• Kotaku
  • io9
  • gizmodo
  • Profile logout login

#keijiinafune

Kotaku

Share Cancel
   
Upload an image | Add an image URL
×

logging in
  • FAQ. Include # before tag:
  • #speakout,
  • #walkthroughs,
  • #screens,
  • #tips,
  • etc.

Denver, 8:54 PM
Sat Dec 19
26 posts in the last 24 hours

AU

KotakuTeam

Tip us:

Editor-In-Chief:
Brian Crecente
| AIM | Twitter

Deputy Editor:
Stephen Totilo
| AIM | Twitter

Senior Editor:
Michael McWhertor
| AIM | Twitter

Senior Contributing Editor, Japan:
Brian Ashcraft
| AIM | Twitter

Contributing Editor, East Coast:
Michael Fahey
| AIM | Twitter

Contributing Editor, Oceania:
Luke Plunkett
| AIM | Twitter

Contributing Editor, Weekends:
Owen Good
| AIM | Twitter

Correspondent, San Francisco:
AJ Glasser
| AIM | Twitter

Columnist:
Leigh Alexander

Columnist:
Tim Rogers

SUBSCRIBE TO Kotaku RSS

New: Breaking news and daily top stories via email
4149 Subscribers
Kotaku
  • more about #keijiinafune more comments →
    olirgztilB: Finished? Not yet... Japan game industry is trying to keep focus on western market when they release some games where there's no plot, climax, emotion... more »
    Hamsfork: I think one reason the Japanese games industry is decreasing in importance is a lack of new ideas. Most western games take ideas from different source... more »
    Jekku: It just depends on what the games are and what company they are coming from. There are plenty of successful games that come from Japan: Street Fight... more »
    mintycrys is HOT for Bayonetta: I can agree with this inasmuch as I never in my wildest dreams thought that HALF of the games I was anticipating would be western-made. It's not that ... more »
    AlucardsQuest: All video games are finished. Everyone's heard about the video game crash of 1983, but there's another one coming... and it'll be even worse. more »
    Sobersean: aka Doctor Aquafresh: It's funny to read this comment then to think back to a couple days ago when other company chiefs were saying "We don't need to advance our games, for... more »
    Ueziel: I really wish the West would slow down to Japan's speed. It's extremely annoying that a huge amount of developers in the West push games out the door ... more »
    AncientUnknown1: Japanese developers need to modernize in efficiency. Infinity Ward just built Modern Warfare 2 from scratch with a brand new engine and with all brand... more »
    SacGamer: Either he didn't see FF13, or he's a moron. more »
    Rachel Fogg: Hmmmmm, Me and my bro don't what to say that the Japanese Industry is finished...what I do think is that clearly the industry needs a great...colon cl... more »
    bjorked: Is that why Capcom let Breath of Fire die? more »
    laser beams: in an era that gives us Japanese games like Street Fighter IV (flawed but amazing), BlazBlue, Punch Out!, Muramasa, Valkeyria Chronicles, Demon's Soul... more »
    TheNexusRebound: Japanese gaming style won't ever fade. At the moment the west is stuck in FPS and those don't always sell great across the board. I think Inafune jump... more »
    pandafresh: i think just has to do with a lot of Japanese devs not having having Western type funds, and then some of it is the technical know-how. A lot of "next... more »
    bobtheduck in Korea: You know why Japanese game devs (not including hardware devs making new controllers) are dying? Because they're seeing the success in the west, and ar... more »
  • #capcom

    Capcom's Inafune Declares Japan Game Industry 'Finished'

    As reported by Destructoid, Capcom's Keiji Inafune - a development fixture going back to the original Mega Man - was unimpressed by the games being shown on the TGS floor. Except for Capcom's of course. More »
  • #tgs09

    Inafune Explains the Concept Behind Dead Rising 2


    There's little we really know about the story that drives Dead Rising 2. Instead all we know so far amount to little more than pieces of a puzzle. More »
  • #capcom

    Capcom And Bungie To Collaborate In The Future?

    Keiji Inafune, creator of Mega Man and designer of Dead Rising, showed up at the studio of Halo developer Bungie. More »
  • #clips

    What Does Autographing 500 Dead Rising Coffee Mugs Look Like?

    This, apparently. Not only have we never seen 500 Servebot Dead Rising mugs, we've also never seen Mega-Man creator Keiji Inafune sign 500 Servebot Dead Rising mugs. Now we have. More »
  • #capcom

    A Cup Of Joe Tastes Better In A Servbot Mug

    Give the Koreans shit about Starcraft all you want, sometimes they come out on top. Example: these Servbot coffee mugs, signed by Mega Man creator Keiji Inafune. More »
  • #capcom

    Capcom Quarantines Its Own Employees

    As we've seen, Capcom's swine flu contingency plans are in full effect. Step 1 was stockpile hygeine kits. Step 2? Stop executives from travelling overseas. More »
  • #capcom

    Oh, So Dead Rising 2 DOES Have Multiplayer

    A tangled web of lies finally unravels as Capcom's Keiji Inafune confirms that Dead Rising 2 will indeed have multiplayer. More »
  • #capcom

    Capcom Based Business On Movie Studios, Not Game Studios

    Few years back, Capcom underwent some pretty radical changes, and ended up restructuring as a company. But when time came to make the changes, they didn't model the new Capcom on an existing model. More »
  • #capcom

    Why Capcom Bet 360, And Not PS3 Or Wii

    Sure, these days Capcom are true multiplatform developers, but for a while they, they were leaning 360. Dead Rising, Lost Planet, both were originally 360-only. So why did a Japanese developer make that call? More »
  • #monsterhunter

    Capcom Making Another PSP Monster Hunter Game (Durr)

    Action role-playing-game Monster Hunter sell extremely well in Japan. Dead Rising designer Keiji Inafune mentions new PSP MH in the upcoming issue of Famitsu. More »
  • #capcom

    Dead Rising Creator Gets His Halo Butt Whooped By His Son

    Keiji Inafune, creator of Mega Man and Dead Rising, enjoys playing video games with his son. His son enjoys kicking his father's ass. More »
  • #keijiinafune

    New Dead Rising And Lost Planet Mentioned, Might Be Multi-Platform

    In an interview in the upcoming issue of Famitsu, Capcom exec Keiji Inafune mentioned new Dead Rising and Lost Planet games. More importantly, he talked about the games going multi-platform. More »
  • #capcom

    Why Monster Hunter Is So Damn Popular In Japan

    Capcom's Monster Hunter franchise is huge in Japan. Outside Japan? Not so huge. There must be reasons for that. There are, apparently. More »
  • #japan

    Dead Rising Creator Bullish About Xbox 360's Future In Japan

    The Xbox 360 was pretty much DOA when it launched in Japan. The entire country let outta singular "meh" that plagued the console. But that was 2005. What about 2009? You know, teh future?
  • #breathoffire

    Capcom Has 'No Plans' To Bring Back Breath Of Fire

    What's that? You say you wanted a new Breath of Fire game? Well, it seems like you'll be waiting even longer now that Capcom decided the genre isn't a real moneymaker for them anymore. More »
  • #capcom

    Bashcraft Numero 2, Inafune Numero 3 (Does Not Compute)

  • #megaman

    Inafune Says No Megaman in Brawl

  • #culturaldifferences

    Inafune "Really Wants" Dead Rising 2

  • #clips

    Fans Rising: Inafune Invades New York

  • #reminder

    Mega Man's Inafune In NYC Today

    • 1
    • 2
    • 3
    • next »

Login

Enter your username and password.

Please enter a username.
Please enter your password.
logging in
Login via Facebook | Sign Up | Forgot Password?

Reset Password

Please enter your email address to have your password reset.

Please enter your email address.
Please enter a valid email address.
requesting password reset

Register

Registering will give you a user profile and the ability to add other users as friends. To become a commenter, however, you need to audition.

Want to know more? Consult the Comment FAQ and legal terms.

Please enter a username.
Please enter a password.
Please confirm your password.
Passwords are not identical.
Please enter a valid email address.
registration sent, waiting for reply

Submit Your Comment

You don't need to login to comment. Just enter your email address below.

See how your address will be displayed in the Comment FAQ.

Please enter a valid email address.
Please enter a valid email address.
logging in

Login with your Facebook or Kotaku account.

Sign up here.



  • Archives
  • About
  • Advertising
  • Legal
  • Help
  • Report a Bug
  • FAQ
Original material is licensed under a Creative Commons License permitting non-commercial sharing with attribution.