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Denver, 6:08 AM
Sun Jan 3
6 posts in the last 24 hours

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  • more about #passage
    ShaggE: Cracking Eggs Of Wisdom: I'd have happily paid for it, if I had an iPhone. It tells you so much about yourself by the way you play it. more »
  • #passage

    Passage Makes Journey To iPhone

    Jason Rohrer's lovely and, for some, heartbreaking game Passage has found another home: the iPhone. If you've already played the Windows, Mac or Linux version you now have an on-the-go option. More »
  • #gamedesign

    Disjunctive Play and Otherness: Between

  • #jasonrohrer

    Weird Artistic Timewaster of the Day: Regret

  • #jasonrohrer

    Weird Artistic Timewaster of the Day: Immortality

    We've mentioned Jason Rohrer's weird little works before, in the form of Passage and Gravitation; now with his 'Game Design Sketchbook' column at the Escapist, he puts up new little games monthly. This month features the theme of life, death, and immortality (appropriately called Immortality): More »
  • #everythingbutthekitchensink

    Jenova Chen on flOw, Game Design, and Sony

  • #gamedesign

    Jason Rohrer's 'Game Design Sketchbook'

  • #gamecriticism

    'PvP: Portal vs. Passage'

  • #timewasters

    Weird Artistic Timewaster of the Day: Gravitation

  • #timewaster

    Weird Artistic Timewaster of the Day: Passage

    We mentioned Kokoromi's Gamma 256 event a while back, run during the Montreal International Games Festival. Ian Bogost (over at Water Cooler Games) gave a nod to one of the game entries for the contest (which encouraged the smallest/most irregular aspect ratio, with the caveat that resolution could not exceed 256X256) called Passage, a sweet memento mori game that's one of those loose, free, and arty little diversions. There are Mac, Windows, and Linux versions over the the Passage site, and even a note from Jason Rohrer to read after you play the game. It's a weird little game, but sweet, and worth spending a couple of minutes with. But weird. Just remember you can move in all directions.
    • 1

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