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more about #developerdiary Jonn: "We had to find a martial art that fits the character and the situations he would find himself in." Cue several shots of Sam punching people in the f... more » DARTH_TIGRIS: Now that's better. I'm glad to see a lot of non-lethal options, as that is something that I've always loved about the series. Sam's so good he doesn't... more » geiko: I need an xbox. #splintercellconviction more » jacquio: His hands are huge. #splintercellconviction more » WonkersWatilla: What's so interesting about Sam Fisher in this game that hasn't been explored in countless other action video games or movies? You're right, Fahey, h... more » BallPtPenTheif: Yeah, Solid Snak- I mean Sam Fisher is awesome. #splintercellconviction more » D-K, Anarchist: Rule 1: Noone talks about Sam Fisher ..etc #splintercellconviction more » Lord Raggleus Fraggleus: That's pretty damn ironic since Pandora in Avatar is a friggin' forest while Pandora in Borderlands is a wasteland. #avatar more » Moonshadow101: I really, really hope this isn't too as heavy as it seems to be whenever I read about it. I have absolutely no interest in playing a 12-hour interacti... more » fernandosolano: He's made so many great movies, why does this film look so bad? If Cameron is good at anything is making technologically impressive films with general... more » hot_heart: Pandora? A Borderlands sequel already?! =p #avatar more » tharden33: The only Pandora I'll be playing in has Claptraps. more » deanbmmv: It could be a pretty game, but it still has the stigma of being a movie game. I feel that it won't reach the quality of the film. Or any high concepts... more » pandafresh: I'm really looking forward to this game, and i'm really happy its set in Italy, since its such a beautiful place. I'm not looking forward to the chees... more » deanbmmv: Oh god, I'm gonna be doing that end bit alot. "Curse the Christian king and his army oofoohohoh" "oh my, that man" "aaah" "Please sir, all I ask is ... more » Drogmir: So where does that leave our good friend Altier? #assassinscreedii more » Taggart6 wishes you happy holidays!!!: I love when games include progression/RPG leveling elements into playable characters. Especially when it allow for different but still effective bui... more » Matthew Weflen: Brutal for whom? The characters in the game, or the people playing it? If the control scheme is anything like AssCreed 1, I'm guessing the latter. #a... more » burlybax: Brutality can be such fun. #assassinscreedii more » yourcitylovesyou: i never liked how you can shoot someone in the foot to death. or the fact that after you shoot them in their leg, they stagger then resume - perfectl... more » -
#clips
Sam Fisher Makes His Own Rules
This developer diary for Splinter Cell: Conviction demonstrates how badass a Sam Fisher devoid of Third Echelon control can really be, and how badass Ubisoft developers can look under the right lighting. More » -
#clips
Avatar: The World Of Pandora
Director James Cameron and the developers behind the video game adaptation of Avatar discuss the world of Pandora - paradise for the Navi, and something much darker for the invading humans. More » -
#clips
Assassin's Creed 2: Building A Better Ezio
It's amazing what a young Italian nobleman can learn over the course of Assassin's Creed 2's 30-year time frame. More » -
#clips
Assassin's Creed 2 Combat Is Just Plain Brutal
In the latest developer diary video for Assassin's Creed II, Patrice and friends walk us through the game's dynamic and painful-looking combat system. More » -
#clips
The Road To Champions
In this developer diary for Champions Online, Cryptic explores the secret origins of the company and how it wound up creating a superhero MMO. More » -
#clips
MAG Devs Talk About How Awesome MAG Is
In this developer diary for the PlayStation 3's MAG - Massive Action Game, Zipper Interactive talks about the challenges of creating a first-person shooter in which 256 players can participate all at once. More » -
#clips
Dante's Inferno Dev Diary Makes My Head Hurt
Conflicting emotions run rampant as I watch this developer diary for EA's Dante's Inferno, which turns one of the great works of literature into an over-the-top action game. More » -
#clips
Dark Void: The Bermuda Triangle Angle
The first in a series of developer diaries for Capcom's Dark Void explores the game's setting, lost somewhere within the mysterious Bermuda Triangle. More » -
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#clips
Starbreeze Talks The Evolution Of Dark Athena
The Chronicles of Riddick developer Starbreeze explains how they went from polishing an old title to creating an entirely new game in this first developer diary for Assault on Dark Athena. More » -
#developerdiary
How 50 Cent: Blood On The Sand Works
In the latest developer diary for 50 Cent: Blood on the Sand, members of the development team explain how the hardcore rapper and his crew take on a fictional Middle Eastern country. More » -
#developerdiary
Deadly Creatures, Locked In Mortal Combat
It's a developer diary! It's a nature documentary! It's both! The developers of the upcoming Wii exclusive action adventure title Deadly Creatures talk up the combat abilities of the game's two unique protagonists. More » -
#developerdiary
Skate 2 Online Does Not Feature Wizards And Warlocks
/ In this latest Skate 2 developer diary-style video featurette, online producer Brian Lindley reveals new online multiplayer modes for the game before storming off set and ultimately killing a guy with eldritch energies. More » -
#fable2
The Homes and Graves of Fable 2
Microsoft sent over this pic to us, just for the Kotaku community, of a home in Fable 2 and pointed out that another new screen on the upcoming game's official blog shows off the game's graveyard. I really like the atmospheric look of both screens, especially the second. More »











