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more about #editorial anabbeynormality: It depends on the situation. I will definitely resort to help after due diligence. However, I'm super careful when looking up tips because I hate when... more » Fecal-Lord: I usually try the same task a few times if it's obvious but difficult to actually carry out. Otherwise I'll try approaching it from different angles.... more » JollyJumjuck: I usually resort to walkthroughs more quickly if I really really enjoy the game but am having a difficult time during one particular spot. If the gam... more » Dr Durdon: It's not often I find myself stuck in games, but when I do I have no problem consulting an online walkthrough (usually GameFaqs.com). My frustration ... more » James Henderson: Initial stick - try and look for a work around. Repeatedly die at the same point for an hour - call a friend who's gotten past that point and ask him... more » uncutlateralus: I dont check Walkthroughs per say but I do check forums to see what other people suggest. Certain games (God damn monster hunter) Litterally want you ... more » Patient: This reminds me of a Short film about a man that calls a Video Game tip line from a phonebooth and gets into all kinds of trouble. I cannot for the li... more » Ladi: If I get stuck on a boss after multiple attempts then I'll usually check a walkthrough. If I start to find myself getting stressed out over it then I'... more » Tyrunn: I got stuck on The Legend of Zelda on my NES so lent it to a friend to clear my head. It came back with all save games deleted and a message, made wi... more » phisheep: Whenever I am stuck on something that needs speed, skill or fast reactions I ask my son for help - job done. Whevener he gets stuck on something that... more » fozfan33: if i spend more then maybe 30 mins trying to figure something out ill hop online to figure it out. i just dont feel like getting frustrated by things ... more » pashaveliki: It frankly depends on the game all told, or rather my emotional attachment to the game. Sometimes getting stuck will be the straw that broke the came... more » wr3ckl3sson3: I stop, yell at the TV, blame the developers, try once more, continue calling the developers idiots, and stop playing. Months later I start playing ag... more » (Santa) Goldwings: The water temple? Yeah I've used a faq for that too. Didn't know there was a hole after raising the water up. Most of the time when I'm seriously stuc... more » Eltigro: I'm not sure what a "rage quit" is, but I may have done that before. There is a part in Castlevania: Harmony of Dissonance for the GBA where you're ... more » EmeraldStorm: Usually I play around with a game when I get stuck. Sometimes I end up stumbling upon the solution or I at least diffuse my frustration (sometimes kil... more » Tevor_the_Third: I try to do it myself, but if I get stuck I'll just quit for a while and let my brain "cool off". However after returning to it, if I still can't fig... more » Qix213: This is why I quit playing Mass Effect. I got to a spot where it gives me a cut scene, then drops me in the middle of a group of bad guys with no clo... more » LucasKane: The Water Temple...the first time I broke down and used a walkthrough was for that temple. I do my best not to use walkthroughs. I built up a huge bac... more » Polite Society: When I'm stuck at a point in a game, I often take some time away, reread the manual for things i've forgotten about, check tips sites (not walkthrough... more » -
#editorial
What Do You Do When You Get Stuck In A Video Game?
I am so stuck on a video game right now. Should I rage quit, read a walkthrough or just cry out to the Internet via random forums to help me? More » -
#editorial
The Role of Music Games
I got kicked out of choir in middle school and ever since, I've limited my study of music to whatever Guitar Hero and Rock Band have bothered to teach me. More » -
#editorial
International Relations And Video Games — An Almost-Interview
For four years, I studied everything about East Asian security dilemmas and conflicts in post-Soviet Russia. What good is my international relations major if I can't inflict it on a game developer? More » -
#editorial
Torture In Video Games
At PAX, I had the good fortune to catch Bethesda's Brink demo. While there was a lot of cool stuff in the game worth blogging about, what stuck with me was the use of torture in the game. More » -
#pax
PAX Panel Attempts To Define “Gamer,” Sparks Casual Controversy
The PAX panel, Game Culture: How Gamers Impact Society & How Policy Affects Gamer Culture, had some mildly interesting moments – but it got really interesting right at the end, during Q&A. More » -
#editorial
Journalists In Video Games — An Anniversary Celebration
One year ago today I started officially blogging for Kotaku. What better way to celebrate this anniversary than by ticking off a list of journalists that appear in video games? More » -
#editorial
GLAAD Panel: Pearls of Wisdom And Points Of Discussion
I've got a re-cap of last Saturday's Gay and Lesbian Alliance Against Defamation right here, but if you're looking for quick quotes and interesting issues to rehash, here are a few gems. More » -
#kotakuroboto
Our Missing Video Game Robot Hero
Osamu Tezuka's beloved boy robot, Astro Boy, defined an art form, inspired a nation, and is a cultural icon worthy of the Robot Hall of Fame. So why doesn't he get more video games?
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#gdc09
High or Low? Fantasy in Dragon Age
Dragon Age: Origins Lead Writer David Gaider and BioWare heads Ray Muzyka and Greg Zeschuk have different ideas about what high and low fantasy is; which may foretell a genre crisis for the game.
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#editorial
How Seriously Should We Take Game Addiction?
A Chinese gamer swallows razor blades in a suicide attempt, Daniel Petric shoots his mom and Brandon Crisp runs away from home – anyone see a pattern here? More » -
#isthegameindustrymature
Going Off the Deep End: Has Gaming Grown Up?
We talk about innovation in a number of ways in the game industry, some of which are very far off in the grand scheme of things: erudite discussions of game play, biomechanics, tailoring an experience to each individual. We have the less esoteric, more realistic discussions of what can be done with games now, and that sort of 'innovation,' I think, is really more a discussion of games 'growing up' and heading into more mature territory. Perhaps some of these debates are being cast in the wrong terms, or at least, there are multiple avenues of discussion to be explored. More »

