Enter your username and password.
-
more about #scribblenauts somarix: Btw, there's this feature of LovePlus, that the characters actually pronounce your name ingame, with correct intonation and all. Sure, there's barely ... more » tonicmole: It's actually really easy. Chat bots, and the blind. Computers can type what you say. Chat bots can respond to what you type.....example: You:'whe... more » Elad Drory: Does anyone remember Douglas Adams' Starship Titanic? It was a quest that was both inventory-based and text-based. The text recognition thing didn't w... more » Rakkoon: I don't think something like that will work in the near future. Endwar had good voice recognition, but only through learning your pronunciation of set... more » ShaggE: Cracking Eggs Of Wisdom: Playing mind games with the characters in Facade is some of the most fun I've ever had with a parser. I can't wait until somebody finds a way to add t... more » Titch007uk: I've played Facade. Games about having conversations with people will -never- be as fun as real life. Because an AI will never be as spontaneous and i... more » UltimatePancakeSensation: "The BBC calls it one of "the last uncracked problems" in games design. Clearly the BBC knows nothing of game design. We've got a hella long way to ... more » RawrSpoon: I want a full-length story from Ellis. I'm tired of the douchebags (Nick, Coach and Rochelle) shutting him up. Just add that and everything will be f... more » Kutulu: more » Andrew Freedman: Facade is a great example of a modern game with user text integrated into the story. We discussed it in one of my classes last semester. I highly reco... more » MrBionic: There was a game I played awhile back... I can't even remember what I played it on, that kind of had a system where you went around conversing with pe... more » SerenitysRequiem: It would be spectacular to actually have a game that is fully conversaion-based. I suppose that's still some years in the future, but any steps taken ... more » ReynaldoRiv: Sounds great! Now can I suggest a Re-Skin code so that the Case Closed game can get a decent re-make. more » Friedhamster: Natal + the Japanese will CERTAINLY = some weird, weird stuff. more » thesircuddles: [en.wikipedia.org] Brings me back to high school. more » James Henderson: Listening back on iTunes now (it's up btw), I feel like a proper idiot when answering the throwback question I got. So in answering it properly, I ca... more » (Starman) NONAME: Shin Megami Tenshi: Strange Journey?! Now that's a good soundtrack right there. (・∀・)つ⑥ more » ChiltonGaines: Kotaku Youth Rep: Taylor from Delaware here (I asked if there were any more words Jeremiah wanted in the game). Oh wow! I was on Kotaku Talk Radio. And right after Siha... more » D Mitsuki, Gotta have guts kid!: All the static makes it sound like the beginning of some weird techno song. more » (Starman) NONAME: Why is there so much static guys!? It fucking scared me to bits on my volume control! O_O more » -
#speech
A Conversation with a Game? Devs Seek to Break the Ice
Language recognition is not a new concept to video games - the first text adventures had to understand commands somehow. But researchers are trying to integrate it in more open-ended ways - allowing for dynamic conversations between players and characters. More » -
#podcast
Kotaku Talk Radio is Live: Let's Talk With The Inventor Of Scribblenauts
Jeremiah Slaczka, the visionary behind Scribblenauts and other creative Nintendo DS games from studio 5th Cell is today's guest on our live Kotaku podcast. We're starting now. Call in. You could be live on the air with me and Jeremiah. More » -
#scribblenauts
Kotaku Programming Reminder: Talk Live With Scribblenauts' Jeremiah Slaczka On Wednesday
As noted yesterday, Jeremiah Slaczka, lead designer of 2009 DS surprise Scribblenauts will guest-host tomorrow's live Kotaku call-in podcast. Show time's 11am MT, 1pm ET. Call-in and listening details will be live on the site just before show time.
-
#2009yearinreview
2009 In Review: The Controversies
Looking back on 2009's many kerfuffles and foofaraws, it may not have been the most contentious year the gaming industry has ever seen. But it certainly was among the most entertaining. More » -
#podcast
5th Cell's Jeremiah Slaczka Draws Your Questions During This Week's Podcast
The very creative creative director behind Scribblenauts and the Drawn to Life is hanging with our own Stephen Totilo this week, taking your calls and answering your queries with a vocabulary of more than 22,800 individual words.
More »
-
#wellplayed
A Surprise Education
Where many video games have you hone your reaction time and eye-hand coordination to excel, a mastery of spelling and a deep vocabulary are key to succeeding in Jeremiah Slaczka's DS title.
More »
-
#shoppinggiftguide
The DS and DSi Gift Guide
This year saw the launch of not one, but two additions to the DS family.
More »
-
-
#sales
GameStop: PS3, Borderlands & Scribblenauts Sales Are "Strong"
Post price drop sales of the PlayStation 3 in the United States appear to have giving the console "strong momentum" following a "strong surge" that should give the console a "very strong" October, according to GameStop VP Tony Bartel. More » -
#npdgroup
Scribblenauts Spells Sales Success In September
Though it didn't make an appearance in the NPD Group's top ten bestselling games in the U.S. for September, 5th Cell's innovative Nintendo DS game Scribblenauts conjured up impressive sales. More » -
#5thcell
Scribblenauts Dev Moves On To Consoles, "Pretty Big" XBLA Game
Having sufficiently conquered the handheld platform with clever games like Drawn To Life and Scribblenauts, developer 5th Cell is moving onward and upward to console platforms. That includes a "pretty big" unannounced Xbox Live Arcade game. More » -
#scribblenauts
Scribblenauts' Original Name Sounded Like a Gameshow
Scribblenauts is People's Exhibit No. 1 for giving a game a great name. It's a unique word, hinting strongly at the quirky adventures you'll have. Good thing, too, because the original name sounded like something Wink Martindale would host. More » -
#polls
Approval Ratings: No Motivation for Motion Control
This past weekend's Approval Ratings sought to measure your attitude toward the PSPgo, which launched this week, and also motion control systems, which have been much in the news lately. You're not going for either in strong numbers. More » -
#polls
Kotaku Approval Ratings: Issues of the Day
After a week's hiatus, Kotaku Approval Ratings has returned to measure your opinions on certain games, concepts and controversies involved in the news over the past two weeks. More » -
#toys
Scribblenauts Figure Only Needs One Word: Aaawwww
Despite a groundswell of internet love, Scribblenauts isn't quite at the stage where they're churning out official action figures. Still, that doesn't stop people making their own. More » -
#scribblenauts
'Special Announcement' Teased on Scribblenauts' Facebook Page
What is it? Who knows? That's why the verb "tease" was used in the headline. "Get your rooster hats ready! We have a very special announcement coming very soon ..." says the page. DSiWare? iPhone? Pure conjecture. More » -
#impressions
Drawn To Life: The Next Chapter Preview: Improved DS Scribbling
When is a Scribblenauts story not about Scribblenauts? When it's about the other ambitious game development studio 5th Cell is releasing on the DS this fall.
More »
-
#roundup
Frankenreview: Scribblenauts
Your vocabulary is your power in Scribblenauts, 5th Cell's innovative new puzzle game for the Nintendo DS in which write makes might. More » -
#breaking
Racial Term in DS' Scribblenauts? Unintentional, Developer Explains [Update]
Nintendo DS title Scribblenauts has players solve puzzles by writing words. The game has a database of tens of thousands of words — writing words causes objects to appear on screen. So what happens when you write "sambo"? More » -
#talkthrough
Adventures in Scribblenauts
When I posted my review of Scribblenauts yesterday quite a few people were asking for a place to talk about their own adventures playing the DS title. This is that place. More »


