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Denver, 8:54 AM
Sun Jan 3
6 posts in the last 24 hours

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  • more about #quakecon
    Crashproof: Great. Now that Pointer Sisters song from Sesame Street is stuck in my head. more »
    FreakyFavabean: And this is MUTANT 12, which I believe is about a human 24. more »
    Strangelove: This and Elder Scrolls V are easily, easily my most anticipated games on the horizon. more »
    bobtheduck in Korea: Love the Spinal tap reference. more »
    rich8606: My god, it goes 2 over!!! more »
    Mad-Hobo: '12s? Oh, yes. 12s.' Anyone else read that with professor farnsworths voice in your head? .... well i did. more »
    UsernameOfTheDead: I hope Rage doesn't turn out like Far Cry 2. The driving in that game got old in a hurry. more »
    LordChris915: Spinal Tap just rang, they want their gimmick back! more »
    Asbestos_Underwear: hit weak spot for 12 damage. more »
    peterpanpiper2: I'm making a game right now and its going to have alot of 14's. On the other hand its a board game. Still want it? more »
    Yossarian: So I took all of this talk about 12's in Rage's gameplay, put it through a Google "English Marketspeak to Metric" converter and it came out as an 8.34... more »
    Archaotic: Dang, that game is pretty. Gameplay seems utterly uninteresting, but DAMN is id good at making pretty graphics. more »
    4xis.black: Ah, game industry executives. Will you ever work a day in your lives? more »
    Yossarian: Well that was retarded. I got all excited when I read the title, thinking that they were referring to rolling double 6's... which I guess would have ... more »
    dougpart2: why don't they just call it fallout 3: redux. no matter what the game is like... its just a spin-off of fallout. it would have made more sense for id ... more »
    Dope Boy Hero: Why does everyone try to 1up the 10. more »
    hot_heart: Why don't they just make the ten better and make ten be the top number and make that a little better? more »
    7ucky: I know screens are usually polished, but this game is looking sicker by the minute. more »
    RaptureScientist: My school uses the 12 point grading system, so I thought iD was being presumptous more »
    insaneo: Why not just use any other random number? "This racing stuff is a 55, we really need to shoot for a 57 experience." more »
  • #quakecon

    Rage Will Be Stuffed With 12s

    There will be 12s in Rage, I was told recently. This was mentioned by an id Software developer as I tried to gather facts about id Software's next game. 12s? Oh, yes. 12s. More »
  • #quakecon09

    Carmack OK With Id Not Becoming An Epic Or Valve

    John Carmack said he's a reason id Software didn't become more like Epic. He doesn't regret his company's graphics tech no longer being a go-to system for the industry. More »
  • #quakecon09

    The Table Problem

    Ever walk into a room and get stuck on a table? No? How about in a video game? If so, Paul Wedgwood has a solution for you. More »
  • #quakecon09

    Howard: Five Was Enough For Fallout 3 DLC

    "I think we've put enough content out there for this game," Fallout 3's Todd Howard told Kotaku in Dallas last week, having finished offering gamers an unprecedented amount of content fot a single-player game. More »
  • #wellplayed

    QuakeCon Faces a Crossroads

    The lights in the cavernous room are off, but an electric glow fills the 70,000-square-foot room. More »
  • #quakecon09

    The Best Buzz a Gamer Can Get, And How To Get More Of It

    Paul Wedgwood, fervent gamer turned bold game designer, believes he has identified the greatest experience a player can have in a video game. And he's determined to make it possible for us all to experience it. More »
  • #quakecon

    Carmack: Quake Live Needs User-Paid Component

    Programmer extraordinaire John Carmack threw cold water earlier this week on the idea that id's popular free shooter can survive without charging some users something. More »
  • #quakecon

    Brink Impressions: It All Makes Sense Now

    Splash Damage's 2010 squad-shooter Brink wowed our Luke Plunkett at E3. Here at QuakeCon, a public demo of the game wowed several hundred more people. The game defies easy classification. It's ambitious. More »
  • #quakecon

    They Came, They Fragged: QuakeCon's Staggering BYOC Galaxy


    Glimpsed from a distance QuakeCon's Bring Your Own Computer conclave looks more like something NASA related, than frag related.
  • #quakecon

    The Road Rage Version Of A Headshot

    The lead designer of Rage wants the driving parts of id's game to feel comfortable for shooter gamers. So, I asked, what's the road version of a headshot? More »
  • #quakecon

    Rage Impressions: Gun Rage, Road Rage And A Monster Closet Joke

    They told me their game demo would go at least an hour. Rage, three of id's top men told me, is a big game. More »
  • #quakecon

    Yes, People Did This Shamelessly At QuakeCon

    There are things at QuakeCon that draw your attention, like this moment I captured yesterday. This was a contest. Prize, unknown. And the winner... all of us?
  • #clips

    Wolfenstein: The Launch Trailer

  • #iphone

    id Working on Three Lines of iPhone Games, One Potentially Rage-Themed

    id Software's interest in iPhone games may have started out with the the company testing the waters, but moving forward the company plans to develop three lines of games for the platform. More »
  • #quakecon

    id's Having A QuakeCon Fire Sale On iPhone Games

    If you couldn't make it down to Texas this year for QuakeCon 2009, you can still enjoy the fruits of id Software's labor. At least the low hanging iPhone fruit, that is. More »
  • #clips

    An Apocalyptic Look At id's Rage


    id Software's upcoming Rage will be set in a post-apocalyptic world that some fans of Fallout 3 might find surprisingly familiar. More »
  • #quakecon

    The John Carmack Keynote: Liveblogging QuakeCon

    Stephen Totilo is live at this week's annual celebration of all things id: QuakeCon. The keynote is getting ready to kick off, so park your browsers on this page and follow along. More »
  • #quakecon

    Xbox 360's Quake Arena Arcade Gameplay


    Here's a short taste of what Quake Arena Arcade will look like when it hits Xbox Live Arcade. More »
  • #quakecon

    Providers, Not Apple, Led to Soulpatch Hitler in iPhone Game

    Hitler's new soulpatch-sporting look in recently released iPhone title Wolfenstein RPG was the byproduct of the game's earlier life on mobile phones and not because of overzealous censoring by Apple, id Software president Todd Hollenshead told Kotaku today. More »
  • #gallery

    Live at QuakeCon 2009: Doom II, Quake Arena for XBLA

    Among the towers, the PC accessories, the Galaga spaceships was a bit of early news perhaps including a glimpse at Doom II and Quake Live for the Xbox 360's Live Arcade. More »
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    • next »

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