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more about #id Bouchart: Quick, someone port the Doom Roguelike onto that phone. more » Techno-Atom: Doom has officially been ported to everything known to man. I'm sure someone could get a copy working on a Calculator if they put enough time into... more » mintycrys is HOT for Bayonetta: The Plutonia and TNT WADs? Yuck. I wouldn't package those with ANY edition of Doom. Master levels FTW. Especially Teeth.wad. Good times... more » Mister Jack urges you to buy Machinarium: I saw a video of that port...it seemed ok, but not as smooth as the iphone port of Doom. Can anybody confirm the quality of said port? more » pneboy: god damnit, i accidentally formatted my phone this morning loosing everything now i cant get these games back more » fuchikoma: I think that this dilemma partly stems from the fact that most games are relatively simple machines underneath, with elaborate (or not) fascades. Usua... more » WatchAndWarrant: Far Cry II. more » Archaotic: I'm in kind of the same boat, myself, actually. I've gotten so good at predicting certain things, especially in narrative progression, that a lot of ... more » boopadoo: This is the kind of mindset I had as a game tester. It's a good practice to be able to "size up" a game from the menus and the first minutes of gamep... more » Friedhamster: Good read and quite right you are Totilo. I, like so many I assume, do that very thing you mentioned early on. Bayonetta is a good example of a game... more » hoverdonkey: Interesting article, I think a lot of people like to try and map the boundaries of the experience, titrate the extent of the possibilities before them... more » Harfold: Play "The Void" - lies abound. more » Barlights: I tend to avoid anything I can see in-game that'll tell me the general scope of what I'll be working with. Just recently I never took much of a look a... more » OrwellJames: I'm actually the opposite regarding games. There are certain avenues I won't pursue because I feel like I'm cheating. Had the damndest time with FF ... more » steesefactor: For me, the best Wolfenstein moments were when I'd get stopped by a group of enemies, and I'd have to try out different power and weapon combinations ... more » ThirzaLepidus: While I try not to size up games if I can avoid it, avoiding in depth reviews, spoilers, trophy lists, etc. in order to capitalize on the amount of su... more » Velo214: OMG! Not one person has mentioned Castlevania SotN. That entire upside down castle hidden at the end with totally new bosses and weapons and enemies. ... more » RadioactiveRhino: Although somewhat different, this was always something I enjoyed about RTS games, a la Age of Empires or Starcraft. Not only could a campaign mission'... more » smfult: You know, I think this might be one of the things I really liked about Chibi-Robo. There was the whole hub mechanic, but you'd walk into a room and t... more » EythR: Really nice. Thing is, a game like Wolfenstein could really push my buttons. If I want to squish in some game time between two things, it's good to k... more » -
#android
Google Yanks Android Ports of Doom, Quake on ZeniMax Demand
A takedown notice sent by ZeniMax led to the Android Store's removal of several ports of Doom, Quake and Wolfenstein; one of the developers admits that, though the port used open-source Doom code, some of the game files were proprietary. More » -
#hindsight
Seeking A Game That Can Trick Me
This is the third in a series of posts labeled "Hindsight" that discuss games you may have thought we were done writing about. Last time: X-Men Origins: Wolverine. This time: Wolfenstein. More » -
#pc
Remaking Commander Keen
With id showing no signs of reviving the Commander Keen IP anytime soon, a guy in New Zealand is taking it upon himself to remake the game, give it a more contemporary touch. More » -
#id
John Carmack Builds Another Spaceship, Could Win $1 Million
Armadillo Aerospace - the company founded and owned by id boss and Doom co-creator John Carmack - has a good chance of winning itself $1,000,000 after taking an early lead in NASA's lunar lander challenge. More » -
#quakecon
Rage Will Be Stuffed With 12s
There will be 12s in Rage, I was told recently. This was mentioned by an id Software developer as I tried to gather facts about id Software's next game. 12s? Oh, yes. 12s. More » -
#gamescom
Rage Screenshots: Ugly Men, Blue Skies
What would a major gaming show be without new screenshots from a major game by a major developer? Nothing, that's what. Nothing. More » -
#id
id: No More Monster Closets, Promise!
If you remember Doom 3, you'll remember that the amazing visuals and creepy setting were ruined by two things: too much darkness, and those stupid "monster closets." Looks like id have learned their lesson on the latter. More » -
#quakecon
Carmack: Quake Live Needs User-Paid Component
Programmer extraordinaire John Carmack threw cold water earlier this week on the idea that id's popular free shooter can survive without charging some users something. More » -
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#quakecon
QuakeCon Has A Schedule This Week, And So Do We
Rage showcase? Check. Non-alcoholic drinking contest? Confirmed. Bethesda crashing the party? Uh-huh. This site finally showing up at a QuakeCon? Yep. It's all set for later this week. More » -
#clips
Nothing Enhances Nazi Fighting Like A Little Zeppelin
While its August 18th release date is set in stone, some of Wolfenstein's gameplay remains up in the air. More » -
#id
New Rage Screenshots Are Postcards From The Apocalypse
The SIGGRAPH 2009 conference is currently going down in New Orleans, where professionals from all over the creative industries are meeting up to talk computer graphics. id, creators of Doom, Quake and now Rage, are among the companies giving presentations. More » -
#wolfenstein
id Vows to Punish Mentions of Wolfenstein Leaks
If you got that multiplayer build of Wolfenstein that leaked out last week, you should keep that fact to yourself. Chest-beating about it on the Wolfenstein forums will bring instant banning. Maybe worse. More » -
#ps3
PS3 Version Of Rage Has Some Catching Up To Do
What's this? A predominantly PC-oriented developer (in this instance id) having trouble getting a game (in this instance Rage) running well on the PS3? You do. Not. Say. More » -
#clips
New Rage Trailer: Ornery!
OK, the trailer itself isn't Ornery. It's fine. We're just excited that a video game trailer used the word. It's a great word. -
#id
Rage Details Show It Isn't Your Average id Shooter
There's a Rage blowout in the latest issue of Game Informer, revealing all kinds of details about id's upcoming shooter. Details that show it's not the kind of game you expect from the house of Doom. More » -
#preview
Wolfenstein Re-Preview: Sans Mecha-Hitler
We previewed id and Raven's return to Wolfenstein in the spring. Yesterday, we saw it again. Our re-preview commences.
More »
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#id
id: Why We Sold To ZeniMax
In an interview with Kotaku, id's John Carmack and Todd Hollenshead explained how changing circumstances with Activision and other studios spurred id's sale to Bethesda parent ZeniMax.
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#breaking
id Software Bought By Bethesda Parent Company, ZeniMax
Doom, Fallout, Oblivion, Wolfenstein, Carmack, Howard... all in one company. More » -
#clips
Doom: Resurrection Looks Good, But At A Cost
Doom: Resurrection is perhaps the best-looking 3D game on the iPhone, and is a big step up from id's last effort, a port of Wolfenstein. But those good looks come at a price. More »




