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Psychology

psychology

Boston Globe Discovers Video Game Addiction

The Boston Globe has an intriguing question and answer session up with Dr. Jerald Block, who specializes in online video game addiction.

Block, a psychiatrist in Portland, Ore., recently wrote an editorial in the American Journal of Psychiatry arguing that Internet Addiction should become a new diagnostic term.

It's interesting to read his thoughts and them to compare it to the things being said by the psychiatrists I interviewed back in 1999 when I wrote a story about how researchers think that Internet and Sex addiction are very similar. Back then a David Greenfield, director for the Center of Internet Studies, told me that the Internet was addictive and that that particular form of addiction was nearing a national epidemic... yet somehow we survived.

Unlike the Globe's story, my 1999 story has at least one well-known psychology researcher arguing that obsessive use of the internet isn't really about addiction, but curiosity of a new technology.

Block, who has some genuinely interesting ideas, also talks about the tie between school shooters and compulsive computer use, making sure not to say that computers cause violence.

BLOCK: With these shooters, their last act was to turn against their own computers. As a psychiatrist, I think that's relevant.

'Craft Addicts: Do online games trigger a new psychiatric disorder? [Boston Globe]


harvest moon

Playing the (Harvest Moon) Field

Leigh Alexander of the Aberrant Gamer/Sexy Videogameland/Worlds In Motion is a woman after my own heart, and her latest AG column is on one of my favorite games, Harvest Moon. What does your HM mate selection say about you? Rather, does playing the field - or not - reflect on you, or on media more generally? Having spent many an hour, especially while jet lagged, flinging chickens, petting cows, and building up the farm empire of my dreams, that whole marriage thing is usually the last thing I get around to - I'd rather have sheep producing golden fleece and a prize-winning horse. So, I tend to pick the potential spouses that look most low-maintenance, being a little too lazy to play the field - but Alexander throws herself into the task of wooing virtual women (or men) with aplomb: More »

gaming goodness

Virtual Crack House Aids Drug Rehab

As a gamer, I've been through many virtual-reality crack houses in my time, usually with guns blazing. Duke University professor Zach Rosenthal, however, has an entirely different way of dealing with crackheads in virtual reality - curing them.

"What we're trying to do is take people into a virtual crack-related neighborhood or crack-related setting and have them experience cravings, just like they would in the real world," Rosenthal said.
Therapists then wait for the cravings to subside and associate it with a trigger such as a specific sound, conditioning the addicts to associate said sound with the cessation of cravings. The idea is that when the addict encounters real-world sensations they can call a phone number to hear the tone, and the cravings go away.

More »

research

Gamers, Our Brains Are Limited To Tracking Eight Objects At Once

At some level, no matter how many hours we dedicate to honing our...craft, if you will...our skills will always be limited by hardware based limitations. And by hardware we mean brain matter, not Cell processors. Researchers long believed that human perception was limited to tracking four moving objects at one time. But a new study, challenging participants to follow 16 dots moving at a very slow pace on a computer screen, found that participants were able to track up to eight objects at once (or double what we previously thought possible). There are limitations, of course. More »

psychology

Why Gamers and Pigeons Are Superstitious

When I met with Nick Yee last week to discuss his fight against The Barbarians at the Gate, we ended up going down a lot of tangents. One of the more interesting ones was his paper on superstitions in massively multiplayer online games.

Yee told me about how MMOS, which he says are in many ways a fancy Skinner Box, create a lot of odd superstitions in gamers. Not superstitions in the spiritual or religious since, but repeated behaviors driven by strong beliefs that doing one thing will lead to a certain outcome, despite evidence to the contrary.

A good example of this sort of non-religious superstition is a study B.F. Skinner did in which he instilled superstition of this sort into pigeons by feeding them pellets every 15 seconds no matter what they did. After several days each pigeon had developed its own independent superstition about what produced this manna from heaven. One though circling clockwise was necessary, another that it had to attack a spot on the cage to get the pellets. Gamers do the same thing, it seems.

More »

pc

Smiley Face Game Makes Smiley Face Gamers

Reuters has an interesting story up about MindHabits Trainer, a game developed by researchers at McGill University in Montreal which is meant to cut down on your stress, increase your confidence and make you a happier person.

The very simple game get you to look at a series of pictures and click on the faces that are smiling, avoiding the frowners. By doing this five to ten minutes a day the game has shown to help people feel less stressed and have higher self esteem.

I played around with the game this morning and find it very interesting. There are actually four different games, all of which are about getting you to accentuate the positive in your mind. I could totally see something like this hitting the DS. It seems like a perfect fit.

Online game smiles seen vanquishing the blues [ZDnet, thanks to my big bro Drew]


what would freud say

Have Problems? Here's Your Game: Reach Out

Via Wonderland comes this Australian news clip of a game aimed at helping kids work through problems via role playing real-life situations. Called Reach Out!, the game got off to a good start with a $500K Australian from the Sony Foundation, and describes itself thusly: More »

psychology

Why Video Games Are Hard To Give Up

Sometimes you just don't want to stop. I know that I've sunk weeks of my life into playing Starcraft, Tetris, and Advance Wars. So why is it so hard to separate oneself from the keyboard or cross pad? Because it "fulfills basic psychological needs." More »

xbox

Xbox Brand Taps Inner Power-Hungry Prick

This should settle it once and for all: Xbox fanboys are smug, distrustful jerks and PlayStation fanboys are simpering ninnies with no self-confidence. That's not hyperbole, that's scientific fact! Maybe. More »

horde

Gamers Don't Play Ugly Characters? Horde!

Alex Krotoski over at the Guardian Gamesblog doesn't think people play ugly avatars in MMORPGs... and she's got a bunch of quotes from a gaggle of slightly illiterate internet strangers and a Google of psychological papers to prove it. More »

brain age

A Gerontologist Talks About Brain Age

I had a chance to speak with Dr. Elizabeth Zelinski recently about the theory behind brain games. More »

research

Violent Video Games Reduces Violence


Games like City of Heroes are more likely to foster violence in children than something like Manhunt, according to yet another study. A group of researchers surveyed nearly 600 primary school students over two years and found that kids who played games featuring good guys attacking bad guys were significantly more aggressive a year later. On the other hand, kids who played games where characters went on indiscriminate killing sprees became less aggressive over the year. I have a feeling Rockstar Games paid for this survey and that the researchers are really just a bunch of chain-smoking howler monkeys. More »

research

The emotions of gaming


Galsgow Caledonian University is kicking off a study of the emotions of gaming. The university has set up an eMotion Laboratory to allow researchers to use a two-way mirror to study the reaction of gamers while they play. Infrared cameras will be used to track eye movements and pupil dilation, pressure sensors will measure how hard the gamer is squeezing the controller and moisture sensors will track excitement. Ummm, exactly where are they putting those moisture sensors? More »

research

Griefers suck in real life too


We all know griefers, those roving gangs of punks who pick on new and weak players in online games, suck. But apparently there is a reason why they suck. A psychologist at Rider University says griefers are usually motivated by one of two reasons: They had a bad relationship with their parents or they were victimized in the real world. So the next time some dipshit is looting your corpse over and over and over again, keep this happy thought in mind: Their miserable real lives are way worse than your digital one. More »