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more about #motioncontrols Michael O'Campo: Apparently who ever wrote this up forgot that this tech is a work in progress... so stop griping and appreciate the innovation and technology that the... more » Demonbird: So, how did you control everything else in Burnout Paradise? more » LanciePants: So was it more of an issue of the perspective and timing? Or was the Natal hardware just not responsive enough? more » Mike Out: Here's my "objection" with Natal. It seems great for navigation, easy play and "small" games like the one's they've shown on the conference. But other... more » UberScytheLord: Ah kickball.. oh the memories. If only Project Natal simulated you getting pegged in the head with one... then I'd care. more » -
#e32009
Body On With Project Natal's Controller-Free Kick Balls
I was fairly impressed with Project Natal's ability to strip away the physical controls for Burnout Paradise and still deliver and relatively similar racing experience. But the kick ball game, designed specifically for Microsoft's motion controller, wasn't quite as impressive. More »

