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more about #hellgatelondon more comments → Hellreject: Thanks a lot Namco, for cock-blocking the only chance I had to play this game online again. Not that I have to, or that the world will go under now th... more » Gabbelgak: CURSE YOU HELLGATE! I shall never forgive myself for that lifetime subscription purchase. more » sudo rm reality.exe: Excuse my french, but Fuck Namco. >_< I loved Hellgate, and was excited about this. Great that they have to be a bunch of asses and prevent it from... more » Strangelove: I played Hellgate from launch for a month or two, and I'll tell you what went wrong: Horrible, crushing repetition (in the environments, the building ... more » Valnen: They betrayed Blizzard. Nobody does that and gets away with it. more » Cykoe: I remember when they first made the announcement of the subscription system. That's what turned me and many of the people initially interested off fro... more » mav180: "There was no plan B. Everything was going to be a massive success." There's your problem. ALWAYS have a Plan B. more » Polterg3ist plays bass in a band: Really? Free? Now if only Korean developers would come to the US to make Spore live up to its expectations, recreate Red Alert 3 so it resembles a ga... more » Aegd: Since when did Hellgate become an MMO? It was anything but massive. It was a bleak and unsatisfying Diablo clone that used a monthly payment plan. Hav... more » Phronima: People have already mentioned the main reasons like WoW and over saturation of the market but for me personally I just don't think a lot of MMOs are t... more » Grisaille: Flip it, Ninja!: Never played an MMO. The concept just doesn't feel right. I'm an RPG fan, yes, but if I'm online with a massive amount of other people, I want to be a... more » Archaotic: Well, the less MMOs out there, the better. Maybe if the situation continues to worsen, LucasArts will wise up and make a REAL KotOR sequel instead of... more » Doomcryer: I think what makes or breaks an MMO is the community. It's why I can't play WoW even though it's a very good game. 90% of the people I encounter make ... more » Neocorey: All I can say is: Darkfall more » suya123: The culprit: World of Warcraft. more » -
#pc
Namco Bandai Holding Up The Return Of Hellgate
MMO Hellgate died. Then it was bought out, and is back (in Asia). In the West, however, it remains dead, despite the best efforts of new franchise owners HanbitSoft. More » -
#gdc09
Where Hellgate: London And Flagship Studios Went Horribly Wrong
Hellgate: London's development, like its eventual implosion, was epic. At GDC, Stephen Goldstein, Flagship Studio's ex-director of business development, explained just how what seemed like a guaranteed hit went horribly, regrettably wrong. More » -
#raisinghell
HanbitSoft To Continue Hellgate: London - No Really
Despite news to the contrary back in November, Korean publisher and developer HanbitSoft still plans to maintain Hellgate: London as a free-to-play title on a global scale after Namco Bandai's January 31st server shutdown. More » -
#mmo
Looking at "The MMO Crash of 2008"
Hellforge posits that 2008 was the worst year on record for MMOs. But the "collapse" had nothing to do with the genre's viability, and everything to do with hubris and poor decisions by game-makers. More » -
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#hellgatelondon
Hellgate: London Korea's Most Successful Launch
From worst to first! Just last month, Flagship's Hellgate: London made 1UP's list of the top five botched PC game launches of all time, with regular server crashes and people being billed multiple times for premium subscriptions. The Southeast Asian launch went even worse, with Infocomm Asia Holdings nearly wiping all player progress within the first 30 days of launch. It's amazing what a few months can do, because now Hellgate: London is being touted as Korea's most successful online game launch in 3 years. There are over a million active accounts, and the game is the 9th most-played game in the country. Sheesh. "To become the most successful launch in Korea for over three years is an incredible achievement," said Bill Roper, CEO of Flagship Studios."This milestone wouldn't have been possible for us to achieve without the incredible support of our publishing partner, Hanbitsoft, and our dedicated community in Korea."
Wow, that Hanbitsoft must have the most magical marketing team ever! Hit the jump for the press release, which actually contains the words 'Hellgate", 'Successful', and 'Launch', all in the same spot. More »

