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Quake

quake

A-Ha's Quake On Me


More Quake mods! While that Simpsons one from the other day was admirable for its craftsmanship, this one is notable for its vision: a recreation of the style, if not the exact setting, of A-Ha's Take On Me video. Sadly, the vid cuts off before we get to see what must be an inevitable boss fight against those creepy blokes in motorcycle helmets, followed by a polygonal reunion with that girl with the awful hair.

[via College Humor]


Interview

Interview: 'This Gaming Life' Travels Online Game Culture, Attitudes

Veteran UK game journalist Jim Rossignol, currently one of the Big Four at the Rock Paper Shotgun blog, has just published a book called 'This Gaming Life,' documenting his experiences in three different cities pursuing and documenting the culture of online games.

He covers the widespread competitive game scene in Korea, looks into Quake's evolving role in the London game scene, and visits Iceland to see the birthplace of EVE Online, to develop what he says is a story of "how games change the lives of gamers."

I thought the idea of a "travelogue" of game culture was interesting, so I asked Jim a few questions about the book, and his experiences.

More »

quakecon

QuakeCon: July 31 - August 3

id are getting their con on once again this year. Expect LAN parties, expect demo booths (from 60 exhibitors), expect competitive gaming and expect large, balding men in tight-fitting, id-related black t-shirts. It'll be held between July 31 and August 3, at the Hilton Anatole Hotel in Dallas, Texas. Entry is, as always, free, but accomodation isn't, with a cot at the Anatole setting you back $137 a night. More details in the presser that dutifully follows. More »

quake

The Quake Family Tree

Ever hear someone say "oh, man, that game's just like that other game, just with different multiplayer"? Course you have. Most games are just successors/homages/rip-offs of games that came before them. As it is with most creative mediums. And few games inspired so many of its competitors/descendants than Quake did. Here, then, is Quake's "family tree", an academic pursuit that's probably the only place on the internet you'll see Daikatana, American McGee's Alice, Hexen II and Half-Life 2 standing so close to one another without getting nervous.
The Quake Family Tree [Wikipedia, via Boing-Boing]

multiplayer fps

The Evolution of the Team Multiplayer FPS

According to one writer, seven games parented the genre of the multiplayer FPS. Halo and Call of Duty: Not on it. Ed Borden reasons they did not add gameplay innovations, merely perfected the themes. That's up for discussion (and why I'm posting it, of course), but a fair point. More »

steam

Steam Super Sale Starts Now

If you didn't find anything for the PC gamer on your list in our holiday gift guide, you may want to turn to Valve's super duper Steam sale. Everything in the virtual store is between 10% and 50% off, including The Orange Box which is temporarily at the low, low price of $37.45. Other bargains? The id Super Pack, which contains 22 titles for $52.45. Think of the value!

Since Steam now supports gift giving, it's going to be the easiest way to add a last minute Christmas gift that's guaranteed to ship on time. You have until January 1st to enjoy the value added fun.

Steam Storewide Sale - All Games 10-50% Off! [Steam]


id software

Carmack Good At Coding, Making Rockets Explode

Longtime id programmer and technical director John Carmack is good at many, many things—writing and rewriting 3D game engines, typing up .plan files that read like moonspeak, and nearly being successful at simulating lunar landings. Unfortunately, Carmack and his team at Armadillo Aerospace are also quite proficient at blowing up aircraft on the landing pad, throwing them out of competition in the recent Northrop Grumman Lunar Lander Challenge. While the team was successful in getting its modular class rocket off the ground, an engine explosion ultimately kept them grounded.

Don't worry, no one was hurt, including Carmack. He'll still be able to put his typing skills to good use for id's upcoming Rage. You can read all about the harrowing, explosive experience at the official X PRIZE site.

Armadillo Aerospace Nearly Wins Northrop Grumman [X-Prize Foundation]


hot flashes

Flash As A Viable First-Person Shooter Platform?

It may not have the complex geometry capabilities or, say, ability to actually shoot at things of something like the Unreal Engine 3.0 or Source platform, but this tech demo for a 3D first person engine built in Flash Player 10—codenamed "Astro"—using Papervision3D is pretty impressive. I fully expect Quake to be ported to Flash within the week. Any longer and I'll have no faith in Earth's programming geeks.

First Person 3D Engine [ActionScript Architect via The In-Between]


demo day

Quake Wars Demo is Live

The Enemy Territory: Quake Wars demo is ready for download on the game's official site. It actually supports both single and multiplayer modes, so you can kill bots and friends alike. We actually saw the featured map (Valley) in Leipzig and I can attest to it being both large and beautiful. And if this Mac were only a PC, we'd be base jumping off mountaintops into enemy bases instead of just telling you about it. Maybe it's time for that Vista install.

Anyone who completes the download, hit the comments and let us know the size, experience, etc. Because we want details. And we want you to do our job for us. Hit the jump for the full press release.

Download it here

More »

quakecon 07

amBX To Light, Shake, and Blow QuakeCon

QuakeCon 2007 kicks off today, and Philips is there to demonstrate how well their amBX ambient experiences technology gets along with Quake 4. They've set up a multiplayer demo of a mod for the game created by their amBX team in order to take full advantage of all the system has to offer. As players run and jump they'll feel the wind in their hair, experience the jolt of landing. Weapons will have recoil and various custom effects, bullets will have impact, and blood will spatter in all its red LED glory. They've even set up the mod so that the light dims behind you when you use a weapon's sights, simulating sniper focus. Perhaps they'll be able to reverse the air peripherals to create a sucking effect for the losing team. That's full immersion right there. It really sounds like they've gone all out to make the most of the demo, so if you really want to see the full potential of the amBX technology, you've got until the 4th to make your way to Dallas and give it a go. More »

if dvd movies got 'em...

Deaf Gamer: Subtitle Please

Kotaku reader A_Zombie contacted us about an email to industry trade association Entertainment Software Association (ESA). He contacted them regarding the lack of subtitles in gaming. Not sure if ESA is the place to go with this concern as the ESA is the industry's "voice." Regardless, here's the letter: More »

quake

Quake Wars Pushed Back

Those of you waiting with baited breath for the release Enemy Territory: Quake Wars look to have a much longer wait on your hands then previously expected. Once slated for late 2006; then early 2007, Activision's financial report indicates the game has slipped to a fiscal year 2008 release. Of course, fiscal year 2008 starts in April, so it certainly isn't as bad as it sounds. I'm a little disappointed, but as long as they use the time to make a better game I suppose I can't complain. It looks amazing so far, all realistically brown. More »

john carmack

Vista Leaves Carmack Cold

This week's quote-machine John Carmack has already voiced his opinion on the PS3 and Nintendo. And he doesn't stop there. Oh, no, in that long Game Informer sitdown, Carmack dishes up his feelings on Microsoft's Vista, saying: More »

carmack

Carmack Prefers 360 to PS3

PS3 or Xbox 360? Quickly, which do you like? John Carmack (creator of Doom, Quake ) has been "pulling" for Microsoft. While he likes the PS3 better than the PS2 and doesn't think the new console is ugly, Carmack just isn't crazy about the PS3 dev tools. He says: More »

quake

QuakeCon 07 Announced

Stop showering now, Quake and Doom fans. You have less than eight months to build up a respectable gamer odor before the next, newly announced QuakeCon. The yearly event is scheduled to take place August 2-5, 2007 at the Hilton Anatole Hotel in Dallas, Texas. More »

quake

The Future Is Brown

I loved Quake, but let's face facts: my excrement is more chromatic, a bright rainbow that flies out of my bottom in a TubGirl-style arc (if you don't get the reference, for god's sakes, don't Google) compared to the palette of that classic. Quake's color scheme is brown, rust, mustard and maroon. And ten year's later? FPS game designers are still doing everything in grays and browns. Consider this image from Aeropause as proof: it's like every game out there is being designed by the color-blind. Meanwhile, companies like Nintendo cram so much color into their games that they trigger epileptic seizures. What's up with that? More »

id

More id Games Likely Coming To XBLA

Hey, alright! id software CEO's Todd Hollenshead: More »

carmack

Carmack: Big 3D Title, Still Love PC, DS Cell Phone Ports

Legendary Doom and Quake programmer John Carmack gave the keynote speech at this year's QuakeCon 2006. More »