I kind of hope they start moving to droid. Android based phones are getting more aesthetically pleasing and, at least if Sony's next phone works out, pretty damn cool all around. Really, I like tactile feedback and some of those 'droid phones offer that.
Hell, some of them have those little touch pads on the QWERTY slide outs that could operate as a right analog with good ol WASD movement. #fallout
Doom and Wolf3D both have great controls for iPhone FPSes. Of course, that's not saying much, but honestly, the only issue I have is that my hands are too big for the device. Otherwise, not an issue. #fallout
I hate those iPhone virtual analog sticks developers try to do. On the other hand, I liked the controls on Doom Ressurection a lot.. it's good to see that Carmack is still trying to improve controls on the iPhone. I'm curious to see what he's solution for Quake will be. #fallout
"Instead, he believes it will be necessary for the financial well-being of the project to offer a premium version of the game, which might allow players to host games on their own servers."
I could have SWORN this part of the model from the very beginning. I found it off-putting that to play a private game between my immediate family we would need to pay a monthly fee for a private server to set up on.
Thankfully we still have Quake III cds, making that pointless - the only thing Live has to offer those of used to playing mostly in-house LAN games is stat tracking which I can honestly live without.
I understand the lure for game publishers to go to premium fee-based models but it's not supportable for all games - too many are going that way, and it's going to lead to people playing fewer and fewer games.
It makes perfect sense for them to charge. Frankly, I thought the game was far too demanding for them to keep going. I mean, hosting the servers of a massive FPS multiplayer game themselves? Quite an undertaking, I must say. No surprise that it turns out that they need more than just ad revenue to keep this going.
Though in general I'm not too fond of the game myself. The damage done seems to be completely erratic. Hell, I often get killed from full health with just one rocket or shotgun blast. I can get killed with two shots with full health AND armor. I just don't understand the damage distribution in that game at all.
Quake Live needs to actually fucking work. I've redownloaded and reinstalled that fucking thing onto both IE and FireFox multiple times and BOTH of them crash whenever I try to do the test match.
@VergessenHeld: Broham, fix your computer. It works flawlessly for hundreds of thousands of people.
Does InstantAction work for you? If it does then yeah, maybe there's some esoteric conflict somewhere in your computer that doesn't "need" to be "fixed". If InstantAction doesn't work then you have bigger issues and should just go back to your PS3.
@High Speed Indeed: Wow. Thanks. I mean, I knew my fellow kotaku readers would appreciate the fact that I didn't say anything negative, and would be helpful and courteous in helping me customize kotaku for my better enjoyment. You sir have surpassed my expectations.
I'm very excited about both of these. Doom II for obvious reasons and Quake live because I prefer games on my consoles now way more than pc. I play Quake live at work sometimes when I'm bored but always wish I could hone my skills on it with a big-screen and a controller.
you really think u can strafe jump, rocket jump, plasma climb, rail flick, time your rockets, switch weapons, and just move throughout the map better than a keyboard and mouse???
@wahrugene: speak for yourself... I've mapped my dualshock 3 to do most of the features of the keyboard/mouse and use it to play most games with now... (on left 4 dead I use the dualshock for the majority of my actions whilst operating a number pad with my feet for less important features like spray tags and AI commands... it works surprisingly well)
There's now only one game genre I find that completely outperforms controllers and that's the RTS (though the controls to the PS3 version of Red Alert 3 are pretty decent).
A gamer can learn to use either method and hone it until they are competent (and eventually l33t)... so in some degrees there is no superior scheme.
But my odds are on it being 1200 MSP :/
And after a month, the Multiplayer being empty (Like Doom 1 on Xbox Live arcade). *Sigh* Oh well, I'll still shell out the cash for it.
11/05/09
Kthx. #fallout
11/05/09
11/05/09
For the record, if Fallout came out for iPhone, I'd buy it in a second. #fallout
11/05/09
11/05/09
Hell, some of them have those little touch pads on the QWERTY slide outs that could operate as a right analog with good ol WASD movement. #fallout
11/05/09
11/05/09
11/05/09
11/05/09
11/05/09
(and I'm actually serious about this, it'd be fun) #fallout
08/16/09
I could have SWORN this part of the model from the very beginning. I found it off-putting that to play a private game between my immediate family we would need to pay a monthly fee for a private server to set up on.
Thankfully we still have Quake III cds, making that pointless - the only thing Live has to offer those of used to playing mostly in-house LAN games is stat tracking which I can honestly live without.
I understand the lure for game publishers to go to premium fee-based models but it's not supportable for all games - too many are going that way, and it's going to lead to people playing fewer and fewer games.
08/15/09
Though in general I'm not too fond of the game myself. The damage done seems to be completely erratic. Hell, I often get killed from full health with just one rocket or shotgun blast. I can get killed with two shots with full health AND armor. I just don't understand the damage distribution in that game at all.
08/15/09
08/16/09
Does InstantAction work for you? If it does then yeah, maybe there's some esoteric conflict somewhere in your computer that doesn't "need" to be "fixed". If InstantAction doesn't work then you have bigger issues and should just go back to your PS3.
08/16/09
Either actually know what you're talking about or shut the fuck up.
08/15/09
08/15/09
08/13/09
08/13/09
08/13/09
08/13/09
Again. Thank you, you fine star commenter.
08/13/09
08/13/09
no you cant..not with quake live man...
you really think u can strafe jump, rocket jump, plasma climb, rail flick, time your rockets, switch weapons, and just move throughout the map better than a keyboard and mouse???
.....your skill will be limited.
08/13/09
There's now only one game genre I find that completely outperforms controllers and that's the RTS (though the controls to the PS3 version of Red Alert 3 are pretty decent).
A gamer can learn to use either method and hone it until they are competent (and eventually l33t)... so in some degrees there is no superior scheme.
08/13/09
But my odds are on it being 1200 MSP :/
And after a month, the Multiplayer being empty (Like Doom 1 on Xbox Live arcade). *Sigh* Oh well, I'll still shell out the cash for it.
08/13/09
Why would it be 1200? Doom 1 was only 800 when it launched, and is a permanent 400 now. 15 dollars is a little overzealous for Doom II.
08/13/09