<![CDATA[Kotaku: racism]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: racism]]> http://kotaku.com/tag/racism http://kotaku.com/tag/racism <![CDATA[Valve Writer Hits Back at 'Racism' Editorial]]> Last week, a Houston Chronicle writer referenced Left 4 Dead 2's setting choice - New Orleans - in an opinion piece lamenting the perceived insensitivity of several games. Valve has responded.

Chet Faliszek, the Valve writer on Left 4 Dead, got very candid with Destructoid when asked about the implied accusation that New Orleans, because of Katrina, was "too soon" territory.

There are mixed races of zombies, there are all different races of zombies that you shoot, and since we placed it in New Orleans, that makes it racist? I honestly re-read the paragraph about five times ... but when two of the characters in your game are African-American, it's a weird thing to be accused of. We're like, 'how does this work'?

Further, any connection to Katrina is only the perception of others, not Valve's intent, Faliszek says. "This is a videogame, those are real people's lives, we are not trying to make a statement with that," he said. "It's a place we love, it's dear to our hearts. We would not cheapen it. It's not a brick-for-brick representation of New Orleans; it's a fictional version, and I love that city."

Destructoid's take is felt by a lot of people - "you can't do anything involving black people these days without some moron (usually a guilty white person) screaming about racism." I leave that to others to argue.

The finer point I'd put on it is, if every time the ethnicity of a video game foe is going to be wrought into a charge of racism, institutional or otherwise, you're going to have either all-white casts of characters, or gratuitously diverse protagonists that conspicuously interfere with the story being told. That's chilling effect 101. Here's hoping it isn't felt.

Valve Responds to Left 4 Dead 2 Racism Accusations [Destructoid via Blue's News]

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<![CDATA[Houston Chronicle: Video Game Racism "The New Norm"?]]> No, not that guy. Norm, as in, status quo. As in, we've masticated the shooting-black-people argument in Resident Evil 5, now let's pile on Call of Juarez and an unreleased game for good measure.

It's a blog post that's a bit too sensitive and an argument that's a bit too convenient and dramatic for my taste, but the Houston Chronicle's Game Hacks blog tees up the Big R in a color-by-numbers mainstream look at something - which is, more or less, that any three can make a trend. In this case, the writer takes controller-dropping offense at participating in a story as a Confederate sympathizer (Juarez).

The game that really inspired this blog entry was Ubisoft's "Call of Juarez: Bound in Blood." The game starts out with players assuming the role of Ray, a Confederate officer, working to save his brother, Thomas, who's pinned down by Union soldiers. I nearly dropped the controller. I have so much respect for President Lincoln — he wanted to preserve the Union and ended up freeing the slaves — and have just as much respect for the Union Army.

This guy may legitimately feel that way. Fine. I think if Call of Juarez was overtly sympathetic to Confederate aims of slavery, instead of just framing the story of two mean-ass brothers in the context of soldiers of a failed cause, we'd have a different discussion. Similarly, it'd be a big problem if Left 4 Dead 2 was explicitly about Katrina and the institutional racism that fueled such a listless response and collective shrug at a disaster we thought only could happen in the third world.

But this sort of rumination seems to me to be picking a fight where none exists. And it points up the difference between sensitivity and tolerance. Not everything has to provide a teachable moment or avoid an uncomfortable subject altogether. Look at film.

Racism in Video Games: The New Norm? [Houston Chronicle via Trueslant]

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<![CDATA[New York Times on RE5: The Truth About African Zombies]]> The New York Times' resident game writer Seth Schiesel kicks off his review of Resident Evil 5 with a lengthy discourse on the racism controversy, invoking the one truism about zombies everyone keeps forgetting.

Seth brings the whole Resident Evil racism debate to a close by reminding us that anyone can become a zombie, and zombies have to be destroyed. I put forth that we take this notion a bit further, with a horde of multi-cultural zombies recording a special rendition of "We Are The World", before being mowed down by chain gun fire.

So Resident Evil 5 exposes the perhaps uncomfortable truth that blacks and Arabs can become zombies too, just like anyone else. Blacks and Arabs do not have a secret anti-zombie gene. And just like all the thousands of white, Asian and Hispanic zombies that have been dispatched in innumerable other games before them, the African zombies must also be destroyed, or at least neutralized.

I loaded up my copy of Resident Evil 5 this morning after reading this, and discovered that yes - neutralizing the zombies works much better than trying to hug them back to health.

There's No Time to Rest Until the Last Zombie in Africa Is Toast [The New York Times]

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<![CDATA[An Informed Expert Speaks Out On RE5 Racism (UPDATE)]]> VideoGamer.com played through the first three levels of Capcom's latest with one of the UK's top experts on racism to get the final word - is Resident Evil 5 racist?

Rather than simply forming an opinion on the Resident Evil 5 racism controversy from watching trailers, Glenn Bowman, Senior Lecturer at the Department of Anthropology at the University of Kent, actually got to play through the first three levels of the game with the folks at VideoGamer.com, thus enabling him to deliver a much more measured and informed opinion than he would have been able to otherwise. His opinion of the alleged racism? "I don't think it's racist. I think people are looking too quickly to be able to jam that label onto it."

Bowman covers all the bases in the post-game interview, going into great detail on topics from the African setting:

It is about using Africa as threat, but they've got to use somewhere as threat, and as far as I know from what you've told me the last game used rural Spain as threat. Basically if you want to make a frightening scene you take whatever characteristics of that scene are salient and turn them align. So you get viscous Spaniards who I suspect are running around with knives or whatever. Here you get infected Africans. Maybe they'll make the next game happen in Finland and you'll have a whole series of Inuits and the like being really scary and running around with Walrus heads on. I think it's silly to call it racist.

To the inclusion of tribal imagry:

There's a familiarity to what we call mythemes in anthropology. One of the mythemes in anthropology is clearly the legacy of colonialism which is that darkest Africa is full of weird masks and witch doctors and all sorts of things. So if you want to take Africa and you want to make Africa frightening, what you do is you bring that stuff up. In fact, my sense is that probably, although I can see why they're doing it, there's more racism in the scene of the guys beating the person in the sack, which is very much contemporary modern black Africans. More racism in there than there is in this funny kind of mythological stuff where you've suddenly got everybody running around dressed like witch doctors and the like.

To the anti-colonial themes thread throughout the game:

The blacks here are clearly being set up as victims, alterity, frightening. Yes there are themes you can say might be somewhat racist but you know that's also about making you scared.

All in all, it's the first valid opinion I've read on the subject, coming from an expert in the field of racism who has actually spent time at least watching the game be played.

UPDATE: Turns out Glen Bowman isn't an expert on race relations at all. In fact, his areas of expertise are Palestine, and former Yugoslavia, which is very nice but has nothing to do with race relations. Read the whole sordid story over at Acid For Blood.


Expert delivers verdict on Resi 5 racism row
[VideoGamer.com]

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<![CDATA[Vexed by Online Bigots' Language? Psychologists Say They Want You to Be]]> By now it’s sadly a common experience, hearing racist, homophobic, even anti-Semitic slurs during online games. Often it’s for no apparent reason other than as a term of abuse used against competitors, that packs more of a punch than your standard four-letter word. But a couple months back, I had a different experience, and I’m sure it’s no more uncommon for others, too. In a game of Castle Crashers — cooperative multiplayer — this guy I was playing with completely proffered some rather ugly opinions of African-Americans, and needlessly heaped racial slurs on the foes we were battling.

First off, the guy knew I was a weekend editor at Kotaku. Secondly, I’m not black. But what troubled me most was not his behavior but my reaction to it. It was worse than being told a racist joke at a party under the assumption you’d laugh along because you’re white. I continued to play a game with the guy, quite passively letting the comment go lest I be the one to make things too awkward. And I beat myself up about it later for not calling this guy out on the spot, or at minimum, quitting the game.

Turns out, according to a couple psychologists I spoke to, that would have been the wrong reaction.

“Ignore it completely,” was one of two suggestions of Dr. Stuart Twemlow, , professor of psychiatry at the Menninger Department of Psychiatry in Houston. The other was a more subtle call-out of the remark — interpret it and ask if the guy’s doing it to get an advantage. Since this is cooperative multiplayer, maybe something like “Does that help you play this game better?”

Because in a perverse way, that’s what you’re dealing with here. Psychologists call this behavior “paradoxing,” and it’s a classic attempt to gain the upper hand, to become dominant in certain settings. Competitively, it’s to frustrate and anger you and take you out of your game. Cooperatively, it’s to establish aggression and therefore take the decision-making and the leadership. As I recall, this guy had played Castle Crashers a lot longer than I had, and was taking it somewhat seriously.

“When you act very unexpectedly, and when that person is caught up in what you’re doing, they lose their orientation,” Twemlow said. “And in that little window, you can control their mind. It’s an intervention to unseat you,” Twemlow said, even in a cooperative environment, where the intent is more to establish control of how the game proceeds. “And one advantage they have is the anonymity of being online. It’s so open and yet a person feels anonymous enough to say the most outrageous things, practically to your face.

“And the reason for doing that is because it exposes your weakness. It means you really want to win.” Twemlow said. “And that means you’re not a good player, because an expert player would never say that winning is the be all and end all.”

Not every situation needs psychological hand-holding. It’s not uncommon to see some ad-hoc self-policing, or a collectively expressed rebuke — booting, often backed or preceded by their own swear words — when the worst offenders start ruining a multiplayer match. Strength in numbers there. This is more about dealing with a sociopath in a one-on-one setting.

“You’re not going to change the way this person thinks, so getting into a confrontation is not going to work,” said Sue Barnes, associate director of the Lab for Social Computing at Rochester Institute of Technology, who studies online behavior and social media.

So the key for anyone provoked by this kind of baiting would not be so much in the reaction as in the preparation. Know that it’s coming, and because, in my case, this was cooperative multiplayer where I was invited by the same person who ended up spewing the invective, my guard was down. But I’d be naive to think ugly language is new enough to be called a trend in online play. If anything, it’s getting worse, and we should expect to see it all the time, especially among those we truly don’t know. Part of the shock, the experts said, is that you feel because you share an interest in the game you know the person better than you actually do. He’s still no different from any other stranger in public of whom you have no expectations, and would gladly avoid.

If you do feel compelled to speak up — especially if you’re a person of color, or the actual object of hate speech’s intent — Barnes suggests another query. She notes that much of the racism and bigoted language, especially as expressed by much younger gamers, isn’t the product of a very self-aware person. And they’d be insecure about having a mirror held up to their behavior. “So, you could try asking, ‘What if I told you I was black?’ ”

It’s a valid question even if you’re not. And the person might get so caught up in wondering why you had said that, if you aren’t, that you’ve paradoxed him out of his offensive state.

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<![CDATA[Study Finds Racial Bias Common In Virtual Worlds]]> Anyone thinking that virtual worlds are edging towards some kind of utopia, please revise your hopes downwards.

A study into the social psychology of virtual environments, by Northwestern University, indicates that people respond to the same social cues about race in virtual worlds as they do in real life.

In an experiment carried out in There.com users were approached by a researcher wearing either a light-skinned or dark-skinned avatar and asked a series of questions..

The study found that when asked a fairly demanding question, followed by a less demanding request (a so-called 'Door in the face technique', dark skinned avatars received a significantly lower rate of positive responses.

Same old, same old.

Researchers find racial bias in virtual worlds [ITNews.com.au]

(image source: http://soulsphincter.blogspot.com/)

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<![CDATA[Resident Evil 5 Interview Confirms Africa Setting, Explains Why]]> Since the Resident Evil 5 trailer debuted, it's stirred controversy. And even more recently, it's stirred controversy again. Now a Famitsu interview has surfaced with the game's producer Takeuchi-san. Aside from telling us quite a bit more about the RE5, he confirms that the game is set in Africa and explains the team's choice for this, skirting the racial tension around the topic.

...we really wanted to show the origins of the virus. So for the setting we thought, how about using the place where humankind was born?...we thought we would use Africa, which is now called the birthplace of humanity, as the model.
He also explains that a "concept of light and darkness has always been a theme of Biohazard...as abstract [ideas]" and now the theme is working its way into the core mechanics. To me it's sounding more and more to be influenced by the famous Joseph Conrad novel The Heart of Darkness, a blending of both the metaphorical and literal "white" vs. "black" effects of European ivory-fueled colonialism. But Conrad's text has more than once been accused of its own racism, most famously by Chinua Achebe.

Resident Evil 5 Famitsu Interview With Takeuchi-san [Capcom Blog] Thanks Scott!]]>
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<![CDATA[GTA - Where Are All The White Gangs?]]> The Brooklyn high school teacher who writes the NYC-themed Big Smoke Street Corner blog has some interesting things to say about racism in the Grand Theft Auto series.

Having played pretty much the entire series (being, sadly, the resolute gamer I am) and basically noting how much they've pulled from such sources as The Godfather, Scarface and New Jack City, I can not remember a single positive image for Blacks, Mexicans, Cubans, Jamaicans, Colombians, Haitians, Italians, Puerto Ricans, Chinese, Japanese, one Jewish lawyer (!) and soon in the upcoming game, Russians and Serbians; not to mention the constant lampooning of liberals and homosexuals. Mind you, of course, there are never any white gangs.
DAMMIT! When is a game going to come along and accurately depict the epidemic of white street gangs! Running around in their leather jackets, with names like Ponyboy and Sodapop. Until S.E. Hinton is brought on as a consultant this racism will continue unabated!

Now I am sure there are some white street gangs out there, but you're more likely to see the odd white guy in a mainly Black or Mexican gang, because dammit, their gangs are just that much cooler than anything a bunch of white kids could come up with.

I don't think the portrayal Grand Theft Auto has anything to do with racism. EVERYONE in Grand Theft Auto is a larger-than-life caricature. Corrupt cops are more corrupt. Geeks are geekier. Slutty women are sluttier. The snozberries taste like snozberries.

As for the lack of positive images in the series, who can you single out as a completely positive character in GTA? There are no role models. There are no white knights without tarnished armor. This is the seedy underbelly. What did you expect?

Racism - [Big Smoke Street Corner via Game Politics]

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<![CDATA[Racism and Mysterious Americans]]> Over at game site Insert Credit, Brandon Sheffield has an interesting post that deals with Japan's "charming" racism. Of course, Sheffield is being ironic and drawing attention to some of the stereotypes that populate the Japanese zeitgeist. From his post:


Take a look at [Wii game] Miburi & Teburi, and the first thing you'll notice is a giant white man covered in fake hair. That is what they call a 'Nazo no American,' or a hint-giving American... Scroll down and watch the videos. The top video is the in-game stuff, and it doesn't seem so bad. They have depictions of 'hyper-Japanese' people in there too, it seems. But the lower video is problematic. It "stars" the voices of two "Americans" who say things like "I love Japan, I love Japanese people" in uniquely horribly faked American accents. It's the equivalent of someone saying "I rike fly lice" to describe how a Japanese person might talk. Of course Japan isn't the only culprit... But I think in Japan there's a lack of awareness that this is insulting in the first place, which increases the problem. I honestly think I'd have less of a problem with it if they were truly playing with American conventions and American Japanese fetishism — but they're just unconsciously making fun of a group of people. And I'm not sure anyone will tell Sega this isn't appropriate. It's a fine line, but I think this crosses it.

It is a fine line, indeed. And SEGA isn't alone with playing on these stereotypes — this type of foreigner makes regular appearances on Japanese TV. And with Westerners being a minority, this is all a lot of Japanese know about foreigners. Sure, it's a two-way street: Pull out your copy of Lost in Translation or, even, Kill Bill for recent misses in the cultural sensitivity department. But, Sheffield is dead on about a general lack of awareness. Most Japanese don't have experiences interacting with foreigners — save for trips abroad or maybe in English conversation schools. It's a numbers game — there aren't that many foreigners for them to interact with on an everyday basis. Hence, the pickle.

Here's a story: Late last week, I take my kid to the ear doctor. There's another kid in the waiting room, maybe about ten. When I enter, the kid points and says, "foreigner." I sit down, read a comic book. He comes over, maybe, four or five times and says, "You look like a foreigner." I tell him, four or five times, "Well, that's because I am." And smile. Kid's parents say nothing, just kinda sit there. Now, if, say, every time the kid was in a waiting room or w/e, he spotted a non-Japanese, would he react the same? No, probably not. Or, what about Japanese people who literally freeze or break into a sweat when you approach them, thinking they will be met with a spew of English? Interactions like this are part of living here and certainly not charming. Then again, I think of all the inane questions people in America have asked my wife: Do you eat things besides fish? Do they have cookies in Japan? Don't Japanese people usually wear kimonos? So, you can speak Chinese? That, and other stereotypes Westerns have of the Japanese: The Japanese aren't emotional or don't get pissed off or are very orderly and clean or do things to stand out or are cute, wacky or aren't creative, etc. It's a two-way street and irritating for those traveling between the cultures. For everyone else, bliss is ignorance.

Japan and its "charming" racism [Insert Credit]

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<![CDATA[Dr. Phil Fights Xbox Live Racism With Phone Support]]> Television therapist Dr. Phil once again journeyed into the magical realm of gaming this past Tuesday, this time to tackle the problem of Xbox Live racism. He spoke to Terry, a black father of three who claims his civil rights are being violated by fellow gamers tossing about ethnic slurs over Microsoft's gaming service. The name-calling is apparently so rampant that Terry refuses to let his children play online anymore. Before contacted Dr. Phil, Terry contacted Xbox Live.

"I called Xbox Live. I gave them all the information they needed to know, and they told me before they can do anything, take any kind of action, there has to be 10 complaints filed against [the other player]," he continues, incensed. "That's like you coming to my house, robbing me, and I call the police. Are they going to tell me, 'Well, if that guy comes back to your house 10 times, we'll come out and do something about it'? I think that's disgusting. I think Mr. [Bill] Gates needs to change that rule, and I think it needs to be changed immediately."

While I personally believe that harshly singling out someone with slurs based on their race or country of origin is wrong (except for those damn Belgians), I don't think it ranks up their with getting your house robbed. You can't just turn off your headset to keep someone from breaking in to your home, for instance. Still, I can certainly understand Terry's frustration.

Dr. Phil then spoke to Terry's wife Nydia, who shares his frustration and anger over the situation.

"I just feel like on the Internet, in this situation, anything is possible," she replies. "I don't know who these people are. They claim to be the KKK, and I have a really big problem with that. They're calling my children monkeys, that they're going to hang them, they're going to kill them, they're going to kill me. It's crazy, and it's out of control. Nobody is trying to do anything about this. My husband has contacted Microsoft for many years, and I don't understand why the FBI is not all over this."
I would have to say that the FBI isn't all over this because if the FBI was called in every time somebody on the internet made a threat, we'd all have to be FBI agents in order to handle the workload. Certainly some threats need to be addressed, and I am sure if the folks making the comments over Xbox Live indicated that they had any idea where Terry lived they would be all over the situation, but we all know that internet anonymity breeds stupidity. Hell, even Dr. Phil knows it.
"People have a sense of anonymity. They're what I call keyboard bullies," Dr. Phil explains. "They don't have to face anybody. They don't have to deal with it. You see it in road rage. People are in the anonymity of their car, and they go crazy. They would never do it face to face, but on the Internet, they do it."
In the end, Dr. Phil had his show gophers contact Xbox Live, who agreed to set Terry up with one of their security team members to discuss the situation and see if they can't come to some resolution. In essence, the whole entire segment of the show resulted in Terry ending up right back on the phone with Xbox Live. Good work, Dr. Phil. That was possibly the most extravagant telephone runaround ever perpetrated. I salute you.

Cyber Bullies [Dr. Phil via ripten]

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<![CDATA[Black Looks On RE 5 Racism]]> For many people the trailer for Resident Evil 5 was seen as an exciting new direction for the definitive survival horror franchise. For others, it's racist hate mongering at its worst. Kym Platt at Black Looks, a blog dedicated to exploring issues concerning African women, expresses her concerns over the trailer which depicts Chris Redfield in what appears to be an African setting, struggling against a horde of black zombies.

This is problematic on so many levels, including the depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults. Start them young... fearing, hating, and destroying Black people.

This is a really touchy subject. Looking past the mistaken idea that the game is being marketed to children, I can completely see where Platt is coming from to a certain extent. It is a white figure of some authority being attacked by a horde of what appears to be African peoples. This much is true.

On the other hand, zombie stories originated in the Afro-Caribbean Vodoun belief system, so for a series that relies on zombies as its main antagonists, exploring the voodoo origins of zombie mythology seems only natural, and in order to do that you are going to end up exploring villages that just don't happen to have many Caucasians in them.

If the game does anything it bolsters the hatred of black zombies already present in the well-established hatred of zombies in general. It teaches us that no matter what color they are on the outside, flesh-hungry reanimated dead people are really fundamentally the same, and should probably be avoided at all costs. When the zombie apocalypse comes, I'd like to think that mankind will band together regardless of race or nationality in the name of preserving the future of humanity and the safety of our precious brainmeats.

Resident Evil 5 [Black Looks via Game Politics]

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<![CDATA[Racist Paintjobs Slip Through Forza 2 Moderation]]> User created content has been enabled in a much broader capacity with the current generation of hard drive and internet enabled consoles and software that aims to take advantage of this hardware. This a trend we'll see more of than less over the course of the generation, with software like LittleBigPlanet, Forza Motorsport 2 and Mii creation generating a great deal of buzz with gamers. This capability has been a facet of PC gaming for many years, spawning mods and levels that rival commercial products. Sadly, there is a downside to this freedom to create.

360 Gamer takes a look at a recent example of this abuse of creativity. While many Forza Motorsport 2 paintjob artists create spectacular works of art with simple shapes and decals, some are taking it into distasteful territory. And they're taking it online, adding patently offensive customized cars to the Forza auction house.

In this particular case, gamer Dreamer61's 1957 Mercedes 300SL—a car adorned with Nazi imagery and racist, hateful speech—unfortunately made it past moderators and onto the auction house. This is a clear violation of the Xbox Live Online User Policy, as 360 Gamer points out.

Here's to hoping that publishers and console manufacturer's will be swift and harsh with their punishment of our hobby's more brainless user created content contributors.

Microsoft yet to get on top of Forza 2 racism [360 Gamer]

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<![CDATA["BBC/Kotaku PS3 Launch Coverage Is Racist"]]>

Earlier, we posted a letter from a reader detailing what went on during the Japan PS3 launch. Homeless people lined up for consoles as well as select Chinese who then turned around and tried to sell the machines. The story got substantial internet play, including being picked up by the BBC, who interviewed me as well. But, was the coverage racist?

We don't like to air every email we get that disagrees with our banter, but this is an email which didn't only agree with us, but the reader who sent in the original story. So, to be fair, it will get a public airing (the identity of this person shall remain private). I've already contacted this individual, stating my position. What's yours?

Hit the jump for not one, but two emails from this individual.

Dear Sir,

I am a resident of Japan and I have just read a BBC News article quoting you.

http://news.bbc.co.uk/2/hi/technology/6142576.stm

I was dismayed by the BBC's portrayal and focus on what seemed like Osaka's Chinese community being no more than immoral purchasers and this being a major problem in all of Japan.

Before I blame you (I have already emailed the bbc with thoughts about their reporting), I would like to know your thoughts about the article and what you really meant if you feel that the BBC misquoted you.

I feel that the article:

1/ Makes Chinese out to be the same as Yakuza and bad businessmen.
2/ That chinese buying playstations for others as a service and for an extra cost rather than waiting themselves is legally and morally wrong.
3/ that chinese were quoted by yourself as a small observation by yourself IN OSAKA and the BBC have made this look like its a nationwide epidemic.
4/ That you didnt aknowledge that although many Chinese, including elderly ones, were buying the product, that they were just as likely to be buying them for legit reasons, like buying them for their family and friends. Your comments were just opinions without any concrete proof or evidence.
5/ That Japanese are just as liable to to do the same thing, either for good or bad reasons so the quoting of ethnicity, ability to use japanese was not needed.
6/ that you really meant that you believed that Ps3s were being bought by any potential customer for "scalping" purposes and that any extra information attributed to this was not newsworthy.

etc

As you may know, the Chinese community in Japan have been demonised in the Japanese media from time to time, either by polititians such as shintaro ishihara, and to right wing articles in various publications. Therefore I would ask for your clarifications on this matter.

Thank you for your time.

...and this as well...

Dear Sir,

Furthermore, in order to highlight how the article could be inferred as "racist", please look at a doctored edition of the article. The word "Chinese" has been replaced with "Black" and the setting changed to America. this is purely fictitious and in no way implies that black people are criminals or untrustworthy. They have been chosen as they are often seen to also be stigmatized by the white majority and said to have poor English/education backgrounds, be poorer than the majority of whites etc:

" "The PlayStation 3 goes on sale in the US on Friday
PlayStation 3 consoles advertised as used are appearing for sale in American shops as well as online auctions.

They are being sold for up to four times the retail price of the console, which went on sale in the USA last Saturday for about 270.

There are also reports that homeless people were paid to queue for the console on behalf of people now selling them on at a higher price.

The product launch is one of the most crucial in Sony's history.

Thousands of people queued for many hours in cities across the USA on Saturday and many people went home empty-handed.

One PS3 with a 60GB hard drive, which would have cost about $500 ( 270) in American stores, was on sale on Monday on the auction site eBay for an asking price of $2,300 ( 1,200).

Other PS3s were attracting bids starting from $600 ( 313) up to $1,475 ( 771).

Brian Ashcraft, an editor for gaming website Kotaku in the USA, said: "I witnessed homeless people waiting in line as well as a high number of BLACK customers."

He said he had heard similar stories from other shops around New York and in LA.

A Kotaku reader, Dirk Benedict, contacted the website about the launch day at flagship New York store, Radio Shack.

"The first buyers of PS3 were largely elderly BLACK men and young BLACK women with shaky ENGLISH language skills," he wrote.

"Opportunistic WHITE businessmen have the largest presence, hiring poor BLACK men and women to wait in line for a PS3."

Mr Benedict said the BLACK men and women were then delivering the consoles to WHITE men, who were paying them up to 90 for queuing.

He wrote: "Sony should be scolded for staging a national launch event with 80,000 units.

"An extreme lack of supply ignited an extreme surge of demand - that of which poor BLACKS and opportunistic WHITES took full advantage of."

Kotaku reports that PS3 consoles advertised as used are now being sold for 144,900 yen ( 645) in some American shops."

That sound like it could be newsworthy of an average newspaper to you?

Yours Sincerely,

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<![CDATA[Castle Crashers... HORRIFICALLY RACIST!]]>

For some, Castle Crashers is just a fun looking little Golden Axe-like with the art style of Dad 'N' Me or Alien Hominid. For others? A horrific parable of genocide, in which the Ku Klux Klan take swords in hand to slice and dice the enemy gollywogs, and maybe burn some upside down crosses for extra lives.

Those people? We think they're just hilarious. Loco Roco this ain't, lady!

Thanks to Destructoid for the heads-up!

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<![CDATA[Space Invaders Against Racism]]>

Oh great. Ash has done it again. By plucking something from the tips jar (in his ineffable laziness) that no one else thought was even interesting enough to post, he's caused an avalanche of similar crap to come rumbling down on the site, to bury you all.

First, it was those stupid gamer license plates. Now? It's Space Invaders. Seeing Ash's earlier terrible, completely lazy post on the subject, Kotakuite Stefan writes:

just wanted to show you this poster i found at the praterstern trainstation in vienna...

maybe it's interesting to know to that there're elections coming an i found this one on a big VP (austrian people's party)advertisement.

Just so. Of course, if you think about it, Space Invaders is pretty racist... human racist. An armada of squid-like aliens destroying earth in utter extraterrestrial conviction of their own genetic superiority? They'd come right after Hitler in my deliberations for anti-racist spokesmen.

But I suppose the Austrians would know better than me, having had to deal with Hitler — and maybe Space Invaders for all I know about the Second World War — firsthand.

Space Invaders Against Racism [Stefan Braunstein]

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<![CDATA[Mario: Back to the Start]]> I almost never say this, but air quotes, then "LOL."

Created by Jack Bliss, he had this to say about the video, "This is my very first sprite movie starring the characters from Super Mario World featuring the music by Coldplay.

This is a movie that speaks against racism, discrimination, and war, made in a way I hope that people of all age groups and Mario fans can understand, treasure, and pass it [sic] on...I really enjoyed this game as a child and I hope I can share some of its magic with you in a meaningful way."

In the animation, Mario remembers that, many and many a year ago, in a kingdom by the sea (Yoshi's Island), he had a childhood affair with an anthropomorphic evil mushroom. Mario realizes the evil of his xenophobic ways. Then he starts running through a counterclock world, retracing his steps, trying to unite the races of the Mushroom Kingdom,

You got to love any Mario movie that ends with this impassioned plea for tolerance:

Unfortunately, unlike the Mario World, we don't GET second chances... The damages left by the likes of Adolf Hitler by war and Osama by terrorism are forever... Racism hatred and discrimination were the prime fuels to provoke and unite their Armies of death and mass destruction.

A single tear of profound compassion and understanding trickles down my cheek.

Mario: Back to the Start (via Video Games Blogger)

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<![CDATA[College Student Plays Four Ancient Games, Diagnoses Racism]]> Canadian researcher Rob Parungao claims he spent 100 hours playing Shadow Warrior, Warcraft III, GTA III and Kung Fu over an 8-month "research period" and then published a paper on the racial stereotyping within. Jesus christ, could you take a worse sample?

In an interview over at Gamespot, he says:

I was actually amused by the fact that [the main character] ran around with chopsticks and poking people's eyeballs out. But in my university career, I became more and more aware of [regional] stereotypes and hierarchies that continue to be perpetuated in the mainstream media. Not just in video games—[but] television, news, movies, and stuff like that.

This almost happened to me with my "Women in Art History" course. Every class was a bunch of drivel about why various great works were oppressive, phallic records of the Male Gaze and should be removed from their museums and etc.

And as the class progressed, you could see the students being convinced of this, and the joy they felt for the pieces being strangled out of them by indignant rage or impotent guilt, depending on their gender.

Parungao also seems to be a little behind on his game canon. He says he feels "that these games symbolize, in many ways, the constant trend in themes in video games when considering 'Asian-ness' and stereotyping in video games." More like, they were the only games he still had left over from middle school.

The blatant truth of it is that none of these games are representatives of anything current. Shadow Warrior came out in 1997, and Kung Fu in 1985. Asian-ness, my ass.

Way to go, Rob. You psyched yourself into no longer enjoying your childhood entertainments. I just hope no one else is taken in by this gradegrubbing masquerading as "research".

Read full article and wearily angry flames here [GamePolitics, and also thanks to Alan for sending this in earlier]

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<![CDATA[Sony Crumbles, Puking and Mewling, and Pulls Black vs. White Ad]]>

Sony's very sorry and has promised to never do it again.

We... recognize that people have a wide variety of perceptions about such imagery and we wish to apologize to those who perceived the advert differently to that intended. In future, we will apply greater sensitivity in our selection of campaign imagery, and will take due account of the increasingly global reach of such local adverts, and their potential impact in other countries.

I gotta say I'm of two minds about this. Firstly, it's always nice when Internet yammering makes a dent in Real Life (tm). But I also would have liked to see Sony stick to their guns on this one, just to show us up.

I'm also slightly irritated because California Assemblyman and anti-violent video games activist Leland Yee, who hated this ad from the start, is celebrating his victory with smug little blurbs. Anything that makes the anti-gamers happy just annoys me.

Read More [GameDaily BIZ]

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<![CDATA[Destroy All Hungarians]]>

Romanians In Space isn't just, well, Romanians in space. It apparently encourages players to carry out a war against ethnic Hungarians. According to game site GameSetWatch, the title's slogan is "Follow your destiny. Kill any non-Romanian alien prick in cold blood."

The story starts in 1988, when commie dictator Nicolae Ceausescu conquers America and becomes emperor of the Earth ten years later. (That's how it works, you know.) The Romanians dominate the planet and look to making the entire galaxy theirs. Unfortunately, "alien pricks" hinder these grand plans. This was all in good fun says the game's creator:

Out of ten missions, only one is against the ethnic Hungarians. Everything was a joke and it was meant to be a joke that mocks all the problems between Romanians and ethnic Hungarians.

The game's official site follows up that with these updates:

There seems to be a huge controversy regarding our soon-to-be-released game. We are in a FICTIONAL game, containing FICTIONAL storylines. Please leave your petty nationalism out of an otherwise fun game. We appreciate your views and issues on the matter, but please, let politicians handle them, not video games.... It seems the controversy is getting out of hand and some people are making themselves look stupid.

Yep, some people are, and it ain't us.

More Here [GSW]

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<![CDATA[Offensive Nintendo Parody Ad, This Time Shapist]]>

No matter what you think about Sony's PSP ad of an albino squishing the cheeks of a sleepy woman in her pajamas — racist or not? — I think we can all agree that this Ctrl + Alt + Delete is outrageously prejudiced against disgusting fatties.

Black and White [Ctrl + Alt + Del]

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