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Denver, 7:23 PM
Wed Jan 6
56 posts in the last 24 hours

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  • more about #ianbogost
    Kyosuke_Nanbu: I can't believe people are still whining about this. 1. Its optional. 2. You have to die 8 FRICKIN TIMES. 3. Might inspire Nintendo to make harder ga... more »
    DaemonGildas: Personally, I think this is the absolutely worst idea in the world, for the gaming industry. As said, it's going to make players lazy, and it's going ... more »
    Bluesnow222: Personally I always thought the challenge was the best part... thats what made things memorable D= Probably the most memorable multiplayer game I eve... more »
    Ero_Elohim: Personally, rather than a Guide, I'd rather see games just implement a "Cinema" feature. Similar to how MGS3 had an edited "Metal Gear movie" include... more »
    Evil Tortie's Mom: R.O.A.C.H.: Who has siblings nowadays? Isn't everyone an only child? more »
    Hamsfork: Different people play games for different reasons. Some people like challenge, and other people just like finishing the game. How does enjoying playin... more »
    Alex_Mexico: I dont care about the Super Guide thing as long asa this means NSMB Wii will actually represent a challenge for me, a long time Super Mario fan since ... more »
    p.e.r.e.g.r.i.n.e.: Also In reference to what Ian Bogost said, a challenge is and always has been something that you set upon yourself. No one is sitting there forcing y... more »
    Genome4824: It takes A LOT to get the game to do this feature and I like what the previous KOTOAKU article said about this feature. That Nintendo can make ridicul... more »
    p.e.r.e.g.r.i.n.e.: Imagine for a second that Super Mario 3 had a similar feature this one. One that say let you use an item to skip over a level if it was particularly h... more »
    jacquio: Although I am not a developer, I do share the same concern as Kellee Santiago. I can see how this could be a game design crutch for developers. From... more »
    thespyderboy: I would just love to see how this feature could be featured in a time traveling game/simulator, i.e. do something in the present, fast-forward and see... more »
    reed: As the oldest of three children who was raised on double-punishment TV timeshare rules ("30 minutes, then you're done!" and "Make sure your sisters pl... more »
    Tanneseph: Well, hopefully they will implement some Achievements or some other sort of reward for the Axsome Pwnage crowd so they can quiet down. I mean, they'l... more »
    Rachel Fogg: Well, as a younger sibling myself...I never EVER had any problems with my big bro...we rarely ever fought and if we did, it was always settled within ... more »
    metroidisbest: Reading this reminded me of my experience with Braid. Braid is a brilliant game, and it would have been not nearly as satisfying had the game played... more »
    nantukoprime: This allows them to make games harder while still reaching out to a mainstream audience. I'm not seeing the problem with this. more »
    RySenkari: The Stop Having Fun Guys are out in force today. It's a shame this philosophy of "if you suck at video games, tough crap" seems to be endemic among "h... more »
    spiderweb1986: This is not only optional, but you have to go out of your way to activate it - you have to die eight times, when you start with FIVE lives. You have ... more »
    Sustenance: While I appreciate philosophical analyses of video games, "creative violence" is hardly the term I would use to describe something like the Super Guid... more »
  • #wellplayed

    When the Going Gets Tough... Let the Game Play Itself

    Like many younger brothers I had a contentious relationship with my older brother. We butted heads, fought, lied, accused each other of unimaginable atrocities and genuinely despised one another — while secretly caring deeply what the other thought. More »
  • #blogs

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    Water Cooler Games, a standard-bearer for intelligent discussion of video games over the past six years, has been shuttered, according to co-founder Ian Bogost in a final post made today. More »
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  • #gamedesign

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    Some deep reading over on Gamasutra on game design and narrative (courtesy of Company of Heroes narrative designer Stephen Dinehart) could be my next graduate school adventure. More »
  • #feature

    Making A Game Out Of Today's War

    The video game industry was about to get its first major game based on a current military action, only to have publisher Konami pull the plug. What's wrong with releasing a realistic war video game? More »
  • #journalism

    Games As Journalism: A Quick Fix For A Dying Medium?

    An Online Journalism Blog article says that traditional news outlets need to start making video games that either replace or improve the delivery of news stories. More »
  • #news

    Ian Bogost On iPhone Games: Penis Pumps, Bras and Airport Security

    Ty Colfax at G4TV has an interview up with Persuasive Games founding partner Ian Bogost who documents the agony of getting his iPhone game, Jetset: A Game for Airports, through Apple's approvals process. More »
  • #politicalgames

    On the 'Birth and Death of the Political Game'

  • #hotflashes

    Artistic Sunday Timewaster: Honorarium

  • #seriousgames

    The Wide World of Gaming: 'The End of Gamers'

  • #ucsd

    UCSD's SoftWhere 2008 — Now With Videos

  • #highdrama

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  • #moneymoneymoney

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  • #spore

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  • #gdc08

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  • #gamedesign

    Gaming Vignettes: Hush

  • #fatworld

    Get Your Fat On: Fatworld Coming Out Monday

  • #seriousgames

    Where Are The Christmas Games?

    • 1
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