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more about #wingcommander Blah8: Flying is definitely an interesting experience within games. The Wing Cap in Mario 64, as others have noted, was pretty awesome - it was always disapp... more » Y-bot: What's your take on the best/worst flying mechanics? Best Flying Mechanic: Super Mario World (Tricky, but can take you as far as you like if you're s... more » brutedude: The only time I went gaga over flying was with my first character in City of Heroes. As soon as my character El Bolt (an electricity/energy combo blas... more » MyNameIsNobody: Wow, people are talking about a lot of awesome games because of this article- Zone of the Enders, Mario 64, Pilotwings, Shadow of the Colossus, Encoun... more » Mlong128ir: Mario 64 is the only game that has been able to come close to conveying the feeling of flight I get in dreams. No bulky and cumbersome machinery or c... more » RicoTheSaboteur: Oddly, one of the oldest "omg it flies" moment in video games I can remember is when the flying ship takes off in Final Fantasy IV (aka FFII). Suddenl... more » Muggs Bigglesworth: true story: I'm a lucid dreamer. I can recall at least five instances of being aware I'm dreaming, allowing me to lift off the ground and fly around. ... more » CaptnRhay: NiGHTS into dreams. nuff said #flyinggames more » BigMoose is a big moose: I know there are plenty of "A flying piece with no mention of (insert game here)?" comments, but this can't be helped. If you're going to talk about e... more » MilsurpShooter: The problem now is the fact that many games are the "on rail" type of shooter/arcade games. No physics, no tactics, just turn until he's in front, fi... more » Boom-Chicka-Ah: Here to Create a Star Commenter Empire: There was a scene in the first transformers movie that I would love to play in a game. You guys remember the scene where starscream totally owns the j... more » Black-Dog-Howls: All we need is a perfect(and I mean perfect) Itano Circus/Macross Missile Massacre style game. I mean just missiles everywhere, super speeds and mane... more » Sobersean: aka Doctor Aquafresh: When I think of flying in video games I think of the first time I enabled the godmode cheat in Duke Nukem 3d which gave infinite jetpack. I don't kno... more » Nefaroth: I think my first (and one of my least favorable) explorations of the Z-Axis would have been Buck Bumble for the 64. Anyone else share this horror? #f... more » -MasterDex-: Flying has always been one of my favourite things to do in games whether it be flying a Hunter and causing mayhem in GTA to flying an airbus in Flight... more » D-K The Grey: First there was Duck Tales... it was okay Then I remember flying in Superman64... it all gets a little hazy and violent after that... Then came Star... more » Xagest: Gaining the ability to fly in a game is very satisfying. Flying into an invisible wall, however, cancels that out and dumps you somewhere into negati... more » chronubis: No mention of Shattered Horizon? #flyinggames more » kimahri.blue: Coolest flying scene to me was probably riding on any of the flying Colossi in SotC. Sure you couldn't control it, but it was thrilling nonetheless. #... more » Vecha: Xmas: battlefield anyone? #flyinggames more » -
#feature
Head In The Clouds: Flying In Video Games
There's something fantastical about flying in a video game. We can easily run, jump and swim in real life. Flight is more exotic. But we do fantasize about it. Where do you think the term "flights of fancy" comes from? More » -
#ea
EA Trademarks Populous, Road Rash & *Squeal* Wing Commander
EA recently filed brand new trademarks for some real old stuff. Classic stuff, some from EA, some from older studios that EA gobbled up. Think Bullfrog. And, more excitingly, Origin. More » -
#diy
Wing Commander In Paper Craft
There are many uses for paper, but right now, we cannot think of a better use than these Wing Commander paper models. More » -
#theblackstarchronicles
Spacetime Rescues Blackstar From NCsoft
What exactly is The Blackstar Chronicles? Blackstar is a futuristic massively-multiplayer game that features both ground -based character combat as well as space-based ship combat on a massive scale. The developers at Spacetime Studios say it's based on the single-player traditions of "Wing Commander" and the multiplayer feel of "Descent." Lofty goals, but when your team is packed with Wing Commander and Privateer veterans you've got a good shot at getting it right. The IP fell into a bit of trouble after a 2006 publishing agreement with NCsoft fell through earlier this year, but the team at Spacetime has just announced that they've acquired the rights from NCsoft to soldier on, and that's a damn good thing. I would have hated to discover that the amazing character designs seen above and at their official website were never going to come to fruition. This is exactly the type of game I've been craving since the disappointment that was EA's Earth and Beyond. More »

