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Denver, 10:49 AM
Sun Dec 27
9 posts in the last 24 hours

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  • more about #fumitoueda
    theobling: We're not interested in the physical act of turning a page in a book, just as the act of pressing "play" on a remote isn't what brings us to watch mov... more »
    Zero-D: People just havet different views, which is fine by me. more »
    Quilt: Hmmm, now that I have thought on this a little more, this subject translates into my career quite a bit. Maps. Cartography. Do you include a north ... more »
    Quilt: I rarely, if ever, read or listen to extra information about stuff in games. It's usually just extraneous information that serves little purpose in t... more »
    RockyRan: I really like it when they sprinkle unexplained little things in games. I liked in Oblivion when they had a couple of corpses completely unrelated of ... more »
    B33: Subtlety is a particular art that is often discarded for blunt and shallow storytelling. more »
    Monolith: Canabalt is a perfect example of saying a lot without any words. more »
    2pado: I hated the minimalisim in Shadow of the colossus. I think Ueda it's just being lazy, not putting some background in the game. more »
    Scaramanga: A recent example of mute story-telling is definitely Demon's Soul. It has some story telling in the beginning, and some in the end, but lacks in-dept... more »
    naughtyco: The issue is acceptance upon the player. BioWare chooses to force the player into HAVING to accept the fictional world rather than Team ICO allowing t... more »
    TSFMfest: God I need to finish SotC... As long as mystery/minimalism doesn't turn into bullshit (everybody glare at 2001: A Space Odyssey /glare) I'm all for a... more »
    TRT-X: Thanks for reminding me that I need to go play SotC again! more »
    zgreenwell: Mass Effect purposely left several things unresolved for Mass Effect 2. They did us the big favor though of closing up the major plotline. I much pref... more »
    bboothy: I'd like to hear what Retro studios has to say on this topic. The Metroid Prime series is absurdly dense with backstory but the player has the choice ... more »
    JohnRabbit: I take major issue with the title and tone of this article. The title seems to imply that games which in fact do 'explain every character and every ... more »
    Gigantorama: I find it pretty ridiculous that no one has brought up Out of This World (Or Another World). I mean, that game was TOTALLY trial and error, either you... more »
    Accordion: Different tastes sure, but for me, if something isnt explained simply in its being then any attached meaning that i have to search for through seconda... more »
    Gantz: Your Trusted Friend in Science.: I don't think this is the kind of thing alot of people could knowingly appreciate. It very much adds to things in a strange way but when people think... more »
    Hoagie_one: Both styles are fine and each have their audience, but I prefer the minimalistic style. Some of the greatest writers were advanced minimalists and th... more »
    Malaky: Battling your way through colossi and seeing them die is a powerful moment in Shadow of the Colossus. You kinda feel sorry for them as they fall slow... more »
  • #design

    The Rare Art Of Not Explaining Everything

    Some games explain every sword, every planet, and every character's back story. Fewer games leave things to mystery. In recent months I asked two creators at BioWare and Team Ico about how much we gamers really need to know. More »
  • #fumitoueda

    ICO Creator Keen To Make First-Person Game [Update]

    Team ICO head Fumito Ueda is best known for moody, emotional titles like ICO and Shadow of the Colossus. That doesn't mean Ueda isn't itchy to bust a cap in your ass. More »
  • #tgs09

    Shadow Of The Colossus Creator Hints At Movie Involvement, Wants PS3 Ports

    During a chat last week with Kotaku about his upcoming PlayStation 3 game, developer Fumito Ueda discussed two key, but uncertain, developments regarding his much-loved PlayStation 2 work. More »
  • #tgs09

    Cat-Owning Fumito Ueda Talks Last Guardian And How The PS3 Helps Him

    The creator of Ico, Shadow of the Colossus, and forthcoming Last Guardian got a cat when he started making his new game. He talked to Kotaku about feline inspiration, a recent nightmare and how to make his games more emotional. More »
  • #clips

    Rumor: First Footage Of Team ICO's "Project TRICO"

    First details on the ICO and Shadow of the Colossus developers PlayStation 3 project may have just leaked online, just a few weeks before the game was expected to make an appearance at E3. More »
  • #gdc09

    Team ICO's Fumito Ueda Tries To Describe His New Game

    At today's Evolving Game Design panel, featuring Emil Pagliarulo of Bethesda Softworks, Goichi Suda of Grasshopper Manufacture and Fumito Ueda of Sony, the creative lead of ICO and Shadow of the Colossus discussed his future. More »
  • #teamico

    ICO Creator Speaks At Game Developers Conference

    With ICO and Shadow of the Colossus creator Fumito Ueda speaking at this year's Games Developers Conference, could the show play host to the reveal of his next game? More »
  • #teamico

    Team Ico In No Rush To Finish Current Game

  • #shuheiyoshida

    Next Team Ico Game is "Really, Really Good"

  • #thedevelopersstudio

    God of War II Creator Weighs In On Shadow of the Colossus

  • #thedevelopersstudio

    ICO Creator Weighs In On God of War II

    • 1
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    • next »

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