shiryu: #bladerunner
11/17/09
UNLEASH THE GREEN LASER!!! #bladerunner
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@Yossarian: #bladerunner
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@fallorn: #bladerunner
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:(
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Hmm. #bladerunner
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10/20/09
Its good that everyone is talking about this now, but this is just silly. Its an overreaction on par with network news. The gaming press should be ashamed. #valve
10/20/09
10/20/09
I myself like Steam as it is, but that does not keep me from worrying about what it could turn into, or wonder how much better it could be if they actually had real competition.
Because at the end of the day Steam is really just a video game console that runs on the power of your PC. #valve
10/20/09
What I'm getting at is that there is no more of a conflict of interest with Valve and Steam than there is with Microsoft and the 360, or Sony and the PS3, or Nintendo and the Wii. Seems like a fairly analogous situation to me, so this isn't some kind of new phenomenon.
With that said, it should be common sense here that smaller developers aren't going to badmouth Valve or Steam in public. They don't have the clout or (ironically) independence to defend themselves if Valve decides to jack up the percentages on them. Gearbox has wide retail distribution, and while broaching this subject on Valve doesn't seem like the smartest business move it's something that Pitchford can get away with.
The telling thing here is that nobody has yet come forward to dish dirt under the condition of anonymity. If that happens Pitchford may have a legitimate point; otherwise he's just raising much ado about nothing. #valve
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#valve
10/20/09
Smart insights, Toasticus, as always. I was thinking similar thoughts on the bus today.
I would also like to add that any distribution method a la Steam that DIDN'T have the incentive and backing that Valve has with "first-party games" would mostly likely not be nearly as robust as Steam is. #valve
10/20/09
Yeah, that's a very good point. It's kind of like game engine development -- if you make your own games as well then sure, there's a conflict of interest there. But at the same time, having to put a game all the way through to completion on your engine will do wonders for showing you the kinds of things that developers need when doing likewise. In a sense, being one of their own "customers" allows Valve to proactively improve the quality of Steam as a service rather than just listening to feedback from other people who put their games on Steam. #valve
10/20/09
the only thing i think they need to change is their european pricing. people have been saying it's more expensive than retail in europe. #valve
10/20/09
10/20/09
I like Pitchford, but his comment always struck me as odd. Valve is really a one of a kind company in how they handle themselves. Gabe will go to press conferences dressed like always, kind of like a slob, and not care. The games speak for him, he doesn't care what people think of his appearance. And when he jokes with the mod community and they start a fund to go to Australia for L4D, he says "Okay, I'm going to Australia then. See you in a week."
No other company would do that right now. #valve
10/20/09
10/20/09
I am more than happy with the cut I get from Steam. Yeah of course more would be nice – but the cut isn’t anywhere near that low that it would turn me off selling through Steam. Maybe I’m a special case because GMod has sold so well – but I know that Introversion nearly went under until they got on Steam (Although flushing all the money out of the company at the end of the month is probably asking for trouble).
Should Steam be it’s own company? What difference does it make? It’d be the same Steam, run by the same people, probably from the same office. It would change nothing.
Should Steam get competition? Yeah sure competition is always good, but I can’t imagine anything will ever overtake Steam now. Steam is doing everything right, there’s no need for an alternative. Not to mention the amount of money we all have already invested in the games we own in Steam. Steam IS the PC gaming platform. As a consumer I don’t want to have different digital distribution software installed for every publisher.
So I guess Pitchford is the only guy with his feelings.
[www.garry.tv] #valve
10/20/09
10/20/09
Physical pre-orders need some sort of incentive, since things don't sell out much anymore. #valve
10/20/09
With digital downloads having no physical objects to manage, no set quantities to order to a distributor, the original reason for pre-orders simply vanished. Only leaving a marketing ploy that makes little sense (but possibly big money).
That said, there might be advantages for a digital download outlet to have pre-orders. While they do not have game boxes to manage, they still have logistical issues such as bandwidth. Having people pre-download a game certainly reduces the data transfer peak on the day of release and the costs it may entail.
10/20/09
1. Digital Pre-orders are usually cheaper, Steam tend to knock of 10% or so
2. Steam lets you pre-load the game, so 12midnight hits you can start playing your game
3.The pre-load also means Steam don't have several thousand folk trying to grab the game at midnight. #valve
10/20/09
and context is everything, as even a supposedly positive comment from a steam supporter such as "...Valve offers the most developer-friendly terms for digital distribution in the industry." should be taken lightly. what are those terms, and how fair are they? just because you're better than the worst doesn't make you as fair as you should be.
pitchford's a bit nuts though if he thinks a wal-mart model would be good. uber-distributor = cut-throat pricing and predatory tactics to keep product with that distributor. #valve