• Kotaku
  • io9
  • gizmodo
  • Profile logout login

#interview

edit true "tagmeta=interview","tagmeta=interview", tags, front=false

Kotaku

Share Cancel
   
Upload an image | Add an image URL
×

logging in
  • FAQ. Include # before tag:
  • #speakout,
  • #walkthroughs,
  • #screens,
  • #tips,
  • etc.

Denver, 3:26 PM
Fri Jan 1
17 posts in the last 24 hours

AU

KotakuTeam

Tip us:

Editor-In-Chief:
Brian Crecente
| AIM | Twitter

Deputy Editor:
Stephen Totilo
| AIM | Twitter

Senior Editor:
Michael McWhertor
| AIM | Twitter

Senior Contributing Editor, Japan:
Brian Ashcraft
| AIM | Twitter

Contributing Editor, East Coast:
Michael Fahey
| AIM | Twitter

Contributing Editor, Oceania:
Luke Plunkett
| AIM | Twitter

Contributing Editor, Weekends:
Owen Good
| AIM | Twitter

Correspondent, San Francisco:
AJ Glasser
| AIM | Twitter

Columnist:
Leigh Alexander

Columnist:
Tim Rogers

SUBSCRIBE TO Kotaku RSS

New: Breaking news and daily top stories via email
4149 Subscribers
Kotaku
  • more about #interview
    sixfootgnome: It is a shame that Guild Wars has apparently decided that their use of instancing was the problem. I liked that most of the game could be played inde... more »
    Limafoxtrot: I played GW constantly since launch until probably the last 6 or 8 months. The more I hear about GW2 the less I am interested in the game. What drew... more »
    Sabre_Justice: Okay, no more long name.: Sounds kinda like City of Heroes, which has persistent hub areas but the vast majority of the content takes place in instances. 'Other MMOs' doesn't ... more »
    Lauraliane: It is weird that they do that. With GW they had somewhat of "niche" market all for themselves and now they are going to compete with all the other exi... more »
    LagunaCid: Jesus Christ. Am I the only one that has been completely turned off by this? I played GW because I've heard it was like a spiritual successor to D2. I... more »
    Bradley Litzenberger: I have a problem with people thinking that GW's art style was realistic, it was stylized very heavily. WoW is cartoony, that's the only reason GW seem... more »
    subnet6: I really liked the instanced setup for GW. Then again, I'm not a big group player and I played GW solo most of the time. I basically played the stor... more »
    godot: For me, GW mostly distinguishes itself by keeping the emphasis on what a player can do in an instance with only 8 of their skills. Entire wikis have s... more »
    TheOmnitron: Hmmm I smell a WoWkiller. Let's hope that WoW2 doesn't make a surprise appearance sometime around GW2's release. I wouldnt hold it against Activision... more »
    Nick Freeman: Guild Wars' greatest achievement was that it was multiple games that, after the initial game purchase were free to play for years to come. You could p... more »
    rathorial: I'm just glad that they're making the world persistent. If they can keep the same storytelling, awesome combat, and the most balanced PVP I've played... more »
    LilSpitfire: The way they describe the questing system where parts of the world change based on what you do is exactly what WOW's phasing system does. You know th... more »
    tehvoid: Jumping, Taurens and Gnomes in GW2 and now this? Are we sure that's not WoW 2? :p more »
    ggodo, the man from R.O.A.C.H.: I just want to know how this will effect the PvP. I want Guild wars style PvP not the WoW style. more »
    maraxusofk: This should be apparent to anyone still playing Guild Wars. more »
    whitjm5: Wasn't there just an article where a WoW developer suggested that other MMORPG's should NOT copy it's model to succeed? I'm intrigued by the zombie M... more »
    Conanthecanadian: I liked the idea of the original Guild Wars, but I just couldn't get into it. I bought it over steam, but the world itself just seemed... Empty. It w... more »
    KnightsofRound: Wasn't the whole reason why people loved Guild Wars in the first place BECAUSE it was nothing like other MMOs? Kinda seems to be defeating the purpos... more »
    Letiumtide: My big problem with Guild Wars was that you couldn't walk around the world and see other people. One thing I like about every other MMO is that you c... more »
    Friedhamster: You're right AJ, at least I agree with you. Guild Wars (the first) was marketed as the black sheep of the MMO family. more »
  • #mmo

    Guild Wars 2 "Structured More Like Other MMOs"

    Call me crazy, but I always thought a major pull of Guild Wars was that it wasn't like other massively multiplayer online games. More »
  • #worldofwarcraft

    World of Warcraft Turns 5: How Blizzard Built A Nation

    World of Warcraft was launched five years ago today, and Kotaku is celebrating all week long, starting with a look at the Warcraft franchise's fifteen-year history with key members of Blizzard's development team. More »
  • #interview

    Games, Not Porn, is Adult Actress' Secret Pleasure

    Raven Alexis' nine-to-five is about having sex, in front of people, on camera. More »
  • #interview

    Spector Tells Us How Disney Epic Mickey Will Challenge Gamers

    When Disney Epic Mickey hits the Wii next fall it won't rely on the console's latest technology to deliver its visionary experience. More »
  • #nsfw

    HipHopGamer Challenges My Old Xbox 360 Doubts, Requests A Freestyle

    Wearing a pro wrestling belt — and with the lust level of Dante's Inferno behind us (NSFW!) — I recently discussed God of War vs. Dante's, Xbox 360 '09 vs. PS3 '09 and some other stuff with the HipHopGamer. More »
  • #hirezstudios

    Global Agenda: Two Ways To Pay; Two Ways To Play

    Hi-Rez Studios has revealed the innovative pricing model for their upcoming persistent-world online shooter Global Agenda, which allows players to choose which type of game they want to play - online shooter, or MMO. More »
  • #interview

    Five Things To Fill In Your Dark Void

    Until yesterday, I'd only just heard of Dark Void. I'd never played it, never seen videos of it — my only attachment to the game at all were the magic words "jet pack." More »
  • #tgs09

    Is Microsoft Working on Universal Vid Cap for Xbox 360 Games?

    In a meeting last week with a game developer at the Tokyo Game Show, I asked them if they were planning on trying to incorporate in-game video capture into their title. The type you see in Halo 3. More »
  • #tgs09

    Cave Wants To Bring Its Manic Shooters Global

    Cave general manager Makato Asada has plans to bring the company's frantic shoot-em-ups to a larger audience, one that spans beyond Japanese arcades and a few import enthusiasts. Maybe even to your PC. More »
  • #pax

    Free-To-Play DDO Unlimited Already Thriving

    Days away from opening up to the general public, Turbine is already overwhelmed by the positive performance of the newly free-to-play Dungeons & Dragons Online Unlimited. More »
  • #pax

    Guild Wars 2: Bringing Art To Life

    Most companies wait until the game comes out before they start thinking about releasing an art book. For Guild Wars 2, however, ArenaNet wants to make the art the star. More »
  • #blizzcon

    World Of Warcraft: Cataclysm: Why Level 85?

    The Burning Crusade raised World of Warcraft's level cap to 70. Then Wrath of the Lich King took it to 80. Why is it only going to 85 in the Cataclysm expansion? Tom Chilton explains. More »
  • #blizzcon

    BlizzCon: Where Are Diablo III's Runes?

    At last year's BlizzCon, the Diablo II team made a big deal about the power-customizing rune system, but this year it was strangely absent. We asked game director Jay Wilson where the runes went. More »
  • #blizzcon

    Ozzy Talks BlizzCon With Kotaku: F***ing Amazing

    Before rock legend Ozzy Osbourne took the stage at the closing ceremonies of BlizzCon 2009, he didn't know "what the fuck to expect" from an audience full of gamers, he told Kotaku in a private interview. More »
  • #blizzcon

    Blizzard: Lack Of StarCraft Lan Is No Big Deal

    Kotaku sat down with Blizzard's executive vice president of game design Rob Pardo this weekend to talk Battle.net, but we couldn't resist touching on the subject of the lack of LAN in StarCraft II. More »
  • #interview

    Akihiro Hino Talks Puzzle Boot Camp And Obese Rodents

    Professor Layton and the Diabolical Box is right around the corner and we were lucky enough to ask some questions of developer Level-5's President & CEO, Akihiro Hino. More »
  • #interview

    Guitar Hero Devs Interested in Natal, MotionPlus

    Neversoft's Brian Bright announced at a Guitar Hero 5 event that the game is franchise compatible, confirming speculation that Activision's plan for world domination continues unhindered by lawsuit settlements. More »
  • #interview

    Jackson Explains How Fate Killed Halo And Gave Birth To District 9

    SAN DIEGO, California – Peter Jackson has been a gamer his entire life, so when Microsoft hired him to produce the movie version of Halo, there was genuine excitement in the air. More »
  • #gaminggreats

    Will Wright Talks Team Building

    The only thing tougher than coming up with visionary video game ideas? Putting together a team to see your vision to fruition. Here's how gaming legend Will Wright does it. More »
  • #e32009

    Tetris Creator Wants to Turn Puzzler Into Sport

    With more than 125 million copies sold on more than 30 platforms, Tetris is rolling into its 25th Anniversary with a bright future. More »
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 9
    • 10
    • 11
    • next »

Login

Enter your username and password.

Please enter a username.
Please enter your password.
logging in
Login via Facebook | Sign Up | Forgot Password?

Reset Password

Please enter your email address to have your password reset.

Please enter your email address.
Please enter a valid email address.
requesting password reset

Register

Registering will give you a user profile and the ability to add other users as friends. To become a commenter, however, you need to audition.

Want to know more? Consult the Comment FAQ and legal terms.

Please enter a username.
Please enter a password.
Please confirm your password.
Passwords are not identical.
Please enter a valid email address.
registration sent, waiting for reply

Submit Your Comment

You don't need to login to comment. Just enter your email address below.

See how your address will be displayed in the Comment FAQ.

Please enter a valid email address.
Please enter a valid email address.
logging in

Login with your Facebook or Kotaku account.

Sign up here.



Edit tagpage description

Please make the text shorter.
sending changes
  • Archives
  • About
  • Advertising
  • Legal
  • Help
  • Report a Bug
  • FAQ
Original material is licensed under a Creative Commons License permitting non-commercial sharing with attribution.