Enter your username and password.
-
more about #gregzeschuk RosalindKnulf: I feel like the fundamental problem is that in an RPG, people expect two things, their character to get more powerful, and for the game to be a challe... more » UERD: Until RPG designers can make dialogue with NPCs feel like actually talking to people (as opposed to pumping game objects for additional plot informati... more » WhatTheFrag: While there have been games that have tried it and been successful moderately or have failed, games are still an escapist media. Focus too much on the... more » crrash: Shadow of the Colossus was epic and it was just about saving the girl, and basically everything went completely wrong. You don't need to save the worl... more » Omniel: ever play second life? :P more » naikou: It's not like there's only the two extremes - save the world or live through a completely boring and ordinary life. In fact there are plenty of RPG's... more » spannu: Now, the one rodent who made a difference 26 times before... is about to make a difference again. Only this time... it's different. Project Needlemo... more » fnool: Mother 3 was an incomparably great non-"epic" RPG. more » Heliophage: One of the game ideas I wanted to pitch for the Doritos Xbox LIVE thing was a firefighter RPG. Does it still count as 'saving the world' if you're onl... more » bobtheduck in Korea: I've played a few of these, and they didn't all suck. There was one I played that centered around getting your house back (a la shrek, only without ge... more » Xaevier: Most relaxed/not save the world RPG = Harvest moon series. Just hanging out and raising some crops while flirting with the ladies =) more » Rebochan: At first I scoffed at the idea, but reading all the comments here, I actually have a genuine interest in how you could twist the concept to not be abo... more » Bitterfish: To me the issue is bigger than the omnipresence of "save the world". Strictly plotted games are very frequently about maintaining the status quo (sav... more » dunetiger - backwards you would say regitenud!: ""I wouldn't say we're limited by our creativity," he said. "But we're limited in the scope of things we can undertake."" Yeah, that's why you've use... more » ChaoticInfinityX: If you shift an RPG from a epic story or combat based gameplay we all know to a more non-epic model... doesn't it just become a sim or strategy game? more » Archaotic: I think a more interesting RPG concept is one where the world might not necessarily be at stake, but the characters' well-being is still in danger. T... more » Meldy: Shenmue anyone? That's how you do a small scale, personal RPG. more » Banana Stand CEO: I know it's not an RPG, but Heavy Rain seems like that from what I've read. It's not saving the world, it's about the Oragami Killer and bringing him ... more » princess_stomper: Ha! That's actually something I'd welcome. If you think about it, the plot to Monkey Island isn't a save-the-world adventure, and stories like Max Pay... more » the-hypnotoad: How about a non-combat focused RPG. Like one where you are a newly-elected representative from a small town in a roman-type province. And you go to th... more » -
#rpg
Consider, BioWare, The Non-Epic RPG
Must we always save the world or preserve the existence of humanity in our video game role-playing games? Must the stakes always be so high? I recently asked one of the principals of RPG super-studio BioWare about this. More »

