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Denver, 6:46 PM
Tue Jan 5
57 posts in the last 24 hours

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  • more about #redsteel2
    chrisefry: I guess I am missing something with this whole motion plus business. When I had a Wii, i could twist my wrist and have the game respond accordingly. more »
    That mop mutant: I see myself backstabbing nothing but air multiple times. There needs to be a better way to actively remind you of the mob and it's actions when the... more »
    yargh: Why are they even calling it Red Steel 2? As if it's a valuable IP or something. I'm not going to be impressed until we get some true 1:1 motion contr... more »
    Atheist Jew: Ehhhhhhhhhh more »
    Striderhayasa - Can we get some damn m/kb support?!: I'm diggin it. Hey UBI...could you ...gee...I dunno....remake the original to make this quality. RS2 looks to further deliver on the promise that RS b... more »
    omgwtflolbbl: For those who think they're being dumb by showing off 1:1 motion, and then showing off preset moves, you should watch the video where they discuss the... more »
    Dakiero: I'm still not seeing the 1 to 1 motion where it counts most. Yeah you can see his hand move in 1 to 1 when hes not fighting, but during the action i s... more »
    D-K The Grey: Quick Question.. why still those random impact blobs instead of slices, cuts and flying blood spatter? I'm not opting for lovely rendered bowels dang... more »
    madog: Impressive. I am pissed about the "Plus", but am intrigued as well. Damn you Nintendo. more »
    booyagrandma: anyone else think we're heading to uncanny valley with controls now too? the attacks may be impressively responsive to the motion controls, but video... more »
    My Little Metroid: Once again, Art Direction FTW. It might be one to get us closer to the holy grail of first person melee combat. Not a sure buy for me, but I'll keep... more »
    FatherFingers: Wow, I have to admit this is the very first time I'm a little sad I sold my Wii. Just miiiiiiight have to pick another one up. more »
    JumpyJacks: No matter how good it is... no game should be made as a sequel which the first one sucked. more »
    Psudonym: Red Steel 2: Wanna play? Not really. I think I'm just going to echo a lot of other player sentiments when I say the first game didn't really leave me... more »
    DrunkAus: Holy shit that looks awesome and I just got a Wii not that long ago, happy days :D more »
    Bubbleman!: this game looks so, so hot. this might be the best 3rd party-developed wii game so far. more »
    D-K The Grey: I don't own a Wii but somehow the vid made me a little more curious towards PS3 motion control. Excited yet iffy... hmm more »
    Cogito: The motion looks quite solid. Other than that though... :( Because it's still in development so I can't knock it too many points, but the character d... more »
    Salvar: Sigh... so it's still gesture-based? I just want 1:1 swordfighting... is it too much to ask? more »
    Antiterra: I love how Ubisoft are going out of their way to basically tell us, "It won't suck like the last one, this time it's 4 realz, promise!" I desperately ... more »
  • #clips

    Red Steel 2: Wanna Play


    In this latest Red Steel 2 video you'll get a closer look at how sensitive the game's controls. Specifically we get to see a player twisting a sword around with the use of the Wii's Motion Plus. More »
  • #supplement

    Red Steel 2 Video Explains How They "Beat The Waggle"

    I've told you, Totilo's told you and McWhertor's told you: you can't get through Red Steel 2's swordfighting combat by just flicking your wrist once or twice. More »
  • #tgs09

    Red Steel 2 Impressions: What 2006 Promised

    My second hands-on with Red Steel 2, this time in Tokyo, confirmed to me that Ubisoft's first-person Wii sequel is the kind of Wii game that, back in 2006, I thought we would be playing more of. More »
  • #gamescom

    Red Steel 2 Hands On: Now With Ninjas!

    Ubisoft had a newly playable copy of Red Steel 2 at Gamescom, its cowboy-samurai western now full of ninja and 360-degree Wii MotionPlus-powered sword swingin'. And I nearly had my delicate wrist snapped off playing the thing. More »
  • #gamescom

    Red Steel 2 GamesCom Video

    We knew Ubisoft's Red Steel 2 was going to be playable at GamesCom, and this teaser trailer doesn't tell us much more than that. More »
  • #extras

    Notebook Dump: The Wrong Wii Question, Shopping Mama

    There comes a time in the week to reflect on what got into my reporter's notebook but didn't turn into Kotaku blog posts. Shall we? More »
  • #wii

    What Wii MotionPlus Really Does For Red Steel 2

    I recently asked the creative director of Red Steel 2 what the required MotionPlus attachment adds to his Wii game. He asked me if I wanted the marketing answer or the technological answer. More »
  • #gamescom

    Brink, WET, Red Steel 2 Added to Growing Gamescom List

    With less than two weeks to go before Gamescom kicks off in Cologne, the list of games that will be present and playable continues to grow. More »
  • #clips

    On Designing Red Steel 2's Hero

    We're all taking the news of Red Steel 2's delay pretty hard here at Kotaku Towers. Some of us were really looking forward to seeing the Wii MotionPlus put to use outside of sports games and mini-game collections. More »
  • #delayofgame

    Splinter Cell Conviction And Red Steel 2 Slip To 2010

    The fall gaming season grows sparser still today, as Ubisoft announces the delay of Splinter Cell Conviction and Red Steel 2, with I am Alive and Ghost Recon slipping into the next fiscal year. More »
  • #roundup

    Double Round-Up Special: 1C and Ubisoft

    The hazy period between Michael Jackson and Farrah Fawcett's untimely ends and the celebration of my our great nation's birthday was dominated by two game companies that couldn't be more different. More »
  • #ubinintendo2009

    Red Steel 2 Preview: Whack-tastic Fun

    I like to think I come to every new game with a clean slate – but Red Steel was so bad, I couldn' help but be pessimistic about what to expect from Red Steel 2. More »
  • #exclusive

    Red Steel 2 Box a Work (of Art) in Progress

    The pre-order pages for Red Steel 2 have either no art or unofficial art. Well we've got the "work-in-progress" art, from Ubisoft itself. They also send word that a preorder bonus will be announced "soon."
  • #ubisoft

    Red Steel 2 Is Wii MotionPlus Only

    Red Steel 2 may not have multiplayer, but it does have Wii MotionPlus. No, make that, it requires the Wii MotionPlus add-on. More »
  • #e32009

    Ubisoft Plans Star-Studded E3 Press Conference Extravaganza

    Ubisoft has big plans for their E3 2009 press conference, with new game announcements, thrilling special guests, and plenty of game demos, all hosted by that Talk Soup guy. More »
  • #clips

    First Red Steel 2 Trailer

    As you'll see from the "Destination PlayStation" (ie a retailer-only event) title card, this isn't an official consumer trailer. Doesn't mean you can't watch it, though. More »
  • #rumor

    Red Steel 2, Yes, Multiplayer, No

    Having first been teased on the magazine's website, the issues of Nintendo Power blowing the lid off Red Steel 2 have begun hitting mailboxes. So what's inside? More »
  • #gameannounce

    Ubisoft Makes Red Steel 2 Official

    Ubisoft finishes what Nintendo Power started as they officially announce Red Steel 2, offering few new details on the Wii MotionPlus-enabled sequel to the Wii's original first-person shooter. More »
  • #wii

    Nintendo Power Unsheathes Red Steel 2, Wii MotionPlus Support

    The newest issue of Nintendo Power gives Wii owners their first taste of Ubisoft's sword-fighting sequel Red Steel 2. Looks like the game has taken a significant turn toward the Old West—at least in design. More »
  • #ubisoft

    The Red Steel 2 That Never Was

    Red Steel 2 is coming. But did you know the version we'll be getting sometime in the next 12 months or so is the second Red Steel 2 that's been in development? More »
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