<![CDATA[Kotaku: race]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: race]]> http://kotaku.com/tag/race http://kotaku.com/tag/race <![CDATA[Minority Report: The Non-White Gamer's Experience]]> Fergus Mills searches for the words. It's clear he wants to say this carefully. The 22-year-old from Macon, Ga. is black. His Xbox Live avatar is black. Except that it's not.

Drawing it out of him, Mills says it's because of the avatar's body language. And while Mills doesn't say that's really a white guy on his screen, palette-swapped to look like him, he's pretty clear this representation is not from his neighborhood.

"I can make him look like me, but have you noticed, when he's standing right there, the way he moves? It's ... weird," Mills said. "He puts his hand on his hip. He twirls his head. I've never seen people who act like that."

It's a little thing and the discussion moves on. But it is evocative of just how conscious one becomes of these differences, during a life spent playing as characters who look nothing like you.

And in matters ranging from avatar creation and character representation to the marketing and affordability of games, non-white gamers' experiences speak of a video games community that is, at best, insensitive to their membership in it, sometimes to the point of obliviousness.

Kotaku sought out several non-white gamers, some of whom also write about their experiences, to discuss what being an African-American or Hispanic gamer means. In an American games industry dominated, marketed to and consumed mostly by white males, discussions of race and class can quickly hit a wall, blocked by insistence that the subject is inappropriate for a pursuit that should be colorblind in basis. Ideally, yes, it should. But race matters — it always will — in a different way for video games.

Recognizably You

Rafael Sanchez is 23, lives in West Covina, Calif. and has enrolled in graduate school to get a master's degree in computer science. He wants to go to work in game development. If he does, Rafael would be among the 2.5 percent of developers who are Hispanic, according to an International Game Developers Association survey of its membership. A similar percentage of "recognizably Hispanic" characters can be found in video games, according to a study released recently.

Sanchez considers this matter from a game design perspective. "Looking at the casts of fighting games, it really is the only genre where you get a diverse cast," said Sanchez, who writes on the blog Latino Gamer. Many of them begin with a small cast, he said. "As each grows, the initial token, it's a black guy that's thrown in - Eddy Gordo in Tekken, or Zack in Dead or Alive. You usually see the black person first, because they make the most obvious contrast to the white characters on the roster.

Because a "recognizably Hispanic" man is difficult to reduce to visual cues such as black or white skin, "it's harder for [game developers] to think of how to include us," Sanchez says. "And when they do, they can't think of any way to do so other than stereotypes of Mexican wrestlers."

He doesn't say any of this bitterly. "I don't think there's anything malicious behind it; you write what you know," Sanchez explained. "If the game developers and writers are largely white people, I can't really expect them to understand my reality."

The same IGDA survey said its development community is 83 percent white. Blacks comprise 2 percent. Asians make up 7.5 percent, but in a sector with such a strong history across the Pacific, the issue of their representation is notably different from that of black and Latino characters.

Mills, the gamer from Georgia, is resigned to the reality that the characters he plays, reads in comic books and sees on television at best represent him in the values they carry, rather than what they look like. Mills' brother Reginald, nine years older, loved comic books, and parked Fergus in front of the television when the cartoons came on, indoctrinating him to Batman's continuity. Bruce Wayne's upbringing made him "almost like a role model."

"You become so used to it," Mills said. "You turn on the TV, the main character is white. Play a game, the main character is white…You don't think about the underlying meaning of it. It's just what's going on. People really do think of it as the norm; you make a character, he's going to be white."

Why should any of this matter? Dmitri Williams, an assistant professor at the University of Southern California's Annenberg School for Communication, who conducted the study of demographic representation in video games released last month, argues that they represent a market opportunity for publishers.

"If we could get past the issue of racism and think market dynamics, if I'm a young Latino kid, I'll probably be more interested in a game if it has Latino characters," Williams said. "The strong backlash people have is: This is a political correctness issue, and ‘I'm being told how to think and feel,' and ‘I'm being told I'm a racist.' None of that is necessary. You can just look at the numbers and see that some groups should be showing up, in games, in greater numbers."

He points to the cultural impact a generation earlier, when black characters began appearing on television in meaningful roles.

"Any time someone from an under-represented group made that first appearance, it was a big deal for that group," Williams said. "Bill Cosby starring in ‘I Spy' (in 1965), that was a real breakthrough role for African-American actors [on TV]. And it led to whites and African-Americans thinking of themselves in new ways. The simple presence of a group is important."

But if minority gamers represent a market opportunity, game publishers seem slow to pursue it. In fact, another aspect in which non-white gamers feel excluded is in the marketing. If games are pitched or made with their interests or lifestyles in mind, they feel it's usually the next sports title.

"I walk into a GameStop, and they probably think I'm there to buy NBA 2K9 or Madden," Mills said. For the record, his favorite game is Metal Gear Solid 4. He prefers action/adventure games.

Gary Swaby, 23, a Briton of black Caribbean ancestry, living in Luton, England, believes that marketing reinforces, more than anything else, the image of gaming as a predominantly, if not exclusively, white activity. "They're definitely trying to market to the masses, and the white families would be their biggest audience," Swaby said. "Most white people are probably in a better financial space than black families, or those of other cultures, and that would mean they're the market [publishers] are going after. I can't remember seeing a Wii commercial with a black family. Blacks are assumed to be poor. That's definitely an issue that can't be ignored." Swaby said he spends between 400 or 500 pounds ($660-$830) annually on games.

Sanchez, while not endorsing stereotype, does find some truth in his own experience as a Hispanic gamer with not much of a disposable income for games. "I walk into a GameStop, I go straight to the used PS2 rack," he says. With tuition for California State-Los Angeles coming due, the games he's writing about on his site, lately, are older, cheaper games. "If I'm talking to someone with more money, and I mention the last game I reviewed, he'll ask why I'm talking about that instead of some $50 or $60 game. I'm straightforward. These are the games I can afford right now.

"When someone has more money, they are able to be more lighthearted about these things," Sanchez continued. Those of us who can't afford the $50 as easily, we put a lot more thought into our purchases. Before I got my Wii, I had been thinking about it for months. [A friend] was very surprised by how much thought I had put into it."

What could be marketed more to Hispanic gamers? "Well, racing games," said Andreas Almodovar, 28, of Oldsmar, Fla. "We love getting into the car industry, love customizing our cars. I think the gaming industry, like [with] Midnight Club and Need for Speed, have tapped into something. I just wish they would take it a bit further."

The Importance of Being Louis

The Koalition, a site dedicated to the interests of the urban or hip-hop gamer, as they put it, was just cited as the best tech blog by the Black Weblog Awards. Swaby and Mills are contributors. A.B. Frasier, 23, of Newark N.J. is its managing editor, and he says the site was created in part to introduce and expose African-Americans to other types of games, since the community is largely seen as sticking with sports and shooter titles.

But his site's efforts can only go so far. "A lot of kids play games, and I could sit up here and try to introduce these games for the black community, but the truth is it still has to appeal to them. And I think a black character does that," Frasier said. "But it has to be done in a way that everybody can accept."

A good example? Frasier picks Louis from Left 4 Dead. Louis is a black protagonist and a playable character who participates in a way that is not conspicuously or stereotypically "black." He wears a tie. He looks like he stumbled out of the office to start blasting at zombies. Frasier says he even saw Left 4 Dead advertisements on hiphop sites, and says the game has very strong uptake in the black community.

"Valve really did a great job putting a black character in their game," Frasier said. "Not every black guy speaks like Cole Train [in the Gears of War series.]"

Hardwiring a minority character into a game, without stereotype, is a powerful statement, above any game that allows customizable avatars of any ethnicity. As Williams, the researcher, sums it up, "People are probably not going to opt in and say, ‘I've got my squad, but I really need a black guy. I really need a Hispanic guy on it.' They're probably going to create guys who look like themselves."

Game character diversity is not just an issue about the interests of non-whites but about the effect it has on white gamers. Williams brings up the subject of "mainstreaming," something highly debated in communication science. Basically, the theory holds that watching enough images starts to move one's perception toward what they see in the images. Williams, who has studied video games for 10 years and calls himself a hardcore gamer, did a study early in his career that showed that, after playing a game, people said they thought the game world they'd visited was more like their real world. "That's a cultivation effect, and it happens," Williams said. "There's no reason to think it wouldn't happen with race as well."

So the upshot there: The more a white gamer — or a gamer of any ethnicity, frankly — spends time in a homogeneous environment, the cues about race and ethnicity sent by games become even more important. Especially if they're the only or the predominant mass medium being consumed. "Imagine a Latino kid, who lives in an all-Latino neighborhood," Williams said. "If they were only exposed to images of white people through the media, those images will probably have a bigger impact. Contrast that with a Latino who lives in a diverse neighborhood who interacts with white kids all the time. The images from the games won't matter as much."

Walking in Someone's Shoes

Asked what they'd like to see most, all the non-white gamers I talked to have their preferences. Almodovar would love to see Hispanic characters in the Battlefield 2 series and why not? The U.S. military's Hispanic population has grown steadily over the past decade.

Frasier? "Why can't a guy like Hip Hop Gamer be in G4? One 30-minute show, would it really hurt that much?" Such programming would go a long ways to inclusion, he feels. Sanchez, a role-playing game enthusiast, "would love it if there was a Square-produced RPG that had a brown protagonist."

Swaby wants to know "why can't we make a game with a black character, and market it to everybody?" Of course, Grand Theft Auto: San Andreas stands as the most notable effort in this regard. The game also is five years old.

But what they don't want more of is pretending that race somehow is not an issue, when it is one in every other mass medium in this multicultural society. The consumption of white-dominated mass media by a diverse consumer base is a legitimate, serious topic.

And if games belong to that equation when the discussion is about their artistic value, or their economic impact or cultural relevance, then they also belong in the discussion of the consumption of white-dominated, high-demand mass media by a broadly diverse consumer base. Holding up one's hand to declare it's not an issue will not make it go away.

"It's because a lot of people haven't been taught it's important," said Frasier, speaking of race and the history of race problems. "A lot of people playing games now are young, and brought up in areas where everybody gets along, so I don't think they see the problem. You have to live the life in the shoes of a person of color to understand where they are coming from."

For certain, he's lived enough lives in the shoes of a white character.

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<![CDATA[Days Before Resident Evil 5 Release, Race Debate Spikes Again]]> Today, two articles tackle the tough issue of race in the upcoming Resident Evil 5. (Commenters beware - the ban hammer is poised at the ready.)

The first article from MTV Multiplayer is an interview with RE5's cinematic director, Jim Sonzero. He eases into the topic of race in the game by talking about his involvement with the editing of the much-criticized first trailer which tipped off the whole debate. Then he falls back on the Sheva-is-black saving throw.

"[Race] is a topic that came up early on and continues to - even now. My feeling about it is this particular game is set in Africa, and the zombies and most of the people who populate Africa are black. Capcom did their best to balance it so it didn't become an issue by making one of the leads - Sheva Alomar - black."

The second article from the Wall Street Journal takes a broader look at racial diversity of video game characters, using RE5 as a jumping off point for college professors to argue about issues of violence and race and linear gameplay. They do quote Capcom's Chris Kramer on the controversy surrounding the racism claims, but mostly let descriptions of the gameplay do all the talking.

Your job, as a player, is to save villages that have been victimized by a biochemical terrorist group. The first fearsome opponent you face is a blonde-haired female and you are rescued several times by another troupe of African soldiers. And ultimately, the game suggests that the barbarism depicted in the game is a result of your enemies' zombieness, not their African identity. In short, Africans don't beat you to death with their hands — zombies do.

This article goes on to conclude:

But discussions about colonialism are only dealt with obliquely in the game — Chris never reflects on his position as a white male in Africa nor does he discuss race with his African partner, Sheva. The game presents only one option to survive against African zombies: kill every single one.

Neither article comes out and says the game is or isn't racist. Both seem to be calling attention to a lack of discussion about the topic among game producers and developers — and maybe a lack of tact on the part of Capcom. But ignorance shouldn't be mistaken for malice. I think gamers owe it to themselves to see the game and make their own call about whether it's racist or not.

'Resident Evil 5' Reignites Debate About Race in Videogames [Wall Street Journal]
‘Resident Evil 5′ Cinematic Director Says Capcom Has Been Sensitive About Race In Game [MTV Multiplayer]

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<![CDATA["Clearly No One Black Worked On This Game"]]> In line with the earlier post on race in video games, Newsweek journalist N'Gai Croal offers these insights about the Resident Evil 5 trailer:


I looked at the Resident Evil 5 trailer and I was like, "Wow, clearly no one black worked on this game." Because I wonder, and I haven't sort of really dug into it that much, but I wonder what sort of advice Capcom gave them. The point isn't that you can't have black zombies. There was a lot of imagery in that trailer that dovetailed with classic racist imagery. What was not funny, but sort of interesting, was that there were so many gamers who could not at all see it. Like literally couldn't see it. So how could you have a conversation with people who don't understand what you're talking about and think that you're sort of seeing race where nothing exists?

There's more. If you're interested, hit the jump.
There was stuff like even before the point in the trailer where the crowd turned into zombies. There sort of being, in sort of post-modern parlance, they're sort of "othered." They're hidden in shadows, you can barely see their eyes, and the perspective of the trailer is not even someone who's coming to help the people. It's like they're all dangerous; they all need to be killed. It's not even like one cute African — or Haitian or Caribbean — child could be saved. They're all dangerous men, women and children. They all have to be killed. And given the history, given the not so distant post-colonial history, you would say to yourself, why would you uncritically put up those images? It's not as simple as saying, "Oh, they shot Spanish zombies in 'Resident Evil 4,' and now 'black zombies and that's why people are getting upset." The imagery is not the same. It doesn't carry the same history, it doesn't carry the same weight. I don't know how to explain it more clearly than that.
Knowing Japan and the Japanese, I'm willing to bet this wasn't even on their radar. Hence, the problem. There're more of Croal's opinions on RE 5. Before commenting, you should read it.

N'Gai on the RE5 Trailer [Multiplayer]

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<![CDATA["Every Other Effin' Black Video Game Character"]]> Ah, the Cole Train. Not exactly the deepest of characters. Says Morgan Gray, Senior Producer at Crystal Dynamics:


Here's the thing: Cole Train on his own, no harm no foul. But what is Cole Train? Cole Train is basically like every other effin' black character in a video game. Like here comes the urban stereotype. Where is this 1990's — not even 2000 — black slang, where does this fit in this futuristic world that doesn't even take place on Earth? They go really far to do a lot of fictional justifications for this culture that they've built, and they go right back to this urban stereotype for the black character.

I'm not knocking Epic; the game was fun and gorgeous. But it's just a lack of thought, right? All it does is reinforce dumb stereotypes and it sort of reinforces casual racism.


The man has a point. A very, very valid one.
Black Professionals in Games [MTV via Joystiq]]]>
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<![CDATA[Halo Car Red Rings, Wii Car Takes Second in Race]]>

With the release of Halo 3 just days away the ultimate faceoff went down over the weekend at the Dover Speedway: Halo 3 took on the Wii in the form of a NASCAR racing pitting Greg Biffle versus David Stremme.

Exactly 306 laps into the 440 lap race Stremme's number 40 car blew its engine and sidelined the racer. No, I'm not making that up: The Halo car got a red ring of death.

Meanwhile Biffle's Wii mobile landed a respectable second place. Ouch.

Dover 440

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<![CDATA[Water Sports, Ball Play, and...Galaga]]> Are you into water sports? Do you like playing with fuzzy little balls? Do you enjoy...shooting aliens? I almost had a sexual innuendo triple play going if Nintendo hadn't included the TurboGrafx 16 version of Galaga '88, craftily retitled Galaga '90 (600 Points) to this week's Virtual Console update. Always ruining my fun. Joining its sexually ambiguous brother in arms this week is The Adventures of Lolo for the NES (500 points), which sees Lolo trying to rescue Princess Lala from the Great Devil, whose evil influence obviously led to the country of Eden's naming policy. Lolo, a small, fuzzy blue ball, must navigate a series of mazes to save his princess and indeed, the world. Need a little less pomp for double the price? N64 hit Wave Race 64 (1000 points) splashes its way onto the VC this week. It's the jet ski game so good that it inspired DOA creator Tomonobu Itagaki to include the sport in DOA Xtreme 2, and he hates everything. A nice little crop of games that should have you playing with your Wii all night long.

WII-KLY UPDATE: THREE NEW CLASSIC GAMES ANNOUNCED FOR WII SHOP CHANNEL

Aug. 6, 2007

What makes a game truly classic? Is it unforgettable graphics or timeless characters? Is it crisp realism or mesmerizing fantasy realms? The answer, of course, is all of the above, and this week's additions to the Wii Shop Channel cover the whole gamut. From wild water sports to heroic puzzling to intergalactic space battles, these newly available titles are proven favorites you'll learn to love all over again on your Wii.

Today Nintendo adds three new classic games to the popular Wii video game system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Wave Race 64 (Nintendo 64, 1-2 players, rated E for Everyone, 1,000 Wii Points): Take to the waves on your own personal watercraft and experience some of the best water effects in video game history. Choose one of four characters, each with his/her own unique abilities and style, and master the game's excellent controls. Make your way through nine courses, each with its own challenges. If the ramps, mines and hairpin turns aren't enough, you'll also have to deal with varying weather conditions that can make the water choppy or cover the course with fog. And if you ever feel like taking a break from racing, then try out Stunt Mode to polish your skills by pulling off handstands, rolls and more. Get good enough and you might even be able to ride a dolphin-just don't get seasick.

ADVENTURES OF LOLO (NES, 1 player, rated E for Everyone, 500 Wii Points): This was the first game in the Eggerland puzzle series to be released in North America. After the love of his life, Lala, is kidnapped by the Great Devil and taken to a haunted castle, our hero Lolo sets out to rescue her. The journey is perilous because the Great Devil's fortress is guarded by a massive army. But Lolo has a few tricks up his sleeve, including a Magic Shot that turns enemies into eggs and an Emerald Framer that shields him from attacks. Combining clever environmental puzzles with tricky enemies and an engaging style, ADVENTURES OF LOLO is a true classic.

GALAGA '90 (TurboGrafx16, 1 player, rated E for Everyone, 600 Wii Points): This is an updated version of the classic arcade shooter Galaga. Set in the vast reaches of space, you will fight your way through all 29 rounds to reach the enemies' stronghold on Planet Galaga. Game levels consist of a few rounds with changing enemies and backgrounds. To top it off, the nostalgic "Galactic Dancing" lives on to mark the end of each level. With the new addition of dimensions, you can choose your attack route. Collect capsules and open dimension warps at branch sections to take on even tougher enemies. GALAGA '90's inclusion of the triple fighter, scrolling backgrounds, boss Galaga and even new system effects make it nothing less than a masterpiece.

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<![CDATA[Totilo Weighs in on RE5 Debate, It's About Poverty not Race]]> The Resident Evil 5 trailer is provoking responses in all directions, and I hate to add fuel to the fire. But as someone who was a uncomfortable watching the trailer the first time he saw it at the Microsoft presser, who also hasn't seen a decent summation of his feelings on the topic, I can appreciate Stephen Totilo's perspective. And I hope you give it a shot:

My problem is that it presents a fantasy I don't desire. It looks like it's an advertisement to virtually shoot poor people. I know "Resident Evil" games are supposed to be about hiding from and shooting zombies — this one probably is too. Shooting zombies is something I can get behind...But when I see a town of what looks like impoverished African villagers — the very image of global poverty, the very spectacle that since my youth has been coded in me to evoke sympathy and charity — I don't want to pull the trigger.

After mulling over my visceral dislike for the trailer, I have to agree. It transcends white man guilt, hitting a much more sensitive nerve: general American greed.

Whether or not Capcom will use this polar critical response to make a deeper point...let's just say I hope that they aren't wasting some potentially deeply literary material.

That Notorious "Resident Evil 5″ Trailer And The People I Met In Africa [multiplayerblog]

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<![CDATA[Racial Stereotyping in Video Games]]> Writer Richard O. Jones has a lengthy article up at Black Voice News, where he discusses the dangers of racial stereotyping in video games. Citing examples like Grand Theft Auto: San Andreas, he contends that young Black and Latino children who constantly see themselves portrayed as thieves and killers are more likely to emulate them.
"If Blacks and Latinos are always portrayed as the villains, or as the victims who get killed often and easily, that is code for powerlessness," said Kansas State University psychologist John Murray, who's studied violence and stereotypes in the media for the past 30 years. "These image persist because too few minorities are in the industry."

It is a very good point he makes. The US video game industry is 80% Caucasian, and let's face it, white people tend to program white characters, mainly because it's what they are familiar with, but I suspect also out of a fear that if they portray a Black character they'll get it wrong, or offend someone. Just look at Barret from FFVII.

Jones goes on to suggest that the solution lies in more young Black and Latino children stop playing the games and start making them, and I agree completely. Not only would it help with their own self-image, it could help everyone understand each other a little bit better.

The Bad News and Good News of Obsessive Video Games Part 1 [Black Voice News via GamePolitics]

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<![CDATA[The Great Gnomish Race]]>

Being on a World of Warcraft kick lately, I just had to post this video of 16 Level 1 Gnomes racing between Ironforge and Stormwind, on a PVP server no less. I'd like to scowl at the Level 60 Horde bastards who eviscerated the little shrimps on their marathon, but hell, I'd have done the same thing. I'm a ganker. Thanks, Hard Gay!

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<![CDATA[Gnomish Death Race 2000]]>

While the video is twelve minutes, the race itself took an hour: 16 level 1 gnomes on a mad dash from Ironforge to Stormwind.

Why I like this video: a passel of helpless gnomes slaughtered by ogres, spiders, orcs and bears while the Rudy theme soars in the background.

[via Destructoid]

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