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more about #developer boopadoo: Stick to your guns -- even if "market research" says otherwise. They're going to blame you if anything goes awry anyway, so you might as well be prou... more » Smutking: Kill myself for being an uncreative lazy fuckhead more » meteora3255: As a developer I would have a lot of things I would want to do. I am going to assume I am a large enough developer to have 3 teams working on three di... more » anduin1: Heres a tip devs: Make less DLC that comes out way too soon after launch, if you had it made, put it in the game and don't make me regret having paid ... more » squidyj: I would try to embrace emergent gameplay by way of nurturing user generated content. Let me provide an example. Essentially building upon a lot of the... more » LanciePants: 1. Pitch a FPSMMORPGBBQSAUCE title. 2. Secure funding from a shady venture capital firm, already partnered with Phantom Entertainment. 3. Hire a col... more » vid3oman64: I would never work my employees more than 40 hours a week, and give them weekends off. I would give them ample time for rest and relaxation, to get th... more » vellocet: I'd make a new X-Wing/TIE Fighter game. ... with really tight graphics on level 3. more » GameBreaker: My plan is to ensure no Rogue Warriors enter my level, and two... make sure the AI doesn't stand around allowing old men to stab them in the back repe... more » Pretty Sneaky Sis: For the love of all things good and holy, make a Pokemon MMORPG. more » plasticmouse: I would buy the rights to Duke Nukem Forever and announce it's release on the 1st of April. Then I would make it the best damn game that anyone has e... more » AncientUnknown1: I would develop a multi-platform FPS shooter with a heavy focus on the Multiplayer. For the Console Versions A) 60 frames per second. Locked. B)... more » Gortexfogg: Give me control of a developer for five minutes? I'd start work on Shenmue III, jam the controls into position and sit back, laughing wildly while the... more » Skunky: I would finally release the games that were supposed to come out much earlier. [kotaku.com] [kotaku.com] more » incubushead: Deliver the game that started development in 2007 or 2008 and hope you made the right choices back then lol. more » exion: 1. disregard self respect 2. get a job at Travellers Tales 3. Propose Lego Twilight 4. ???? 5. Profit 6. An hero through shame. more » Mike Newlad: Cry... then cry some more. more » Xagest: Dead or Alive: Xtreme Manliness more » Yossarian: I license the Frostbite engine from DICE (EA). I pay a ridiculous amount of money for one or two of their top engine coding guys to make sure I get t... more » NexusSIX: Drake is BaaAAaaack!: You do not deny the fact that traditional games will rack in the money, but as a developer I also don't want to be referred to as a "one trick pony".... more » -
#2010preview
You're A Game Developer in 2010...What Will You Do?
You can't believe you got a job doing this. Your mom said you would never get anywhere with these games. Now you're a big game developer. What will you do to ensure 2010 is a better year that 2009?
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#lifelovegamedesignchallenge
Love Life Game Design Challenge Kicks Off
The second annual Life. Love Game Design Challenge went live today, the first day of National Teen Dating Violence Awareness and Prevention Week in the U.S.
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