• more about #gregzeschuk
    RosalindKnulf: I feel like the fundamental problem is that in an RPG, people expect two things, their character to get more powerful, and for the game to be a challe... more »
    UERD: Until RPG designers can make dialogue with NPCs feel like actually talking to people (as opposed to pumping game objects for additional plot informati... more »
    WhatTheFrag: While there have been games that have tried it and been successful moderately or have failed, games are still an escapist media. Focus too much on the... more »
    crrash: Shadow of the Colossus was epic and it was just about saving the girl, and basically everything went completely wrong. You don't need to save the worl... more »
    Omniel: ever play second life? :P more »
    naikou: It's not like there's only the two extremes - save the world or live through a completely boring and ordinary life. In fact there are plenty of RPG's... more »
    spannu: Now, the one rodent who made a difference 26 times before... is about to make a difference again. Only this time... it's different. Project Needlemo... more »
    fnool: Mother 3 was an incomparably great non-"epic" RPG. more »
    Heliophage: One of the game ideas I wanted to pitch for the Doritos Xbox LIVE thing was a firefighter RPG. Does it still count as 'saving the world' if you're onl... more »
    bobtheduck in Korea: I've played a few of these, and they didn't all suck. There was one I played that centered around getting your house back (a la shrek, only without ge... more »
    Xaevier: Most relaxed/not save the world RPG = Harvest moon series. Just hanging out and raising some crops while flirting with the ladies =) more »
    Rebochan: At first I scoffed at the idea, but reading all the comments here, I actually have a genuine interest in how you could twist the concept to not be abo... more »
    Bitterfish: To me the issue is bigger than the omnipresence of "save the world". Strictly plotted games are very frequently about maintaining the status quo (sav... more »
    dunetiger - backwards you would say regitenud!: ""I wouldn't say we're limited by our creativity," he said. "But we're limited in the scope of things we can undertake."" Yeah, that's why you've use... more »
    ChaoticInfinityX: If you shift an RPG from a epic story or combat based gameplay we all know to a more non-epic model... doesn't it just become a sim or strategy game? more »
    Archaotic: I think a more interesting RPG concept is one where the world might not necessarily be at stake, but the characters' well-being is still in danger. T... more »
    Meldy: Shenmue anyone? That's how you do a small scale, personal RPG. more »
    Banana Stand CEO: I know it's not an RPG, but Heavy Rain seems like that from what I've read. It's not saving the world, it's about the Oragami Killer and bringing him ... more »
    princess_stomper: Ha! That's actually something I'd welcome. If you think about it, the plot to Monkey Island isn't a save-the-world adventure, and stories like Max Pay... more »
    the-hypnotoad: How about a non-combat focused RPG. Like one where you are a newly-elected representative from a small town in a roman-type province. And you go to th... more »
  • #rpg

    Consider, BioWare, The Non-Epic RPG

    Must we always save the world or preserve the existence of humanity in our video game role-playing games? Must the stakes always be so high? I recently asked one of the principals of RPG super-studio BioWare about this. More »