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more about #ravensoftware fuchikoma: I think that this dilemma partly stems from the fact that most games are relatively simple machines underneath, with elaborate (or not) fascades. Usua... more » WatchAndWarrant: Far Cry II. more » Archaotic: I'm in kind of the same boat, myself, actually. I've gotten so good at predicting certain things, especially in narrative progression, that a lot of ... more » boopadoo: This is the kind of mindset I had as a game tester. It's a good practice to be able to "size up" a game from the menus and the first minutes of gamep... more » Friedhamster: Good read and quite right you are Totilo. I, like so many I assume, do that very thing you mentioned early on. Bayonetta is a good example of a game... more » hoverdonkey: Interesting article, I think a lot of people like to try and map the boundaries of the experience, titrate the extent of the possibilities before them... more » Harfold: Play "The Void" - lies abound. more » Barlights: I tend to avoid anything I can see in-game that'll tell me the general scope of what I'll be working with. Just recently I never took much of a look a... more » OrwellJames: I'm actually the opposite regarding games. There are certain avenues I won't pursue because I feel like I'm cheating. Had the damndest time with FF ... more » steesefactor: For me, the best Wolfenstein moments were when I'd get stopped by a group of enemies, and I'd have to try out different power and weapon combinations ... more » ThirzaLepidus: While I try not to size up games if I can avoid it, avoiding in depth reviews, spoilers, trophy lists, etc. in order to capitalize on the amount of su... more » Velo214: OMG! Not one person has mentioned Castlevania SotN. That entire upside down castle hidden at the end with totally new bosses and weapons and enemies. ... more » RadioactiveRhino: Although somewhat different, this was always something I enjoyed about RTS games, a la Age of Empires or Starcraft. Not only could a campaign mission'... more » smfult: You know, I think this might be one of the things I really liked about Chibi-Robo. There was the whole hub mechanic, but you'd walk into a room and t... more » EythR: Really nice. Thing is, a game like Wolfenstein could really push my buttons. If I want to squish in some game time between two things, it's good to k... more » paraincredec: I must be the opposite because while I am a hardcore gamer, I don't want to know anything (or at least, very little) about the game. I want to be surp... more » DaveKap: Ah I've been meaning to write an article very similar to this one. Glad I'm not alone in these thoughts! more » Trolly: Very, very good point. Games are almost all about expectations for a hardcore gamer. To the point where a game is entirely predictable by the time we ... more » Fattony12000: Quite misleading when this happens in your game, whilst playing: [] The game will appear to delete your saved game [] The television will appear to ... more » Poul Wrist: Knowing anything about the game other than basic premises before starting it is likely to help ruin it for me. Having a counteir ingame tell me I've c... more » -
#hindsight
Seeking A Game That Can Trick Me
This is the third in a series of posts labeled "Hindsight" that discuss games you may have thought we were done writing about. Last time: X-Men Origins: Wolverine. This time: Wolfenstein. More » -
#patchwatch
Wolfenstein PC Patch Fixes In-Game Breaking, Lets Players Finish Game
The PC version of id and Raven Software's Wolfenstein has graduated to version 1.11, fixing a small batch of errors that have plagued the Windows release and prevented some gamers from finishing the game at all. More » -
#ravensoftware
Wolfenstein PC Demo Now Available
Are you one of the millions of gamers who didn't play Wolfenstein when it hit the Xbox 360 and PlayStation 3? Perhaps you'd like to try the PC version on for size? More » -
#activision
Looks Like You Won't Be Getting A Refund On That Copy Of Wolfenstein
Prior to the release of Wolfenstein, Raven Software designer Manveer Heir promised a full refund to anyone who bought the game if it outsold this year's Madden. It did not. It didn't come close, actually, according to NPD Group estimates. More » -
#clips
Singularity: Let's Do The Time Wave Again
Nothing exhilarates quite like a refreshing dip in the 1950's, courtesy of Singularity's intriguing time wave. More » -
#disturbanceintheworkforce
Raven Hit By Layoffs, Some Point to Lackluster Wolfenstein Sales
Raven Software, developers of recently released Wolfenstein and soon to be released Singluarlity, let 30 to 35 go from their Wisconsin studios, sources tell Kotaku.
More »
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#comiccon09
Singularity Preview: I Love The Power Glove
Activision had a playable version of Raven Software's recently delayed first-person shooter Singularity at Comic-Con. It was our first chance to test out the game's Time Manipulation Device, plus put a few bullets in anyone who crossed our path. More » -
#delayofgame
Wolfenstein Will Miss Its August 4 Due Date
Raven and id Software's Wolfenstein won't be opening a portal to retail the first week of August, as previously planned. The latest game to be hit by a summer delay will now ship a few weeks later, Activision confirmed today. More » -
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#delayofgame
Activision Moves Singularity Out Of Modern Warfare 2's Way
Raven Software's snazzy looking time-shifting first-person shooter Singularity won't be arriving this Fall, as previously planned by publisher Activision. Why? Because Modern Warfare 2 is also coming out this Fall and Singularity would only get lost in the din. More » -
#preview
Wolfenstein Re-Preview: Sans Mecha-Hitler
We previewed id and Raven's return to Wolfenstein in the spring. Yesterday, we saw it again. Our re-preview commences.
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#e32009
Here's Your Singularity Trailer
Raven Software's second Unreal 3-developed game after X-Men Origins: Wolverine, Singularity, is looking mighty spiffy in this trailer. More » -
#clips
Raven Software Gushes Over Wolverine
While the second behind-the-scenes clips for X-Men Origins: Wolverine does include some nifty bits about sound design and camera work, for the most part it's just the team at Raven using complimentary adjectives. More » -
#preview
X-Men Origins: Wolverine Preview: Claws of War
X-Men Origins: Wolverine isn't a movie game – it's a God of War clone. More » -
#activision
Singularity Screens Show The Power Of Glove
Raven Software's Singularity may have an uphill battle ahead of it to convince the first-person shooter market of its unique qualities, but Activision top brass loved it. Supposedly, it play-tested better than anything before it. More » -
#impressions
X-Men Origins: Wolverine Preview: A Bloody Good Time
Has as good stand-alone Wolverine game finally been made? I tried out an early hands-on demo tonight of X-Men Origins: Wolverine at Activision's pre-New York Comic Con press event to find out. More » -
#impressions
New Wolfenstein Features Otherworld
What's this? A new Wolfenstein game? Yeah, apparently I didn't get the memo. Activision brought the game, simply titled Wolfenstein, along to their press event in NYC last night and showed off the latest build.
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#activision
New Game Informer Reveals Activision's Singularity
The February issue of Game Informer drops a "world exclusive" on us, Activision and Raven Software's Singularity. What is it? A sci-fi shooter, if you can possibly believe that. More » -
#xmenoriginswolverine
First Look At Wolverine's Solo Game In New EGM
The January issue of EGM spills the beans on the video game adaptation of X-Men Origins: Wolverine, Raven Software's actio-adventure starring Marvel's most popular mutant. And 1UP has the first shot of Logan in action. More »




