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posts about #raids more →
World Of Warcraft Almost Makes PUGs Worth It
Lich King Raids Already Defeated
| posts about #raids more → |
World Of Warcraft Almost Makes PUGs Worth It |
Lich King Raids Already Defeated |
10/28/09
Can I queue up for ALL instances in my level range? Instead of just 2 like BG's?
Also, is there a way to stay with my group, and go to the next instance, or repeat the same one again with the same group?
These and other small details will decide if this new system will be taken on board by the player base. #worldofwarcraft
10/29/09
10/28/09
10/29/09
Outside of instances, there is zero benefit and great detriment to grouping with people. Mismatched quests in a long chain of them being the most obvious hurdle.
At least allow a system that allows you to pre-complete later quests in a chain. So when I've finished helping you and upon reaching that quest in the chain later, I have it insta-completed and get the reward then.
Seriously, though. Give people a reason to group outside of instances and maybe I'll show interest in the game again.
Until then, I'll stick to Everquest. That game keeps pulling me back even after 8 years. I met more new people that actually converse (yay for silent WoW instance groups) in a week than I did in WoW in a year. #worldofwarcraft
10/28/09
10/28/09
10/28/09
Now, I haven't played the game in a year or two now, but these changes look great. While I still am very wary of the whole Cataclysm changes, I think this new instance update would be amazing. Lowering the wait time of LFG as well as increasing/changing the rewards for trying it with some new people? Awesome.
Maybe now our MMORPGs can bring the "massively multiplayer" back in "MMORPG." Right now it's a single player online role-playing game with a very intrusive chat window, in my opinion. #worldofwarcraft
10/28/09
In games which preceded it (EQ, UO) the difficulty of achieving certain rewards conveyed a status. Even if you weren't an end-game participant, you still knew who the best guild on the server was, who the leader of that guild was, and in a lot of cases, who the best player for each class was.
With WoW, even the guys in full season X gear, or full end game epics are mostly guys that have simply sunk more time into the game than you.
(Note: There are a handful of incredibly skilled WoWers, without a doubt)
10/28/09
Likewise there are still "the most skilled" and "best" players and guilds on every server. Making the game easier doesn't remove that fact, it just allows more people to play.
It doesn't even remove the ability to recognize the most skilled players and guilds on a server. To me it's quite painfully obvious when coordinated and skillful guilds complete content in a timely manner vs. guilds that slop through it and then pat themselves on the back for a job well done.
Not that there's anything wrong with being "unskilled" in a fucking online video game they play for fun, not status, recognition or to satisfy their desire to subjugate the lesser beings of the internet.
I don't even play WoW anymore and not defending it, just tired of hearing people cry about how it (or any game) used to be a "Man's Game." #worldofwarcraft
10/28/09
Infact WoW's new random dungeon system sounds awfully similar to LotRO's new skirmish system being introduced in the Mirkwood expansion. As if the two games aren't similar enough to begin with... #worldofwarcraft
10/28/09
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10/29/09
Personally, I'm all over this LFG system. I'm primarily a PVPer who wants to try the occasional dungeon, but you pretty much cannot get into a PUG these days without linking achievements or having like full top tier gear because everyone's looking to be carried through. The new system ought to help me actually get a chance to run a few dungeons and get my gear up. #worldofwarcraft
10/29/09
An MMO is only as good as its community, and if the community is a gaggle of incompetent layabouts and leeches, even with a magically random PUG you're not going to have a good time. Remember, someone is going to be group leader and said group leader might just boot you because you are a) Not doing the "work" of two people b) competing with him/her for loot. #worldofwarcraft
10/30/09
10/30/09
10/30/09
10/28/09
Hooray for perspective! #worldofwarcraft
10/28/09
10/28/09
The problem with PUGs is that people are not cynical enough to assume that you're a douche from the outset, which screws them over when you show your true colors.
Also, stop being so damn serious all the time. It's a game, you know. Sometimes wiping the whole group is totally worth it.
And yes, I'm that guy you hate in your PUGs. #worldofwarcraft
10/28/09
10/29/09
10/28/09
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10/28/09
I mean, if it's not really a drink, it kinda sounds like one. #worldofwarcraft
10/28/09
10/28/09
10/28/09
10/28/09
I still have WotLK sitting on my desk baiting me with a free month. Which I can actually play now that I have a decent comp, but I must continue to give Aion a chance to see if I want to go back... #worldofwarcraft
10/28/09
What was so great about WoW when it originally came out is that it was a huge, polished world that was largely un-instanced (besides the dungeons obviously). It just seems like there's so much more potential to make the game more fun if you use the assets you have instead of making new ones and killing the old ones. Oh, and being able to get epics an hour after you hit 80 kinda sucks too.
They need to make epics pre-bc blues, and legendary items pre-bc epics. That would make the game much more rewarding than it is now. #worldofwarcraft
10/28/09
They are basically taking huge pages out of Guild Wars trying to make it more friendly, while GW is taking pages out of WoW trying to make it more grindy. #worldofwarcraft
10/28/09
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10/28/09
Those rewards would have to be *really* good to make me go back. #worldofwarcraft