Enter your username and password.
-
#nintendomediasummit
Wii Fit Box Art Post? Oh, Yes We Did!
Want to know what your $89.99 purchase of Wii Fit is going to secure you in the box art department? Now you know! Featuring a frighteningly monolithic Wii Balance Board about to crush an unsuspecting Wii Fit yoga fan and a Touch! Generations badge—Wii Fit is the third Wii title to do so—it's certainly more vibrant than its Japanese counterpart. The back is a multi-ethnic, multi-generational feel-good product photo fest. More » -
#nintendomediasummit
Hands On With BioWare's Sonic Chronicles (and Sonic's Shitty Friends)
Sega had an early—and we want to stress that "early"—version of Sonic Chronicles: The Dark Brotherhood playable at last week's Nintendo Media Summit. The Sonic role-playing game from BioWare applies the developer's well polished formula—branching plotline and dialogue trees, epic story, deep turn-based battle engine—to the Sonic the Hedgehog universe. It's very charming; charming enough to make one think "Oh yeah, Sonic was charming at one point." The brief glimpses of witty banter and cute character designs are a welcome change in the face of 3D Sonic platforming. More » -
#nintendomediasummit
Boom Blox, Steven Spielberg's Shoulder Murder Simulator Impressions
The combination of EA, Steven Spielberg and casual Wii gaming targeted at children and retirees may not instill much in the way of hardcore gaming fervor, but there is something unquantifiable about Boom Blox that makes it so appealing. On display on just one monitor at last week's Nintendo Media Summit, the Spielberg production—not unlike a virtual game of Jenga played with a cannon—had a consistent crowd of press and PR surrounding it, some of whom were repeat Boom Blox-ers regularly returning for another taste. More » -
#nintendomediasummit
Hands On With LostWinds, The WiiWare Game You Should Be Excited About
Frontier's WiiWare effort LostWinds may not be grabbing headlines, especially in the midst of releases like Grand Theft Auto IV and Metal Gear Solid 4 on the horizon, but it may be the WiiWare title with the most potential. Arguably the prettiest of the digitally delivered offerings from Nintendo's answer to Xbox Live Arcade, LostWinds lets players take control of two characters at once, big-headed boy adventurer Taku and, well, a gust of wind. More » -
#nintendomediasummit
Shakin' It With Samba de Amigo For Wii
Sega is revitalizing one of its most endeared and niche properties with Samba de Amigo for the Wii, handing of development to Gearbox Studios and trading in expensive, dedicated and unreliable maraca peripherals for a pair of Wii controllers. The Wii version can utilize either a nunchuk-and-Wii-mote combo or, preferably, a dual Wii Remote set up. The latter scheme feels more natural and, if Gearbox Studios gets force feedback and proper embedded speaker output working, potentially more authentic. More » -
#nintendomediasummit
Going Online With Mario Kart Wii (And Hands On With That Wheel Thing)
At Nintendo's Spring Media Summit, Mario Kart Wii dominated the available couches, with a half-dozen demo stations, twelve Wii Wheels and an opportunity to go hands-on with the game's online multiplayer modes. It was our first chance to spend time with the Wii entry in the series, now well into its second decade. More » -
-
#nintendomediasummit
Nintendo Demos Mario Super Sluggers For Wii
Nintendo kicked off its Media Summit this morning with a quick preview of its next mascot-filled baseball title, now known as Mario Super Sluggers. Nintendo of America's Bill Trinen walked the gathered press through a single inning—much speedier than the real life thing—featuring the Mario Firebats team taking on the Peach Royals. Like Mario Strikers Charged, Mario Super Sluggers uses a similar coach character team set up, with second string Nintendo characters like Shy Guy and Baby Mario covering the field while the player handles pitching duties. More »

