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more about #jasonrohrer GohanGVO: Jay-Z just released a new track to mark this occasion: "D.O.A. (Death of Acronyms)" more » Michael Dukakis: I'm a huge Spielberg fan, I had some hopes for this. more » Meohfumado: Wow....nice consulting fail right there. Hope he signed an NDA and they nail him for it. more » SaanZ: 'ultra real' so involved with Natal? The idea might have been taken over by Microsoft or something... more » Alamosh: Quick! Get the lantern!: Very good puzzle game. I wonder how much better it is on the iPhone. more » Shinra1003: Tried it on my computer first, might think about getting it on my iPhone. Kinda sucked at it first play though, interesting mechanic though. more » ShaggE: Cracking Eggs Of Wisdom: I'd have happily paid for it, if I had an iPhone. It tells you so much about yourself by the way you play it. more » -
#rumor
Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]
Way back in October, we brought word that Spielberg's "ultra-real" game, code-named LMNO Project, had been shelved — a rumor EA said was "incorrect". More » -
#iphone
Primrose: Passage Developer Puzzles Your iPhone
Jason Rohrer, the developer behind memorable and experimental artistic games like Passage, Gravitation and Between, has released his latest title, Primrose. It's an unconventional—for Rohrer, anyway—puzzler, designed with the iPhone in mind. More » -
#passage
Passage Makes Journey To iPhone
Jason Rohrer's lovely and, for some, heartbreaking game Passage has found another home: the iPhone. If you've already played the Windows, Mac or Linux version you now have an on-the-go option. More » -
#hotflashes
Artistic Saturday Timewaster: Estamos Pensando
Kotakuite Daniel Novais sent me an email this past week, asking me to take a look at his "little short artsy game" called Estamos Pensando (Portuguese for 'We Are Thinking'). Inspired in part by Jason Rohrer's Passage, Estamos Pensando is a sweet, sad, and polished little game. Daniel said that he's now trying to work on something a little happier, since one comment on Rohrer's Gravitation noted that these 'artsy' games are usually depressing. There are Portuguese and English versions of the game, and gameplay is quite simple. The game has apparently gotten some nice initial reviews since its submission to the Brazilian symposium SBGames 2008 festival, and it's worth a little bit of your time. More » -
#jasonrohrer
Weird Artistic Timewaster of the Day: Immortality
We've mentioned Jason Rohrer's weird little works before, in the form of Passage and Gravitation; now with his 'Game Design Sketchbook' column at the Escapist, he puts up new little games monthly. This month features the theme of life, death, and immortality (appropriately called Immortality): More » -

