Traversing portals to solve puzzles split between two worlds, one black and white, the other white and black? Sounds like a simple enough concept to grasp in five minutes.
Unlike previous Five Nights games, Five Nights at Freddy's 3 has multiple endings. There is a bad ending, where you beat the game and the animatronics continue being haunted. And there is a good ending, where you put the spirits of the dead children to rest.
It didn't take long for people to "beat" the Silent Hills teaser—but nobody understood how exactly they did it. There were theories, sure, but nothing concrete...until now.
I have stared and poked at this image for more than an hour over the past two days. I touch it, a red card pops up and a buzzer sounds. I have no idea what to do here, and The Icarus Box isn't keen to tell me.
Fez is no stranger to obscure puzzles. The game is absolutely littered with them, some more complicated than others.
Welcome back, Game Club! It's a brand new year, and we should make sure to start it on the right foot, right? There's no better way to do that, I think, then to play a game we know is going to be great. Since we just gave Portal 2 our Game of the Year Award, I'm pretty sure it's a good choice.
It's not that they're no fun, or have something against games, but we all know someone who seems to prefer the most analog means of interactive entertainment—a good old pencil and paper—over all of the modern media. Here are some gift ideas that will both cater to that preference and maybe nudge him to try something…
Two years ago students and instructors from the University of Washington applied human intuition to the problem of protein folding with the game FoldIt. Since then the game has proven that even under-educated players can out-fold the most powerful computers.
I mentioned Sudoku-replacement KENKEN last week. An astute reader today points out that Capcom and Nintendo both have logos on the official KENKEN site. There's a reason for that.
The -Minus World hallucinated a ransom demand from Bowser to Mario Re: Princess Peach (aka "ho" according to this) - but look closely. All the letters were cut from game-related logos.
There's a really nice (lengthy) article over at Adventure Classic Gaming that takes a look at puzzles in (as you can probably guess) adventure games, and how those forms have seeped into other genres.