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more about #thechroniclesofspellborn Heliophage: Star Wars Galaxies... :( CU destroyed my faith in SOE. NGE nearly destroyed my faith in MMOs. more » GreyFox311: Acclaim still exist's? more » Heliophage: It's been a long time coming, but I'll try it out. Well, hopefully. more » DigitalHero: This game has been in development since 2005 if I'm not mistaken. Hopefully it does well when released. more » -
#freetoplay
Acclaim Re-Develops The Chronicles Of Spellborn
Acclaim is hanging out their "Please Pardon Our Re-Development" signs on their MMO The Chronicles of Spellborn, transforming it into a free-to-play, transaction-based game by next year. More » -
#freetime
The Chronicles Of Spellborn Free Level Cap Increased
Apparently 7 free levels weren't enough to entice players to pay up, as Acclaim raises the free-to-play level cap for The Chronicles of Spellborn to 9.9. More » -
#launchday
The Chronicles Of Spellborn Is Now Open For Business
Acclaim Games officially launches their massively multiplayer online role-playing game The Chronicles of Spellborn in North America today, with free two-week subscriptions on offer for all newly registered players. More » -
#betawatch
The Chronicles Of Spellborn Closed Beta Slowy Opens
Acclaim has begun slowly letting people into the North American closed beta test for The Chronicles of Spellborn, with the beta client now available for those hoping to get in early. More » -
#thechroniclesofspellborn
The Chronicles Of Spellborn Skilldeck Explained
There was a bit of confusion over the skilldeck feature of Chronicles of Spellborn when I posted my impressions of the game yesterday from the Games Convention in Leipzig, so I contacted the game creators to procure a few shots of the deck in order to better explain how it works. As you can now see, there are five rows, which you can fill with six different skills each. You select the row you want active using the 1 through 5 keys, and then left clicking (ideally in most cases with an opponent targeted) activates the current numbered skill, rotating the bar to ready the next. It's up to you to fill the slots with skills that compliment each other, creating powerful skill combinations. More » -
#gamesconvention2008
The Chronicles Of Spellborn: A Different Kind Of MMORPG
With the game being in development for so very long, I wasn't sure what to expect when the nice gentlemen from Spellborn NV sat me down to give me a first hand look at their MMORPG The Chronicles of Spellborn. The game was being shown in publisher Frogster's booth, the very same booth where I got my first look at Runes of Magic. In stark contrast to that game, which endeavors to combine elements of many successful RPGs into one game, The Chronicles of Spellborn team's goal is to create an MmoRPG like nothing we've ever seen before. More » -
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#gc08
Win GC Tickets With The Chronicles Of Spellborn
An MMORPG I've been keeping track of for quite some time, The Chronicles of Spellborn will be making a showing at the Games Convention at Leipzig this year, and they want to bring a few fans along for the ride. They've just updated their website with the fourth installment of their extensive game timeline, and to reward gamers who've been able to keep up they've asked a simple question: Which Vhelgar have been revealed in the Timeline so far? Find the answer to the question among the game's lore and email it to gewinnspiel@frogster-ip.de along with your contact information and you could be among 15 lucky winners of a one-day GC pass. Of course you'll still have to make your way to Germany to attend, but the thought is nice. isn't it? Here's some screens from the latest lore update to help assuage the disappoint of those of us without the ability to make last-minute trips to Germany. More » -
#delayofgame
Lovely Spellborn Pushed To Fall
If you're going to deliver bad news, accompanying it with a tasteful selection of screenshots is the way to go. These shots of the unique character models created for The Chronicles of Spellborn, and are delivered with the news that the game is being pushed back to Fall of 2008, due to the developers revising the server infrastructure and a possible publishing agreement. The gameplay is there, the graphics are there, and now they want to tune performance, while laying down the foundations for future expansions and new content. Meanwhile, in publishing land, Frogster Interactive has signed a letter of intent with a renowned MMOG publisher, but even the most renowned-eriffic publisher needs a good 6 months lead time for marketing. In the meantime, closed beta continues, pretty screenshots are generated, and I poke at them every so often to see if they're done yet. More »

