Two years ago, Alkis Livathinos had no idea he’d eventually be working on a small puzzle game called Hue. The game’s creators, Henry Hoffman and Dan da Rocha, who had already begun working on the project, didn’t know either.
How much does it take to make an indie game? How long until one makes a profit? The metrics on this kind of thing are always mysterious but a new post on Indie Fund's official website gives some enlightening information with regard to the first game funded by the small-developer investment collective to see release.
At first blush, the environs and first-person perspective of puzzle platformer Q.U.B.E. might look familiar. The game tasks you with manipulating a series of colored three-dimensional cubes that have various effects on the environment. It looks to me like living inside a Rubik's Cube and Stephen Totilo liked it when…
When I finish playing one first-person shooter, there's always another one for me to choose from. The same is true when I finish racing games or when the alternate-universe version of me finishes playing games that include the words Shin, Megami and Tensei in the title.
Welcome to Spectator Mode, a new feature on Kotaku where we give you a look at some of our favourite PC games that you may never have heard of.