I had just the opposite reaction to the voiceovers--the sister was the only person I could muster any interest in. Mercer himself was painfully constructed to please the slavering fans in his emotionally insecure demographic--"Ooh, I'm a bitter young city guy despite my rural accent and growl when I talk, ooh"--and all the memory-carriers I've run into so far might as well be reading a monologue round-robin, as far as variety in characterization goes. I did, though, find the pseudo-attractive light in which his sister is painted, both visually and in the verbal exchanges, slightly...unnerving. It begs the question, of an industry which supposedly benefits from the immersion of players in their games: if you're immersing yourself like you're supposed to, is it okay if you're attracted to your playable character's sister? Or are you then co-opted into being a sick case? Some of the dialogue seemed made for that, token ex-girlfriend or no. And that was a bit unsettling, to me.
Glad to know that Prototype excels at just about everything inFAMOUS tried to do. I'm tired of all the cultish fanboys that love it so much despite its shortcomings, just because Sucker Punch made it.
We now have leverage, inFANBOYS. Feel free to cringe and squirm.
Can't wait to play this. Its like someone got their GTAIV mixed with some Akira. How can that be a bad thing?
@Roarrr: So let me get this straight, you're on a gaming blog, questioning my personal opinions about a couple of games? Thanks for caring enough to make me feel that my opinions need to be of game journalist caliber. Thanks for playing, now get lost.
Story is intriguing but the way it plays out and is delivered is shit and makes it sound cornier than it is and introduces too many cliches. Missions are reeeaaallly repetitive. Just jump kick light heavy light heavy throw minion at them switch weapon charge heavy. Switch weapon if it doesn't work.
I would say that playing the game is a lot of fun though. Going through the city is a romp especially once you start to unlock stuff. I'll say it's the more fun of the two if you were to compare inFAMOUS and [PROTOTYPE], but both are equally good.
The whole war between Prototype and Infamous just started because PS3 Fanboys were worried the one of their exclusives was going to be trumped by a multi-plat. Never come between a Sony Fanboy and a PS3 exclusive. You're just asking to be called gay.
@Vecha: Eh, Prototype makes you more of an invincible Greek god in terms of power, which I don't really like. I don't understand why Alex has to be so violent just because he wants to find out who he is, and the game for being short, doesn't offer much incentive to keep playing afterwards unless you have to blow off some stress and like doing so via turning New York City into a canvas of blood.
@Vecha: There are only 31 story missions in Prototype. So yes and no, depending on how many times it will take you to complete them. I think inFAMOUS had something like 35 main story missions? Not to sure.
@emoldy: It has 40, if memory serves. The save file displays the name and number of the last story mission you completed, and I think my post-game save shows "40."
@Vecha: Well, Prototype can be beaten pretty fast and has no side missions at all, unless you count time trials. It's a decent enough game, although you would think an open world game would give you more to do than just story missions. It does have a new game + feature, though, which is always welcome. I'd say rent it or wait for a price drop. Between the two, I'd give the edge to inFAMOUS, but Prototype is still fun.
It just seems to be a completely unpolished experience in comparison to inFAMOUS. It may have more variety in moves, but it feels a lot less polished in direction and gameplay.
"I don't remember who I am."
"I'm going to find this guy."
As soon as he gets on the street...
"RAWR KILL AND TEAR OFF EVERYONE'S HEADS AND IMPALE THEM WITH MY SLIMY TENTACLES BLAARRGH BLOOOOOOOOOOD"
"No one understands me."
Also what the heck is with the X + B combo?
It just lacks the polish I see in inFAMOUS, but I can only expect that from Sucker Punch, and not from the people that made the Hulk game.
@SaanZ: It's been out for less than a week, and it's $60, and the reviews are lukewarm. Is there any reason at all I would spend $60 for an 8-10 hour, unpolished action game at this moment?
Why on earth are you all jumping down his throat like that after just pointing out the obvious? The purpose of a review is to point out the pros and cons of a particular title, and for some people, the graphics can be a deciding factor. One close look at the main character during play will tell you that it's not as pretty as the average XBox 360 game, so it would not be strange to point it out during a review. No one said it's a bad game; get a grip.
@CukyDoh: I think it's hilarious when they see you drop from the sky, making a crater, and think nothing of it. But, hey, drop down too close to one of them, crushing them into a fine paste, and whoa, look out! I sense something suspicious!
I'm about a third of the way through the game and I have yet to notice any of these difficulty spikes. Maybe it's just because I've played Devil May Cry 3 so much that action games never feel difficult anymore but I don't think that's it.
I really enjoy the side missions though. It's fun to just cut loose in the mass killing missions and get something for it.
@Ueziel: I didn't have as much trouble as the reviewer, but there are times where you will have 6-8 hunters on your ass because you weren't killing them fast enough. The run away tactic is valid, but mainly the missions are all easy if you know what to do. For instance, the hunter thing was not a problem once I realized my main objective was to kill hunters until I get another checkpoint. Once I discovered that, I was just standing around waiting for hunters to spawn.
@chucklebuck: I'll give you the benefit of the doubt since I can't read tone well over the Internet and assume you mean Eternal Sonata was a great game.
I'm getting tired of this crap. I LIKE ARTBOOKS. But there is no Gamecrazy within 40 miles of me and they don't sell crap online. Why can't all retailers get the same nice things? I'm tired of this multiple retailer crap. Your marketing sucks.
I'm so happy I'm gonna pre-order this game right NOW! Wait how come I didn't pre-order it before? OHH RIGHT! BECAUSE IT DOESN'T HAVE ANY COOP.
No nice shiny promotional figures and other assorted goods will make me promote the sales of this game until I get online coop which this game has been BEGGING for.
The more i see of prototype the less it appeals to me.The last trailer they showed off really turned me off the game....
The way it mentioned Mission Types for example,it made it seem like its gonna suffer from Assasins creed Syndrome and repeat similar missions over and over again (i hope im wrong)
Also the gunplay seriously looks awful with too much of an emphasis on lock on....
I hope im wrong,because on paper the game sounds great,im just really worried about its execution
@Tom Clancy's Samuraidino: This game appeals to me for the same reason GTA is appealing. I never get through more than half the missions in GTA, just because I lose interest...I'd rather play around in the sandbox environment they've created.
Granted, it'll be a shame if the missions suck, but just to be able to run around the world with all those powers (like in Crackdown) will be a pretty fun romp.
@Tom Clancy's Samuraidino: it will be like the "help me assassinate these 2 guards before i get fired!" mission, except in this game, you arent trying to sneak up on anybody, you arent really assassinating(eating), and it will probably involve tossing a truck at somebody.
@UltimatePancakeSensation: If prototype wanted my money, they shouldve added the deconstruction dynamic from red faction:Geurilla. any game where you can rampage, AND break realistic buildings realisticly, and possibly wreck up consecutive rooms in the building. if a game like that comes out, and is a sandbox game, i will buy it. until then, this game might be a rent.
06/17/09
06/16/09
We now have leverage, inFANBOYS. Feel free to cringe and squirm.
Can't wait to play this. Its like someone got their GTAIV mixed with some Akira. How can that be a bad thing?
06/16/09
06/16/09
06/16/09
06/16/09
06/16/09
I would say that playing the game is a lot of fun though. Going through the city is a romp especially once you start to unlock stuff. I'll say it's the more fun of the two if you were to compare inFAMOUS and [PROTOTYPE], but both are equally good.
06/16/09
PS33333333333!!!!!
360 SUUUUUUCKS!!!!!
Disclaimer: Not actually me but an interpretation of a very ignorant gamer found no nearer than on a youtube video about prototype.
06/16/09
Leave it on YouTube or wherever, don't invite trolling when there is (miraculously) none to be found.
06/16/09
06/16/09
The whole war between Prototype and Infamous just started because PS3 Fanboys were worried the one of their exclusives was going to be trumped by a multi-plat. Never come between a Sony Fanboy and a PS3 exclusive. You're just asking to be called gay.
06/16/09
@Hellrazerhd:
@Antiterra: @Vecha:
omg you assholes! read the disclaimer
06/16/09
4...8....15....16...23...42
06/16/09
06/16/09
Oh, c'mon, if you're going to make a LOST inspired barb directed at Hurley, you've got to do it in Sawyeresque:
Easy there, jungle gym.
Slow up, tiny pants.
Hold your horses, Gunga Din.
Any of those would have been acceptable.
06/16/09
06/16/09
06/16/09
Prototype is shorter than Infamous?
06/16/09
06/16/09
06/16/09
06/16/09
06/16/09
"I don't remember who I am."
"I'm going to find this guy."
As soon as he gets on the street...
"RAWR KILL AND TEAR OFF EVERYONE'S HEADS AND IMPALE THEM WITH MY SLIMY TENTACLES BLAARRGH BLOOOOOOOOOOD"
"No one understands me."
Also what the heck is with the X + B combo?
It just lacks the polish I see in inFAMOUS, but I can only expect that from Sucker Punch, and not from the people that made the Hulk game.
06/16/09
You havent played the game at all have you?
06/16/09
06/16/09
Clearly they are leagues apart...
06/16/09
06/16/09
I have both prototype and Infamous, and I have to say, prototype does not look bad at all for what it is.
I have a bigger problem with the horrendous looking npcs and their animations in infamous.
06/16/09
@CukyDoh: I think it's hilarious when they see you drop from the sky, making a crater, and think nothing of it. But, hey, drop down too close to one of them, crushing them into a fine paste, and whoa, look out! I sense something suspicious!
06/16/09
I really enjoy the side missions though. It's fun to just cut loose in the mass killing missions and get something for it.
Either way, I'm really enjoying the game.
06/16/09
06/16/09
06/16/09
06/16/09
06/16/09
06/16/09
06/16/09
05/07/09
05/06/09
05/06/09
05/06/09
05/06/09
Haha, no revolution or Hugo Weaving here, my friend.
05/06/09
No nice shiny promotional figures and other assorted goods will make me promote the sales of this game until I get online coop which this game has been BEGGING for.
05/06/09
Gamers take for granted how much of a bitch it is to make a game work over a network.
05/06/09
The way it mentioned Mission Types for example,it made it seem like its gonna suffer from Assasins creed Syndrome and repeat similar missions over and over again (i hope im wrong)
Also the gunplay seriously looks awful with too much of an emphasis on lock on....
I hope im wrong,because on paper the game sounds great,im just really worried about its execution
05/06/09
Granted, it'll be a shame if the missions suck, but just to be able to run around the world with all those powers (like in Crackdown) will be a pretty fun romp.
05/06/09
05/06/09