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Denver, 1:50 AM
Sat Jan 2
9 posts in the last 24 hours

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  • more about #architecture
    Bokusatsu_Tenshi: Reminds me of Pixel City [xspblog.com] We've come a long way from the first Sim City... more »
    Sentientv2: There are a ton of articles on this subject on Gamasutra. Trust me, this topic has been covered. I have 3 quarters of level design classes and I had t... more »
    Ghetto Cornetto: I'm going to go play my video games now. Not dissect them. Not try to extract meaning and artistic statement where there is none. I'm going to play th... more »
    Antiterra: Don't we already appreciate environments for themselves, instead of merely as levels? Whether we marvel at breathtaking vistas, admire the varied text... more »
    typingfromwork: You can tell it's tongue in cheek from the inclusion of Halo. more »
    ThursdayNext: They sound more like estate agents descritptions than architectural assessments. :D more »
    phinehas: This sounds naff to me! (what does naff mean?) more »
    Bob-a: Bonanza Bros ftw! It easily pwns Jet Set Willy. more »
  • #architecture

    Architecture In Games

    Oh goody. We touched on this interesting, but sadly neglected topic a while back, but now Jim Rossignol from Rock, Paper, Shotgun is touching on it a whole lot more. More »
  • #architecture

    When Architects Critique Video Game Levels

    Video game levels are designed with one thing in mind: fun. But that fun comes dressed as architecture. Cathedrals, castles, office buildings, homes. The kind of stuff architects are best at. More »
  • #gamedesign

    'Tactical Landscaping': Architecture for Games

  • #whatanicecastleyouhave

    Talking Architecture With Guild Wars' Art Director

    I love architecture — and still have days where I think I probably should've gone into architectural history — so I always enjoy BLDGBLOG's game-related posts. This week is a chat with Daniel Dociu, Chief Art Director of Guild Wars. The interview is worth reading for a look at the pictures alone, but a look at how gorgeous environments are created is interesting, too: More »
  • #clip

    Lost Odyssey "Cities" Trailer

  • #books

    New Anthology On Video Games: Space Time Play

  • #landmarks

    What Makes a Gaming Landmark?

  • #gamedesign

    'The Image of the Undercity' - Games, Architecture, and Space

  • #wheresfranklloydwright

    Architecture in Second Life

  • #clips

    Frank Lloyd Wright's Fallingwater: Source

  • #tetris

    Spain's Very Own Tetris Building

    • 1
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