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Denver, 2:24 AM
Fri Dec 25
33 posts in the last 24 hours

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  • more about #motioncontrol
    elmorepow: It doesn't matter if the tech recognizes your joints or not, you are still waving your hands in the air, looking like an idiot and after 5-10 minutes,... more »
    kagekiri: I think the biggest thing holding back accelerometers compared to upcoming advances in motion-capture cameras is a lack of a frame of reference. Wii-... more »
    WhiteMÃ¥ge is in fact a boy, damnit: Ubisoft...baffles me. Ubisoft, here's the thing. The console is built around the ability to wave your hands and have that reflected in game. What in ... more »
    Slagathorian: "You could say it's like Microsoft's Project Natal, but the surprise new Wii game that pulls this off is actually borrowing an approach from Sony's Ey... more »
    Matt doesn't have a witty tagline: There's a lot of hate out there for Sixaxis. I generally understand this hatred: the grenade aiming in Uncharted, the motorcycle and helicopter contro... more »
    Chalkdust: Sixaxis can be pretty cool when used right, but this makes total sense to me. As soon as I saw the headline I was hoping someone didn't add motion con... more »
    (Starman) Starman: "Players tend to move their bodies a little when they're making tight turns in flying games — or even a racing games" ಠ_ಠ Damn shaky hands of m... more »
    MrBionic: I despise sixaxis and disable it whenever I can. #darkvoid more »
    Taggart6 wishes you happy holidays!!!: There are 3 things required for the ultimate flying experience: 1) A flight joystick. 2) rumble chair 3) and "danger Zone' playing in the background.... more »
    mwoody: I love Flower, but at best I could say it worked despite its motion controls rather than because of them. #darkvoid more »
    Jean-François L'Her: Flower had the false positive input too. flOw has it too. They ALL have it. SIXAXIS should never have existed, it's just crap. The initial, stable pos... more »
    Treponema_Pallidum: Sony should thrown in the towel when it comes to sixaxis. I never played flower but virtually every other game has implemented it poorly, minimally, ... more »
    funcmode: Chatting with the producer of Capcom's jet-pack shooter Dark Void today, I learned that Sixaxis was not a control option for the game. Why not? "It's ... more »
    Izod517: See also Lair. I don't know if it gets any worse than that. What a paradox of a pretty game yet annoying as hell. Even with the Analog patch it's p... more »
    Dr Durdon: Jesus Christ, enough with the waggle. Sounds like this guy has at least figured out how much of a novelty it is. It belongs in some games -- like Wi... more »
    Tevor_the_Third: Shouldn't that just force the player to, you know, adapt and control their movements so as too not twitch and spasm and wind up missing? I mean they'... more »
    Foxstar is in love with Kotaku's two Brians.: I thought Lair was the reason above all reasons. #darkvoid more »
    pandafresh: BURGER KING COUPONS! it should come with a free whopper! YEA! more »
    JumpyJacks: RE 5: AE physical copy for PS3 with motion controls as optional. - I don't want to fill up my hard drive. - I would like to be able to play it on ano... more »
    phisheep: Way to get a result Capcom - put the poll on the internet so only people with decent internet access can respond. You could, of course, hold the poll... more »
  • #ubisoft

    We Played A Wii Game Without A Wii Controller

    Picture tennis on the Wii, but without a Remote. You could say it's like Microsoft's Project Natal, but the surprise new Wii game that pulls this off is actually borrowing an approach from Sony's EyeToy. Kotaku swung through it yesterday. More »
  • #motioncontrol

    A Reason To Exclude Motion Controls From Your Flying Game

    Chatting with the producer of Capcom's jet-pack shooter Dark Void today, I learned that Sixaxis was not a control option for the game. Why not? "False positives." More »
  • #capcom

    How Do You Want Your RE5? Tell Capcom

    Recap: a "Resident Evil 5 Alternative Edition," was announced two weeks ago at TGS. But that's a Japanese version. The North American edition is not finalized. And so Capcom is asking: Should it be digital or physical? More »
  • #polls

    Approval Ratings: No Motivation for Motion Control

    This past weekend's Approval Ratings sought to measure your attitude toward the PSPgo, which launched this week, and also motion control systems, which have been much in the news lately. You're not going for either in strong numbers. More »
  • #polls

    Kotaku Approval Ratings: Issues of the Day

    After a week's hiatus, Kotaku Approval Ratings has returned to measure your opinions on certain games, concepts and controversies involved in the news over the past two weeks. More »
  • #motioncontrol

    How Sony Motion Control Figures into LittleBigPlanet

    In this five minute video, Sony's new motion control wand is used in a cooperative mode of LittleBigPlanet. One player handles Sackboy with a Dualshock, while another manipulates objects to help him complete his tour through the level. More »
  • #ps3motioncontroller

    Video of Resident Evil 5 Using PS3 Motion Controls

    Sony Computer Entertainment Japan's TGS presser revealed that the "Resident Evil 5: Director's Cut" will employ the Sony motion controller now under development. Here is video of that announcement, and the controller being used with the game. More »
  • #nba2k10

    Putting Up Airballs — and Making Them — in NBA 2K10

  • #projectnatal

    RedOctane Chief Says Natal 'Likely' for Guitar Hero

    When last we heard about Natal, and the possibility of air guitaring Guitar Hero, a Neversoft producer said they were 'interested.' If they're not, RedOctane is. Their president just upgraded the Natal/Guitar Hero connection to "likely." More »
  • #natal

    Producer: Halo Natal will be Done 'When It Makes Sense'

    For those wondering if Microsoft's Project Natal motion control automatically means they're working on Natal-enabled Halo titles, Halo 3: ODST producer's says, not necessarily. "We are committing to only doing it when it makes sense," Alex Cutting told VideoGamer.com. More »
  • #ps3

    Sony's Motion Controller Explained — The Sequel

    In a 7-minute video chat, Anton Mikhailov of Sony Computer Entertainment America takes us on another tour of the PlayStation Motion Controller, whose prototype he reveals was assembled from some spare parts bought up at a Home Depot. More »
  • #playstation3

    Sony Offers "Behind The Scenes" Look At PS3 Motion Control R&D

    The still un-sexily named PlayStation 3 motion controller may have a feature or two you don't yet know about. Thankfully, the PlayStation blog and creator of things neat Dr. Richard Marks are here to inform you. More »
  • #clips

    New PS3 Motion Controller Demo Shows New "Games"


    As part of Sony's Gamescom press conference earlier today, the company showed off some new footage of its motion controller. More »
  • #opinion

    33 Months Of Motion Control, The Wii's Hidden Struggle

    The Wii Revolution has succeeded. Everyone knows this. What was once doubted and mocked now dominates and broadly entertains. But a major Wii struggle, made relevant again by the pending release of Wii Sports Resort, has hidden in plain sight. More »
  • #motioncontrol

    Sony's New Motion Controller Tracks "True 3D"

    Today in Brighton, UK at conference Develop 2009, Sony has shown off its new PS3 motion controller, which was first debuted at this year's E3 in Los Angeles (pictured). More »
  • #motioncontrol

    THQ Has Natal Dev Kits But No Sony Wand Dev Kits

    Sony Computer Entertainment and Microsoft both showed off new motion control at E3 2009 and both appear to have designs on launching those offerings in 2010. And some third party publishers already have Project Natal dev kits. More »
  • #preview

    Wii Sports Resort Preview: Motion Game Of The Year?

    Nintendo's sequel to a game nobody thought needed a sequel is out next month, is impressive and could be the best thing for hardcore gamers on the Wii since, what, Metroid? More »
  • #e32009

    Microsoft Makes You The Motion Controller With Project Natal

    Microsoft's new motion controller is a camera, that uses object, movement, and voice recognition to deliver a new kind of immersive gaming experience. More »
  • #wellplayed

    Invasion of the Plastic Peripherals

    The unbridled success of Guitar Hero, Rock Band and the Wii are spurring game developers to look at new ways to control games. More »
  • #motioncontrol

    Madden Wii Developers Re-Re-Think Motion Controls

    EA's football developers may be ushering in a third era of Wii motion control game development — a better one. More »
    • 1
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