Picture this. You spend years putting together a massive, ambitious RPG. After countless hours of hard work, you release your baby out into the public. Curious to see what people think, you start looking around the internet...only to see a small but vocal chunk of your fanbase wishing someone else had made your game.
Last year, as you might remember, this website leaked almost everything there was to know about Call of Duty: Modern Warfare 3.
Last year the Entertainment Software Ratings Board reviewed approximately 1,600 video games prior to their U.S. release, painstakingly poring over video game footage before arriving at a final decision. Starting today, the board is passing a great deal of that responsibility on to computers.
Before Tecmo and Koei, before Square met Enix, before Namco found Bandai - this chart seeks to catalog the history of game studios - spinoffs, mergers, acquisitions, defections. It's also suitable for posterizing on your laundry room wall.
According to the third annual Game Developer Census, game industry employment in North America has risen slightly in 2009, due in part to new Canadian studios and a rise in social and online gaming developers.
More than a year ago we hosted a slew of photos showing off the work desks and gaming set-ups of the world's game developers.
Earlier in the month, we found out who the most consistent publisher in the world is. As in, whose games consistently receive good review scores. Now let's find out who the best developer is.
Self-described Metacritic-expert Tim Sweezey over at GameQuarry.Com has a fascinating report up about the developers that are most consistent in publishing a certain quality of game.
Stephen Totilo of MTV Multiplayer continues his week-long look at video game review practices by exploring the practice of game publishers withholding certain bonuses and/or royalties if the game doesn't achieve a certain Metacritic average. Basically a publisher agrees to finance the development of a game as long as…
Games are a global business. After all, how many other industries could I work in where I live in Australia, work for an American-based company and can be read by anyone from Portugal to the Philippines at the push of a button? Not many. So it's a shame that while information about games is truly global, the games…