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Denver, 4:28 AM
Sun Jan 3
6 posts in the last 24 hours

AU

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  • more about #jonathanblow
    Strangelove: I couldn't get into Braid. What I really want on PSN is Shadow Complex, because my 15 gb 360 is literally completely full of Rock Band DLC, and my 80 ... more »
    fulldamage: Ah, I'm conflicted. I really like a lot of the concepts and the gameplay from playing part of this on my roommate's xbox. But I found the writing to... more »
    superberg: That's really cool, but I've already bought Braid twice. Still, people who exist only on PSN have a great game to look forward to! #braid more »
    leetfoo: Ah, the game that kicked off extreme DLC/DLG price inflation. I'm skipping it on general principal. #braid more »
    JeanStork: you PS3'ers are gonna cream when you play Castle Crashers... Best pick-up title Ive played in a long time.. Braid sucks... more »
    muu: Should have gotten it out three months ago. I wouldn't have cared nearly as much for the backstory if they hadn't perfectly timed their release date.... more »
    rich8606: Can't anything stay exclusive this gen? #braid more »
    KmzR: Hehe, I sign up and a post pops up with 'welcome to Kotaku' in it. Anyway, I'm happy that the people who didn't get the chance to play this before ge... more »
    SPECIALciaNAPKIN: Can't stop quoting Spirit of Truth: Sa-weet! Now if we could just get Castle Crashers, i'll be good to go. #braid more »
    Sustenance: I loved Braid for the visuals, the music, the solid controls/animation and the puzzle-solving. And lastly, because it made me feel smarter than I real... more »
    BryanGuitarDude: If Jon Blow Can port it on PS3 why can't you Newell? =P Not that I'm really angry about it since I play all valve games on the system they were meant... more »
    BallPtPenTheif: Great, now PS3 owners can pay $15 to curse at their TV and cry themselves to sleep. #braid more »
    toadstoolporridge: I'm excited for the PSN release. I don't own a 360 (yet) so I'm glad I'll be able to give this game a shot. Also, will this be $15 on the PSN? #braid more »
    aubreyAubrey: Spoiler: The princess is a nuke. #braid more »
    OpinionMan: "Philosophical and quiet", just the perfect under-worker for a person as egotistical as Jonathan Blow. If you sit down, be pretentious and nod your h... more »
    excel_excel: 2011 ouch. Still it'll be worth the long wait. Ah fuck it, I'm not waiting that long more »
    Dethgar: -Like Braid, The Witness is planned for release on multiple platforms, "whatever makes sense in late 2011," according to the official description.- I... more »
    Kyolux is 4 months away from freedom: Not hating or anything, since the guy is more or less alone on this and has all my respect. But if it's anything like Braid, he'll be putting almost ... more »
    Zyrsyth88: If it's anything like the quality that Braid was, then I await excitedly for this game. more »
    captain zach america: Wonder if this will be on 360 and ps3 at the same time, or just 360 at first. more »
  • #playstationnetwork

    Braid Finally Makes It To The PlayStation Network

    After charming the pants off of players on Xbox Live Arcade and the PC, Jonathan Blow's Braid is finally heading for the PlayStation Network later this month. More »
  • #numbernone

    Braid Creator Names, Details Next Game 'The Witness'

    Independent developer Number None's follow up to Braid, the time-shifting puzzle adventure game, will be The Witness, an exploration-puzzle game on an uninhabited island. Hold onto that knowledge, for it will be a long wait before you get The Witness. More »
  • #psn

    Yeah, Braid Is Coming To The PS3

    Those Germans know a thing or two about upcoming game releases, because no sooner do the USK display a listing for a PSN version of Braid than we get official confirmation of the game's PS3 debut. More »
  • #numbernone

    Braid Developer Hiring For "Quiet, Philosophical Puzzle Exploration Game"

    The official Braid news blog offers some helpful hints about developer Number None's follow-up to the time-bending puzzle-platformer. Just don't expect that particular game any time soon. More »
  • #design

    Blow: Less Focus On Innovation, More On Interesting-ness, Please

    Braid co-creator Jonathan Blow argues that the pursuit of innovation is a prerequisite for making a great game. More »
  • #braid

    Braid Delayed (for the PC)

    PC gamers looking forward to Indie hit Braid are gonna have to look forward a couple more weeks. Jonathan Blow is delaying his game til April 10 to work out some bugs. More »
  • #independentgames

    Hothead Brings Braid To Mac, The Maw To Windows

    Hothead Games is teaming up with other independent game developers to bring award winning titles to new platforms, starting with Twisted Pixel's The Maw and Jonathan Blow's Braid. More »
  • #independentgames

    Jonathan Blow Lowers Price On PC Braid

    A day after Stardock started accepting preorders for Jonathan Blow's Braid for the PC at $19.95, the independent developer has announced a five dollar price drop in the interest of reaching a wider audience. More »
  • #pc

    Braid Makes The Jump From 360 To PC Next Month

    Braid - the indie darling of 2008 - did good business on the Xbox 360, a platform not exactly renowned for its indie darlings. So how will it fare next month when released on PC? More »
  • #jonathanblow

    Braid Creator Now Working on 2D RPG?

    That's one nugget in a four-page interview Jonathan Blow gave to Gamasutra. But he's not sure if he'll end up finishing it: More »
  • #braid

    Jonathan Blow Says He Spent $180,000 On Braid

    You like Braid? We like Braid. Loads of people like Braid, in fact, as it's doing all kinds of excellent things to the Xbox Live Arcade sales charts at the moment. Yet creator Jonathan Blow isn't busting out the high-fives and popped corks just yet: he said earlier in the week the game still had some selling to do to get him out of the red. Seemed an odd thing to say at the time, but now we know why: Braid's told the Wall Street Journal that he sunk an estimated $180,000 of his own money - over a three year period - into the project, which if true makes it surely not just one of the most expensive indie projects of all time, but one of the ballsiest. More »
  • #xboxlivearcade

    Braid Sales "Surprisingly Good", But Not Yet Profitable

  • #braid

    The Art of Braid: A Deconstruction

  • #xboxlivearcade

    Braid Priced High To Prevent "The Space Giraffe Problem"

  • #braid

    Braid Is Indeed $15

    When we posted the news on pricing for the Jonathan Blow's Braid for Xbox Live Arcade last week, Microsoft was quick to respond to the post, telling us that the price listing on the Japanese site was incorrect, and that pricing was still being determined. Well now the official price has been revealed over at the Gamerscore Blog, and Braid will indeed cost 1200 Microsoft Points - $15 - when it is released this Wednesday. I don't know why they'd go to all the trouble to deny the pricing, only to confirm it as correct a week later. More »
  • #ihatemath

    "Braid: More Fun Than Calculus!"

  • #clips

    Jonathan Blow 'Braid' Interview

  • #clips

    Braid Twists Time In Knots

  • #jonathanblow

    Jonathan Blow On Marketing, 'Lying' to Players, Passage

  • #gamedesign

    Jonathan Blow's Montreal Int'l Games Summit Presentation

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