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more about #johnriccitiello BryanH: Best idea I've heard in a long time. The Dragon Age DLC was handled perfectly: everyone who bought it new got a free piece, along with a smaller inexp... more » The Whaleman: Dear EA. S S X Best Regards Me more » jayntampa: I'm not really sure that EA took the skating segment from Activision, it was more like Activision surrendered it through idiocy. more » tommyscomics: EA MMA= Disaster waiting to happen. more » Skunky: What? No UO2? *snort giggle* more » peterpanpiper2: Crysis 2 coming in fiscal year 2011 now I just wish they gave us an exact release date...hopefully soon more » dafthero: it's nothing new that games have gone the route of the Hollywood blockbusters, but that doesn't mean that i have to like it. i understand that profita... more » Master_Odin: "DLC sales would generate more income than the games themselves. "These are ongoing businesses. It wouldn't surprise me over time - it probably won't ... more » plasticmouse: But is that a real billion or a government billion? These are veeery different numbers you know. more » SuperTongue: Lovely. Like others said, how many of those were actually full matches? Oh, and slightly on topic: I recently found a Nintendo 64 memory card with th... more » Friedhamster: I wonder how many of those actually were played in full. Maybe 5%? more » tornbhc007: a disclaimer: I used to pirate games, but have repented and learned the error of my ways. I even went out and bought most of the computer games I've... more » surft: "I believe Riccitiello's statement that DLC can't be pirated may at least be accurate for console DLC (He hadn't specificed)." But MS Bans people wi... more » ddhboy: I could have sworn that Valve said the same thing like 2 years ago. more » nipsen: To paraphrase someone, from somewhere I don't remember: First it is considered heresy. Then it gains traction, as reason creeps in. Eventually it's co... more » snakepliskin: Maybe they should try more in game advertising. I dont mind in game ads as long as they dont look ridiculous. more » exion: It seems to me that until PC gaming bottles itself into a closed platform that has mandatory updates (adding both security and functionality) to allow... more » EdgarJPublius: I fully support the idea of trying to combat piracy with extra content as opposed to extra inconvenience. more » deathxrebirth: I am oblivious to the goings-on in the pirate world, so maybe someone can clarify this for me? Microsoft just banned a million or so consoles from LI... more » Neko_Tech: I see this as we'll withhold game content and offer it as DLC but free on some content if you buy it new. Also most PC games that requires keys can't... more » -
#onceafuturegames
EA Reveals Profitable New Releases Of 2010
Speaking at the 37th Annual Global Media Conference, EA CEO John Riccitiello detailed the games with the most profit potential in fiscal year 2011, with new Crysis, The Sims, and Need for Speed titles and paid DLC making the grade. More » -
#ea
EA Sports: One Billion Games Played
EA as a whole may have been having a rough time of it lately, but EA Sports are doing just fine, as evidenced by the number of online matches the brand has played host to in 2009. More » -
#dlc
EA CEO: "I Think Of Pirates As A Marketplace"
John Riccitiello, the gaming-savvy head of Electronic Arts, doesn't want anyone to pirate games. But those who do, he told Kotaku, present a new market that EA needs to make money from. More » -
#ea
Fewer Games, Better Games Is EA's Stated Goal
The publisher of Madden, Dead Space and The Sims will release fewer games next year, reacting to market changes and embracing lessons its competitors are just now learning, the head of EA told Kotaku. More » -
#ea
One Of Pandemic's Biggest Problems Was Being In California
Readers of Kotaku can discern this week that EA CEO John Riccitiello covered many topics during his recent interview with this site. One of those, of course, was EA's Pandemic Studios, which was all but shut down last month.
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#innovation
EA: Command & Conquer, RTS Genre Needs Innovation, Not Just "Cooler Graphics"
When last Kotaku reported about the future of Command and Conquer, there was an editorial eyebrow raised skeptically. But the boss at EA believes that real-time-strategy needs "fundamental innovation." His pitch might change your expression. More » -
#ea
EA CEO: Mirror's Edge "Deserves To Come Back," Design At Crossroads
The head of EA, John Riccitiello, told Kotaku this week that the 2008 first-person free-running game Mirrors Edge, not only merits a sequel, but explained the design conundrum its developers face. More » -
#ea
EA Chief Talks War: Battlefield, Medal Of Honor And Getting Ahead Of Activision
Just hours before EA officially announced the long-rumored return of its Medal of Honor franchise, the company's chief executive told Kotaku his battle plan for EA's war-game competition against Call of Duty. He wants Modern Warfare's spot. More » -
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#easports
EA Boss Does Not Seem Pleased With Madden 10 Sales
This year's sales of Madden NFL football may not be living up to Electronic Arts CEO John Riccitiello's expectations. He calls sales of Madden NFL 10 "discouraging," indicating they're down from the previous year's. More » -
#business
Ever Wonder How Much EA Honcho Made Last Year?
Here's a hint, much less than Activision boss Bobby Kotick, much less — like half of what the Activision exec made. More » -
#medalofhonor
EA Boss Not Yet Ready To Talk About Next Medal Of Honor
EA CEO John Riccitiello made first official mention of the continuing Medal of Honor franchise today during the company's quarterly earnings call, but gave little indication on how the series would progress. More » -
#questions
The Great Chain Interview, Part 5: Riccitiello To Reggie To You
Today ends our weeklong Chain Interview, with EA's chief defending his choice in cars and Nintendo's president in the U.S. asking you a question. More » -
#questions
The Great Chain Interview, Part 4: Xbox Guy To Ex-Xbox Guy To That Guy’s Boss
In yesterday's Chain Interview installment, Sony's Scott Rohde wanted Microsoft's Shane Kim to say if Microsoft would get back into making sports games. Kim answered. Then things got...interesting. More » -
#e32009
EA: Burnout Devs Making "Revolutionary" Need For Speed
At E3, the head of EA told us that Burnout and Need For Speed won't be merged into one brand. Instead, team Burnout is shifting, for now, to make a new Need For Speed. More » -
#e32009
EA Re-Thinking How You Spend Your Gaming Money
Pirated copies of The Sims 3 temporarily rattled EA. Burnout Paradise DLC came too late. And Battleforge is now part of the hardest market in gaming. So said EA's CEO to Kotaku in a conversation about games and … money. More » -
#e32009
EA Considered Doing Its Own Natal, Backs Sensible Motion Gaming
In an interview with Kotaku, the head of EA disclosed some of his company's experience and ideas involving Microsoft and Sony's motion tech, predicting that half of the market will eventually go to motion-control games.
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#onlyinjapan
EA Bossman Shrugs Off Declining Wii Sales In Japan
Wii sales in Japan have been on the decline. But don't expect that trend to be indicative of a worldwide shift in tastes, notes EA CEO John Riccitiello. He believes the Wii is still strong. More » -
#wii
EA Expects Wii MotionPlus Bundles To Help Sales, Have Little Impact On Profits
With Nintendo's own Wii Sports Resort on ice until July, third parties will have the Wii MotionPlus hardware add-on all to themselves. First to take advantage of the new motion control accessory is Electronic Arts. More » -
#thegreatestdepression
EA Calls Gaming Recessing A "Blessing"
Like many companies, Electronic Arts is having a rough time. Earlier this month, EA exec John Riccitiello called the lower than expected earnings "a clear disappointment," announcing additional, extended layoffs. More » -
#thegodfatherii
The Godfather II Gets Last Minute Delay From EA
Electronic Arts big day of delays and disastrous financial news has claimed one more victim: The Godfather II. The sequel won't make its previously scheduled February ship date, moving to a post-April release. More »

