The weird and wonderful impacts of the placebo effect are well-documented for health treatments. But now a team of researchers has shown that it can help you enjoy a video game that you’re told has been updated — even when it’s exactly the same as it always was.
So a woman emerges from a bunker after 15 years. She's cheerful and ready to embrace life. It's the premise of the recent Netflix series The Unbreakable Kimmy Schmidt, but what is the reality? What do years of isolation and confinement actually do to a person's brain?
Is it possible for someone to actually be addicted to the Internet? I mean, we all love our phones, and maybe I check mine whenever it buzzes, but is that the same as being addicted to alcohol or drugs? I've heard of people being so addicted to video games that they forgot to eat or feed their kid.…
Does this gif hurt your brain? You're not alone.
Chances are, if you're reading this you like video games. Video games are awesome right? They can have a positive impact on our lives. They can help us make friends, overcome our problems and help us grow as people. Give me a personal story about the impact of video games over a story about frame rates any day.
All fights on the internet are infuriating wastes of time. We know this. But we still try, and we're often stymied by this particular phenomenon. Learn about Loki's Wager, and why it makes the world a more frustrating place.
Rarely, if ever, do we think about the mental state of the creator/s and how the design and building of a game impacted them. We take it for granted, perhaps, that their sole purpose in creation is to provide something that affects us.
I tend to get angry at little things in video games. A lot. Sometimes really, really, really angry. I'm starting to think I should stop. Why? A recent study explained just how bad for us small yet frequent day-to-day stresses really are. The short version? Life-threatening.
Video game addiction has never received an authoritative classification in the Diagnostic and Statistical Manual of Mental Disorders (DSM), the American Psychological Association's criteria-setting publication on all things related to mental illness. But that hasn't stopped Americans—health-conscious and prone to…
Even in video game terms, this week has been chock full of zombie news. Sony and Microsoft, the dueling juggernauts of the console market, both offered up fresh and appropriately gory details about their respective (and exclusive) open-world games about killing the living dead—H1Z1 and State of Decay.
Previous research on whether playing video games can make us smarter has been mixed, but a new study demonstrates a very tangible effect of playing video games: Parts of the brain can get bigger.
I'm not sure what to make of this study, by researchers in Germany and Australia. On a literal level, RPG gamers are better than others at fishing paper clips out of a container of ice-cold water. Scientists think that means they're desensitized either to pain or, going further, important life events, even.
None of us want to admit it, but chances are we're all fanboys of something. Whether it's a particular brand of software, gadget, or anything else, we often rally behind companies and ideologies without even realizing it. Here's why we become fanboys and how to prevent it from happening to you.
It seems you can't discuss the Steam Summer Sale without doing one of the following: Personifying your wallet and mourning some injury done to it; bemoaning all the unplayed games you have before piling another on it; commanding friends to buy a game, more for the price than the game and, of course, buying games.
What is gaming addiction, exactly? There is an easy answer to that question, but there is also, naturally, much debate about whether or not it is even a thing.
A controller gets put down. A disc gets shelved next to dozens of others just like it. But, sometimes, the game lingers. It creeps into your sleep and live on in the backs of your eyelids, demanding ever more from you.
Reader Josh H., a college sophomore, says he's been gaming and making videos for years, so he sent us this one. It's alright—I'm not sure it says anything we didn't know already, as the Pile of Shame is a commonly understood concept for most any serious video gamer.
Earlier this week when he was talking about Skyrim's new house-building downloadable content Hearthfire, Jason brought up Richard Bartle's "Four types of video game players."
Most games have bosses—and there are multiple in-game reasons for that. What punctuation does for sentence structure, video game villains do for narrative: namely, pushing the pacing forward.
Sadly, it seems I missed Slacktory's excellent "What Your Favorite Video Game (Series) Says About You" feature from a few weeks back.