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more about #architecture Bokusatsu_Tenshi: Reminds me of Pixel City [xspblog.com] We've come a long way from the first Sim City... more » Sentientv2: There are a ton of articles on this subject on Gamasutra. Trust me, this topic has been covered. I have 3 quarters of level design classes and I had t... more » Ghetto Cornetto: I'm going to go play my video games now. Not dissect them. Not try to extract meaning and artistic statement where there is none. I'm going to play th... more » Antiterra: Don't we already appreciate environments for themselves, instead of merely as levels? Whether we marvel at breathtaking vistas, admire the varied text... more » typingfromwork: You can tell it's tongue in cheek from the inclusion of Halo. more » ThursdayNext: They sound more like estate agents descritptions than architectural assessments. :D more » phinehas: This sounds naff to me! (what does naff mean?) more » Bob-a: Bonanza Bros ftw! It easily pwns Jet Set Willy. more » -
#architecture
Architecture In Games
Oh goody. We touched on this interesting, but sadly neglected topic a while back, but now Jim Rossignol from Rock, Paper, Shotgun is touching on it a whole lot more. More » -
#architecture
When Architects Critique Video Game Levels
Video game levels are designed with one thing in mind: fun. But that fun comes dressed as architecture. Cathedrals, castles, office buildings, homes. The kind of stuff architects are best at. More » -
#whatanicecastleyouhave
Talking Architecture With Guild Wars' Art Director
I love architecture — and still have days where I think I probably should've gone into architectural history — so I always enjoy BLDGBLOG's game-related posts. This week is a chat with Daniel Dociu, Chief Art Director of Guild Wars. The interview is worth reading for a look at the pictures alone, but a look at how gorgeous environments are created is interesting, too: More » -

