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more about #flashgames vid3oman64: SANTA HAS BEEN KIDNAPPED BY INUITS. ARE YOU A BAD ENOUGH ELF TO RESCUE SANTA? HEY ELFS, THANKS FOR RESCUING ME. LET'S GO FOR A BUCHE DE NOEL . . . H... more » Karlott: Can't beat the Jesus. more » Harfold: That's a pretty grisly game-over screen. more » hot_heart: I was doing well until, I don't know, Iron Man flew in and kicked my butt... more » Friedhamster: This seems pretty realistic. Was this based off a Michael Moore film? more » Blastarr: Some one needs to make a FPS game based on Robot Santa from Futurerama . Firing off your bicycle gun, cramming a lump of exploding coal in someone's ... more » Nowell: This is actually just to describe how much the guy loves Back to the Future. That's what I'm saying, at least. more » (Starman) Starman: 7:10 Getting DVD. 7:11 Realizing I didn't open it before. 7:11 What is this packaging? BRB getting scissors. 7:12 WTF Won't open arrrrrrgh. D: 7:1... more » Sonira - Katamari on the Wings!: Hah, that's so neat. The monotony of every day life always seems somehow more amusing in video game form. more » Surreal_Sunshine: Next up, a graphics-adventure about playing a text-adventure about reading a tweet from a guy who's friend told him about this other guy who played a ... more » Letiumtide: Wow, the music is from Anticipation for the NES (which I highly recommend, it's a lot of fun) Music starts at 2:40 (Is my video not loading or is... more » deanbmmv: Hit space to interact, arrow keys to move You wake up. You are Owen Good. It is Monday. You have more hair than usual and its hot outside. Oh shit yo... more » Alvarez: That looks suspiciously similar to my bedroom except the couch should be up against the wall. I even have an extra desk chair in the corner that I don... more » WhiteMåge is in fact a boy, damnit: That is dirty. I made a game like this once with RPG maker. It was nowhere near as interesting as I had hoped it would be. Then I set it up to have m... more » Paul_Is_Drunk: 148, 470. Second try. Kinda entertaining, but easy. #hotflashes more » Super Violent St. Cannon- GOTY Edition: I don't think anything tops Tetris in widescreen. [kotaku.com] Edit: Sadly that game has been removed. :| more » Manic0892: Not exactly a "fresh" concept. more » flaagan: Best thing to do is just let 'er rip at full powers til one of the ?'s above the other riders heads starts flashing, then stop immediately. Made it al... more » n00b_pwner: I would fart anywhere at anytime. Holding in farts is painful. Plus, it's hilarious to look at other people's faces when they smell a "Silent But Dea... more » QualityJeverage: Something really noteworthy: When I went to play the game, I was first greeted with a flash ad for Evony that contained no breasts! Not even any women! more » -
#merrykickmas
Holiday Timewaster: Santa Fu
Mrs. Claus has been abducted, and Santa's out to deck the walls with gingerbread men and nutcracker guts. It's a Christmas mashup of Kung Fu for the NES and it's (wait for it) ho-ho-holarious. More » -
#sundaytimewaster
The Non-Adventure Adventure Game
Dutch game designer Kenney Vleugels realizes how prosaic life can be sometimes. Not that a flash game about watching a DVD turns that into an epic happening. But it is more interactive than reading someone tweet about it. More » -
#braaaaaap
Weekend Timewaster: Elevator Fart, the Game
The great thing about working weekends is I can blast gas with impunity in the Kotaku Tower elevator, and then on Monday when the car smells like Donkey Kong's taint, Fahey gets blamed for it once Crecente comes in. More » -
#hotflashes
Weekend Timewaster: GrowBox
Been a while since we've done these. Here's GrowBox, courtesy of King.com. The object is to pick up all of the gold orbs, but consuming them makes your box grow, so the board must be navigated in a specific order. More » -
#wargames
The Air Force Has Video Games Too
Just like the Army, the U.S. Air Force uses games to help potential recruits connect with their organization. Just not quite as well. More » -
#seriousgames
2009 Life. Love. Game Design Challenge Winners Unveiled
Is it possible to educate about teen dating violence through a violence-free video game? More » -
#hotflashes
Saturday Timewaster: And We Really Mean It
Some wit cooked up a HD-version of Tetris - I can't even begin to count the grid here - which makes dying or clearing lines an agonizingly long process. More » -
#hotflashes
Sunday Timewaster: Zombie Herder
There's just no quit in the zombie genre. Here's a flash game whose object is to corral a horde of infected, lest one wander off the screen and kill a human. More » -
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#hotflashes
Sunday Timewaster: Shopping Cart Hero
Unlockables give this jump-physics Flash game some pretty strong replay value. I spent at least 30 minutes tricking out my cart and practicing midair handstands. More » -
#hotflashes
Suicide is Painless, Even Fun
Here's Karoshi Suicide Salaryman, a frighteningly addictive puzzler in which the object is to kill yourself. Of course, only that part of the game's concept is backward, the actual means to kill yourself are obscured or protected from you, as you are a danger to yourself and others (and you have access to firearms). I made it to level 7 (it counts down from 49) in about 20 minutes. For a flash game, that's a pretty good gameplay experience. The game remembers your progress if you want to come back to it later, so don't delete your cookies. I really dig the soundtrack, but there's no explanation of why you're so desperate to end your own life. My guess is the global financial meltdown armageddon panic has something to do with it. More » -
#hotflashes
Saturday Timewaster: Fantastic Contraption
Reader Alex B. sent in this — Fantastic Contraption — a physics flash game where you string together wheels and joints in order to carry an object toward a goal on the screen. It's nice nonviolent trial-and-error fun, indulging both the competitive urge to be as efficient as possible, and the creative impulse to be as outlandish as you can get away with. More » -
#hotflashes
Sunday Timewaster: Marshmallow
This wonderfully adorable (and kind of weird) game is pretty straight forward — guide the marshmallow around a variety of objects just waiting to take a bite out of your head and send you hurtling towards the ground so you can land with a 'splat.' It's cute. It's not terribly taxing. The soundtrack is ... well, something (soothing? Weird? Vaguely Katamari-esque? All of the above?), but the game is really cute and a nice way to waste a couple of minutes or more .... More » -
#hotflashes
Saturday Timewaster: Hoshi Saga 3
Hoshi Saga 3 is a fun little puzzle game — the object is to discover the star(s) in each level through experimentation. The mechanics of each level are different, and while some are familiar, some will require a little more fiddling to get the right answer. Some levels are quite easy, though others may have you scratching your head — overall, a nice, relaxing little collection to spend some time with. More » -
#hotflashes
Sunday Timewaster: Bounce Shot
IndieGames succinctly describes this as 'a cross between Breakout and Space Invaders,' which is pretty accurate — but it's a fun game with a retro feel. I was in the mood for some candy-colored, easy to pick up fun this weekend, and this definitely hit the spot. Boss battles every 10 levels, power ups, and trying not to get hit with your own bullets (so watch out for that trigger finger) — add in some cute alien enemies, and you've got the recipe for how I wasted a good chunk of my Sunday morning. More » -
#hotflashes
Saturday Timewaster: Aether
We're having a slow weekend here at Kotaku: Owen is off, and I'm holed up in bed trying to stave off the flu; Aether made a nice respite from my headache and general feelings of 'blah.' It's a weird little game — a little abstract and fuzzy around the edges, you control a little guy and his pet who can fly through the air with the greatest of ease, using said pet's tongue as a grappling hook/trapeze .... I actually quite enjoyed zipping through space from planet to planet, trying to solve puzzles and bring the color back to unhappy people (the core of an unhappy planet seen above). It's not the most intuitive game ever — it did take me some time to figure out how to successfully get off the ground and into the atmosphere - and I broke out the mouse because the trackpad wasn't cutting it. Still, it's pretty and soothing (and short) — good for a bit of time on a Saturday afternoon. More »

