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more about #seriousgames more comments β ( shake cows, win a ) Milkshake!: If anybody is interested, this documentary created by amateur students a few years back got this issue world-wide attention, it's pretty heavy stu... more » surft: Hope this becomes successful enough to produce some real concern and reaction. Children should be playing video games and having fun, not fighting war... more » DigitalHero: As an African-American person, I don't want this game. What next, a Holocaust game? more » Mister Jack got an iPod Touch!: While it has noble intentions, I have a feeling that if and when the community at large finds out about the project, they'll be a little less understa... more » SqueakyPlatypus: I can honestly say I would like to play an Underground Railroad game. That era of history was always one of my favorites to read about, and I always w... more » Drew Crecente: Hey Guys - thanks for the great comments! A few notes: * 60% of the scoring is based on "educational" value so you should definitely see a bias towar... more » Komrade Kayce: I wish I could make a witty comment or joke like I'm sure some others will, but I kind of remember why the subject is so important to you, Brian, and ... more » timmythepnda: This is the most stupidest thing I have ever heard of and frankly its quit pathetic. Wii Music is nothing more than a sham or a gimmick of real instru... more » Foxstar is in love with Kotaku's two Brians.: ITT-50 internet 'teachers' who act as if they know costs and proper music teaching -1 or 2 real ones who do. -10 trolls -10 people who realize that th... more » Stevil_T: Just looks like one big advert for Wii on school grounds to me. Isn't that a little bit unethical? more » octaslash: What happened to the good old recorder? Teach them how to play music, not waggle a remote in a pedo-bear suggestive fashion. more » excel_excel: Sadly the majority of commenters will ignore the good this can do and engage WII BASHING MODE I think younger children will definetly benefit from thi... more » CockroachMan: "ZOMG THE POOR KIDS STOP TORTURING THEM" "WII MUSIC SUCKS, LIKE THE WII" "NINTENDO STOP MAKING THIS CRAP AND GIVE US REAL GAMES" "ROCK BAND IS MUCH BE... more » ShaggE: Cracking Eggs Of Wisdom: "...a new ability to strip search..." Why isn't this a standard in all games by now? more » animexplorer: no big game publishers take iphone/ipod touch seriously which is bad. i personally think apple gadget has so much potential. more » -
#preview
Global Conflicts: Child Soldiers Preview: Show Me, Donβt Tell Me
Serious Games Interactive's newest 3D role-playing game touches on the tough topic of Child Soldiers in African countries. More » -
#history
Underground Railroad Video Game Tells The Whole Story
After what she says was ages of misrepresentation in books, films, and television, Norfolk University history professor Cassandra Newby-Alexander wants to tell the true story of the slave-liberating Underground Railroad using a video game. More » -
#seriousgames
2009 Life. Love. Game Design Challenge Winners Unveiled
Is it possible to educate about teen dating violence through a violence-free video game? More » -
#clips
Wii Music As Teacher Shown in Action
A Washington, D.C. school is one of the first in the nation to get Wii Music in their school. More » -
#iphone
Take Airport Security Game Through Airport Security
We first wrote about newsgame Airport Security back in 2006, today Ian Bogost reports that an iPhone version of the game is now available in the App Store. More » -
#news
Serious Games Competition Is Serious Business
Whosegame is right in the middle of their first annual Serious Games competition which runs from Dec. 8, 2008 to Mar 31, 2009. More » -
#culture
'A Game Has Never Made You Cry'
Chris Bateman (of Only a Game) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry. -
#callforpapers
Games+Learning+Society 5.0 CFP
Another weekend, another call for papers! This time around it's the Games+Learning+Society 5.0 conference, June 10-12 in Madison, WI. More » -
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#journalism
Considering the BusinessWeek Arcade
We mentioned the somewhat odd BusinessWeek Arcade back when it launched; now Ian Bogost has taken up the whys and wherefores over at the Journalism & Games Project blog. More » -
#gamedesign
Outgrowing Games: The Rebuttal and Challenge
A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge. -
#competition
Entries Announced for IGF '09
A couple of Kotakuites have written to underline what I'd already noticed — the lists of the 2009 Independent Games Festival entrants are finally up. More » -
#gamedesign
Tale of Tales' 'Graveyard' Postmortem
Gamasutra has a fabulous postmortem up — easily one of the best I've read — on Tale of Tales' The Graveyard. More » -
#supercolumbinemassacrerpg
Talking About Super Columbine Massacre RPG (Exclamation Point)
If you happen to be in Denver tomorrow, around noonish, and have nothing to do, you might want to swing by the Denver Film Festival. More » -
#hotflashes
Artistic Saturday Timewaster: Estamos Pensando
Kotakuite Daniel Novais sent me an email this past week, asking me to take a look at his "little short artsy game" called Estamos Pensando (Portuguese for 'We Are Thinking'). Inspired in part by Jason Rohrer's Passage, Estamos Pensando is a sweet, sad, and polished little game. Daniel said that he's now trying to work on something a little happier, since one comment on Rohrer's Gravitation noted that these 'artsy' games are usually depressing. There are Portuguese and English versions of the game, and gameplay is quite simple. The game has apparently gotten some nice initial reviews since its submission to the Brazilian symposium SBGames 2008 festival, and it's worth a little bit of your time. More »

