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Denver, 9:13 PM
Wed Jan 6
56 posts in the last 24 hours

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  • more about #godfatherii
    the7k: It has long been a dream that I could play a great GTA-style crime game, do a hit on a mobster - and then have someone try to assault my hideout a few... more »
    WhatTheFrag: I think it's sign of a decent dev or at least someone in the media field if you study everything in your genre to be honest. I mean when I studying my... more »
    NerdyxTimx: I just finished playing Godfather 2 last night. I was talking to my friend about it and even though some things aren't on par with GTA4 and the like, ... more »
    WhiteMåge is in fact a boy, damnit: I like this article! When I had GTA4 I did feel a lot like nothing I did mattered, even on the smallest scale, and it is important in a game like that... more »
    BONERJAM: I see what he is trying to say but Godfather 2, really? Yeah, a glitchy, ugly and terrible game is clearly better than GTA4 and Infamous. Get back to ... more »
    shaunmcilroy: Properly disposed of... Meaning put away until they and Activision next meet in public.... more »
    IvanDashSmith: "It has bland graphics" "the game's graphics primitive and plain." Mr. Totilo, please explain. I didn't play the game myself, but based on the image... more »
    RexMaximus: I can't quite put my finger on what GTA IV got wrong, but a symptom was motorcycle riding; where it was liberating and fun in the past games, it was a... more »
    dreamfall: I think the only game that will successfully recreate the mobster lifestyle will be Mafia 2. The first one surpasses this game in many aspects, and no... more »
    buddhathing: "Prototype's New York collapses to its red-sky ruin regardless of your actions. You surf its avalanche, chipping at rocks along the way, but the tumbl... more »
    jargy1: What Godfather 2 got most wrong was the fun factor. It started off fine, but around the time you're constantly fighting off rival gangs instead of act... more »
    Mike Newlad: That's probably the best written article I have read on Kotaku (from my uneducated point of view anyway). I like the idea of looking at mediocre/bad... more »
    therage33: I love the idea of this "Hindsight" feature, I hope it continues. I've played so many games that didn't get much recognition because of bugs or broken... more »
    AncientUnknown1: Gaming journalists tend to have a presentist-futurist bias. They seem to only care about the "now" and the "yet to come". It's refreshing to see the... more »
    BubbleF**kingBuddy: GTA has chosen to become something different from other free-roaming games. Everyone else just wanted to make a fun game. Rockstar wanted to make a re... more »
    Game_Sovereign: This is a great concept for an article study. I also love the game question surveys plus follow-up breakdowns you've been doing. Keep up the great wor... more »
    bauger: Don't forget about Miranda, the reporter in Full Throttle! more »
    AlKusanagi: How about the King of Fighters series? They've had their very own Satella News Network for over a decade! more »
    Andrew Freedman: Congratulations! Here's to another year. I'd toast with Cristal, but I'm too young to drink! more »
    Ursus-Veritas: And hear's to another year of lighthearted and enjoyable posts from you, AJ. It's always a pleasure to read your stuff. *Raises imaginary glass of Cr... more »
  • #hindsight

    What Godfather II Did Better Than GTA

    This is the first in a series (maybe) of posts labeled "Hindsight" that discuss games you may have thought we were done writing about. More »
  • #editorial

    Journalists In Video Games — An Anniversary Celebration

    One year ago today I started officially blogging for Kotaku. What better way to celebrate this anniversary than by ticking off a list of journalists that appear in video games? More »
  • #crime

    Update: EA Ships Illegal Weapons To Press, Wants Them Back

    Electronic Arts today contacted game writers around the country asking them to return the brass knuckles they were sent as part of a promotion for Godfather II. More »
  • #godfatherii

    Godfather II to Sell Downloadable Weapons, Character, Maps

    Electronic Arts plans to start selling downloadable packs featuring new weapons, maps and a character for Godfather II two weeks after the game releases. More »
  • #electronicarts

    Godfather II Gets April Release

    Godfather II, originally set to hit stores around the same time as Killzone 2, Halo Wars and Street Fighter IV, is now headed for stores on April 7 in North America and and April 10 in Europe. More »
  • #thegodfather

    Godfather: The Lawsuit Settled

    Paramount and the estate of "The Godfather" author Mario Puzo settled their $1 million dustup over how much was owed to whom over sales and rentals of the 2006 game. More »
  • #shipswiththefishes

    Godfather II Ships In Late February, Pre-Orders Get Exclusive Mobster

    EA and Paramount Digital have announced the official ship date for their second game in The Godfather franchise, with a multi-talented pre-order exclusive mobster joining the crew of those who join the family early. More »
  • #impressions

    Godfather II Multiplayer: An Offer I Could Have Refused

    My first impressions of Godfather II were tinged with the heady optimism that comes from starting a new job at Kotaku and with the forbearance I have for games in pre-alpha. More »
  • #screens

    EA Hams It Up With New Godfather II Screens

    Last time I went to a Godfather II event, it was a yacht, goat cheese hors d’oeuvres and a bottle of Cristal – this time around, it was a bar, a slab of ham and a t-shirt. More »
  • #godfatherii

    New Godfather II Trailer

  • #godfatherii

    The Godfather II: Trailer

  • #godfatherii

    Godfather II: More Visceral, Strategic, Open in Feb.

  • #godfatherii

    Godfather II Is As Much RTS As It Is GTA

  • #godfatherii

    Godfather II Will Have RTS-Like Features

    • 1
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