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Denver, 2:06 AM
Sat Dec 26
10 posts in the last 24 hours

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  • more about #gamedesign
    Serefina: To anyone who is interested or curious about Spacewolves!: Here is the link to the site where you can download the rules and game pieces. It's a... more »
    KaneRobot: I hope she tightens up the graphics on level 3. #pennyarcadescholarship more »
    Serefina: This is a thread about an article, not your personal soapboxes. If you feel the need to take silly, long-winded jabs at one another, take it to a priv... more »
    shimage: Congratulations to Kyla! I wonder why Penny-Arcade isn't teaming up with Digi-Pen for this, though... #pennyarcadescholarship more »
    heretrix: Congrats Kyla. Good luck. Now go make some good games #pennyarcadescholarship more »
    Serefina: I think the several dozen posts about trolling/not trolling are detracting from the actual article, i.e., how awesome Kyla Gorman is. I'm in the USC p... more »
    rainofwalrus: spacewolves? really?!? #pennyarcadescholarship more »
    AncientUnknown1: How valuable are these game design degrees? Is there a famous game designer that actaully has one? #pennyarcadescholarship more »
    lostarchitect: That oughta get her though the first few weeks... sigh. #pennyarcadescholarship more »
    Psudonym: Wait wait wait wait waaait... Penny Arcade runs a Scholarship? Wow. High five! #pennyarcadescholarship more »
    fernandosolano: I'm glad she's going to use that money to make games and not crappy web comics. Yes, i went there. I am not trolling, it is just my opinion on Penny ... more »
    relic1980: By George, I've GOT it! How about a nifty casual game where you take triangles and have a color on each side of the triangle, then DROP them down, con... more »
    Kobun: I so wish I could submit something along the lines of "Slave Doritos Gushing Virgin Rape Hell." more »
    TRT-X: The game was downloaded a million times because it was FREE. But how many of thoes people held onto it for any extended amount of time. I raped it o... more »
    Courteous_Gentleman Is Reaching for a Star: [cache.gawker.com]" rel="lytebox" class="commentImage[cache.gawker.com]" rel="lytebox" class="commentImage"I think Gabe and Tycho said it best... more »
    Revival: It would be cool if companies started making good food brand games like they did back in the day. Anyone remember 7up dot the game? I think I beat th... more »
    Gonefishing: I love a pack of Doritos with my diet coke on the side. This is the contradiction life. The prize makes me smile. Mostly cause when someone ask which... more »
    '360 Cabinboy (Corsair): Is that Jessica Chobot? They must not be paying her much over at IGN. more »
    uglyteradon: I MAED A GAMEZ WITH DORITOZ IN IT!!!!1!!!1 more »
    Austin Walker: This is outstanding. I say that as a pseudo-professional and absolute elitist. more »
  • #scholarship

    Penny Arcade Awards $10K College Scholarship

    Video game design hopeful Kyla Gorman was awarded the 2009 Penny Arcade Scholarship, which she says she plans to use to pursue a degree in game design at the University of Southern California. More »
  • #microsoft

    Oh Good, More Doritos Games For Xbox Live Arcade

    Cheesy indie advergaming returns to the 360, as Doritos announces the return of the "Unlock Xbox" video game design competition, calling creators to capture the essence of the snack chip in video game form. More »
  • #gamedesign

    You (Sorta) Owe Dead Space To Aristotle

    Some deep reading over on Gamasutra on game design and narrative (courtesy of Company of Heroes narrative designer Stephen Dinehart) could be my next graduate school adventure. More »
  • #events

    Bay Area Game Jam Rocks My Weekend

    This weekend, Wild Pockets, Crispy Gamer and Microsoft are teaming up to host Bay Area Game Jam – a 24-hour game development competition at the Microsoft Silicon Valley Campus in Mountain View, California. More »
  • #gamedesign

    Puzzling Over Adventure Game Puzzles

    There's a really nice (lengthy) article over at Adventure Classic Gaming that takes a look at puzzles in (as you can probably guess) adventure games, and how those forms have seeped into other genres.
  • #controversy

    Recession, Used Games, Prices, and Choices

    Gamasutra's Paul Hyman has a gloom and doom look at the used games market and why publishers are very unhappy with the situation; the comments section is surprisingly lively, and it's worth a look.
  • #flashbang

    Minotaur China Shop Diary

    Played Minotaur China Shop yet? No? Missed the trailer we posted? Well, go look at that, then read the brilliantly funny Minotaur Diary at RPS, then try and resist the lure of the game.
  • #culture

    'A Game Has Never Made You Cry'

    Chris Bateman (of Only a Game) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry.
  • #study

    NYU To Offer Game Design Degrees

    From all accounts, New York University is a big, big college. So the fact they're about to start offering game design degrees is (kind of) a big, big deal! More »
  • #multiplayer

    The Megatrends of Gaming: Multiplayer Gaming

    We mentioned Pascal Luben's series on the 'megatrends of gaming' back when it kicked off with part one; since then, he's done a second part and is now back with part three. More »
  • #fallout3

    What Our Games Need More Of: Dissonance?

    Michael Abbott of the Brainy Gamer has a post up on the issue of dissonance in games; like a lot of these things, it's more interesting if you take it alongside the comments. More »
  • #hybrid

    Puzzle Quest and the 'Best of Both Worlds'

    GameSetWatch has a nice essay up from Gregory Weir, who takes a look at why Puzzle Quest was so damn successful at creating a satisfying hybrid. More »
  • #hiroyukikotani

    Pon-Pon-Pata-Pon: Hiroyuki Kotani on Patapon

    There's a wonderful interview at Gamasutra with Hiroyuki Kotani, creator of Patapon — a game that I still adore, having snuck in quite a lot of time with it on my PSP. More »
  • #mirrorsedge

    More on the Reviewer-Innovation Conundrum

    Last week, we mentioned Keith Stuart's meditation on whether or not reviewers really get innovation; since then, several people have picked up the discourse, with N'Gai Croal weighing in on the debate. More »
  • #gamedesign

    Do Games Really Qualify As 'Escapist'?

    Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their new blog is full of interesting stuff. More »
  • #gamedesign

    Outgrowing Games: The Rebuttal and Challenge

    A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge.
  • #gamedesign

    Tale of Tales' 'Graveyard' Postmortem

    Gamasutra has a fabulous postmortem up — easily one of the best I've read — on Tale of Tales' The Graveyard. More »
  • #lips

    Keiichi Yano on Lips, Innovation, and Drunken Karaoke

  • #gamedesign

    The 2D/3D Quandary

  • #gamedesign

    The 'Gamer Guilt' and Morality of Fable 2

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