<![CDATA[Kotaku: ps2]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: ps2]]> http://kotaku.com/tag/ps2 http://kotaku.com/tag/ps2 <![CDATA[A.L. MVP Joe Mauer is MLB 10 The Show's Cover Man]]> Minnesota's franchise performer Joe Mauer - the newly minted American League Most Valuable Player - will grace the cover of MLB 10 The Show, SCEA announced through its blog on Thursday.

Mauer, the Twins' catcher, follows the 2008 A.L. MVP Dustin Pedroia, who appeared on the cover of MLB 09 The Show. His appearance coincides with a new "catcher mode" in which players may call pitches and defenses, the same as Mauer and other backstops do in real games. SCEA's blog also said players may expect 11 new stadiums, daytime transitional lighting, improved pick-off capabilities to cut down on excessive stealing, better online performance to compensate for lag, plus online season leagues.

According to ESPN.com, which posted a first look at the game yesterday, MLB 10 The Show will even feature manager-meltdown animations, one recreating minor league skipper Phillip Wellman's infamous blowup from 2007 - complete with the military crawl and hurling the rosin bag grenade-style.

2009 American League MVP Joe Mauer Named Cover Athlete for MLB 10 The Show
[SCEA Blog]

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<![CDATA[Digital Re-Releases Deal Damage to Collections' Value]]> Who doesn't love it when golden oldies get a re-release over the PlayStation Network or Virtual Console? Game collector, that's who. MTV Multiplayer examined collectible game values and saw many nosediving after getting a reboot on the current generation.

Some highlights or lowlights - really, you should go see the whole thing - Marvel vs. Capcom 2 bottomed out after releasing to Xbox Live Arcade and PSN this year. After reaching highs of $109.99 (PlayStation 2) and $91.99 (Xbox), they slumped to $43 and $30 respectively after the title went out online. Ouch.

The games get a dead-cat bounce but prospects for a recovery beyond that aren't good, if Castlevania is any indication. Castlevania: Symphony of the Night in its PSOne form hit $50.75 in December 2006. The next year, the game was released on XBLA and PSN, dropping the hard copy value to $19.99. It's recovered slightly to $27.12, but that's just a little over half its pre-re-release (say that three times fast) high.

MTV Multiplayer did its analysis according to VideoGamePriceCharts.com. Really, though, take a look for yourself. They covered much more than those two titles above, and offer tips for the safest investments unlikely to be undercut by re-releases.

Video Game Collectors Feeling the Pain of Re-Releases [MTV Multiplayer]

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<![CDATA[Shadow of the Colossus Getting New Budget Re-release In Japan]]> Japanese retailers and import shops are showing a new release for Team ICO's PlayStation 2 classic Shadow of the Colossus, due to hit Japan early next year. With The Last Guardian coming "soon", is this a good sign?

Because Shadow of the Colossus has already hit Sony Computer Entertainment Japan's "The Best" line of budget re-releases, so a re-issue means... well, we're not sure. That they're simply out of copies and that someone in Japan is hungry for Colossus slaying on the cheap?

The bad news is that this is not a a God of War Collection-style release for the PlayStation 3, giving ICO and Shadow of the Colossus a high-def once-over to drum up interest in The Last Guardian. But it may be a good sign that Sony sees value in Team ICO lead Fumito Ueda's desire to give the first two games in the series a PlayStation 3 caliber presentation.

Shadow of the Colossus re-release next February? [Team ICO Gamers via One Last Continue]

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<![CDATA[PS2, Halo 3 Make "Best Ads Of The Decade" List]]> Adweek today announced what they believe, as advertising experts, to be the best commercials of the past decade. And amongst the finalists were two video game spots.

Those ads - which made the final cut of 27 finalists - were "Mountain", for the PS2 (by TBWA in London), and "Diorama", for Halo 3 (by T.A.G. in the United States). Neither were able to win, however, that honour going to a Honda commercial featuring cartoon bunnies and flying Honda engines.

It's funny they went with "Diorama", and not the campaign for Halo 3: ODST, which I thought was much better.

As for "Mountain", that's fine, it's a great ad. I'm just happy they showed a little sense/taste and didn't pick that awful Gears of War "Mad World" commercial.

[AdWeek]

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<![CDATA[Celebrate 5 Years Of Killzone With Double XP]]> World of Warcraft isn't the only game turning five this week, with developer Guerrilla celebrating five years of Killzone all week long at Killzone.com, culminating in a weekend's worth of double XP goodness.

The original Killzone was release on the PlayStation 2 on November 26th, 2004. It wasn't all that great, but it did lay the foundation for Killzone 2 on the PlayStation 3, which was pretty great, so we'll let Guerrilla have its little celebration. It works out well for us anyway, what with a double XP weekend in Killzone 2 running the 27th through the 30th, and reduced prices on Killzone 2 DLC until December 10th. There's even a Killzone 2 retro tournament this weekend, using only the Beach Head and Southern Hills map from the second map pack.

Those of you who earnestly want to celebrate the original game can head over to Killzone.com, where this week there'll be a complete play through of the original game later this week, followed by a detailed comparison of the two titles next week.

Happy birthday, Killzone! We will celebrate this Thursday by eating until we pass out.

Killzone is (almost) Five! – Celebrate with a Double XP Weekend and More [PlayStation Blog]

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<![CDATA[Today, In Brazil, Sony Officially Launched The PlayStation...2]]> Funny story from our sun-drenched friends at GIzmodo Brazil; today, November 18, 2009, Sony have decided to begin officially selling the PlayStation 2 in Brazil.

It's priced at R$799, which works out to be around USD$461. So, yes, it's expensive to buy video games in Brazil. Our man Pedro tells us that with a nine year-old console only just launching, there obviously isn't an official PS3 presence, though he says Sony do sell some older PS3 games. For R$199 (USD$115).

Ever wanted to know why piracy was rife in South America, those prices might get you in the right direction.

Sony traz PlayStation e jogos oficialmente para o Brasil. Não comemore [Gizmodo BR]

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<![CDATA[God Of War PS2 vs God Of War PS3]]> The upcoming God of War Collection for the PS3 boasts remastered editions of two of the PS2's finest games. But just how remastered are they?

Bitmob sat down, screengrabber at the ready, and found out, posting a ton of shots directly comparing the two versions. As you can see, the PS2 version looks a little, I don't know, warmer, but the texture clarity on the PS3 remakes is certainly an improvement.

For reference in the shot below, the top pic is the PS2 version running on a PS3, while the bottom pic is the PS3 version running on the...PS3.

Graphics Comparison (part two): God of War 2 vs. God of War Collection [Bitmob]

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<![CDATA[PS3 Sales Up, PSP Sales, PS2 Sales Down]]> Sony's Networked Products & Services Division (the PlayStation and VAIO businesses) is reporting a 24.2 percent decrease in sales during the financial period ending September 2009 when compared to the same period in 2008.

"This decrease," states Sony, "was mainly due to lower VAIO PC and game sales." According to Sony, lower PS2 hardware and software sales as well as the appreciation of the yen negatively impacted business.

During the quarter, Sony sold 3 million PSP units, down from the 3.2 million units sold during the same period last year. PS2 sales dropped from 2.5 million units sold during this period in 2008 to 1.9 million units sold in the same period this year. PS3 sales, however, were up: 3.2 million units were sold during the period, compared with 2.4 million units some during the same time last year.

"An operating loss of ¥58.8 billion ($654 million) was recorded," states Sony, "a deterioration of ¥18.2 billion year-on-year, mainly due to a deterioration in profitability in VAIO PCs and the game business."

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<![CDATA[AC/DC Rock Band No Longer Walmart Exclusive; Also Cheaper]]> The 18-song Walmart exclusive AC/DC Live: Rock Band Track Pack, which went out a year ago, will be available at GameStop beginning next month, and for less than the disc's original full price.

GameStop lists it for shipment Nov. 4 at $19.99 - of course, less than the $29.99 to $39.99 it sold for when it debuted a year ago. The tracks can be transferred to your hard drive for Rock Band or Rock Band 2, but just for the 360 and PS3 version; not the PS2 or Wii.

Rock Band: AC/DC Pack to Hit non-Walmart Shelves Soon [Destructoid via VG247]

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<![CDATA[Bakugan Battle Brawlers Review: Almost There]]> Part marbles, part Pokemon, anime and toy sensation Bakugan Battle Brawlers brings 2008's Toy of the Year to the console in a game that drops players into the Bakugan world, battling transforming monsters in a race to save the planet.

But can a video game capture the essence of a toy made popular by it's ability to physical transform from ball to creature?

Loved
Essence of Bakugan: The popularity of the collectible card game is driven by the nature of the little marble-like Bakugan. These balls, when rolled across a metal card, pop open to reveal a tiny monster inside. Each creature has points, which can be modified with cards. The Bakugan with the highest point count at the end wins.

The video game does an excellent job of capturing the look and feel of these tiny creatures and the way the spring to life. While the battles animate the Bakugan, everything leading up to that moment feels like the real-world game. The marbles roll around an arena responding the shape of the playing field and the tilt of your controller. And if a ball lands on a card it springs open, just like the Bakugan you may have in your home. Cards are still used to modify points. The only real difference is how the winner is determined, with mini-games modifying the final point count for each creature.

Throw and Control: To play the game, both on a console or in the real world, players take turns throwing their balled Bakugan across an arena, trying to land it on a card. In the Wii version of the game, you do this by first selecting a Bakugan with your remote, then determining if you want a standard or power throw. Finally you aim and throw the ball with your remote. Once in motion, you can guide the ball around the arena by tilting the controller. If you run out of energy before landing on a card the ball returns to your hand and it's the other player's turn. The object of each battle is to win three cards either in battle or by lading two of your Bakugan on a card. The responsive controls of the Wii remote, while the Bakugan is in motion, makes the game surprisingly fun and adds a level of skill to what could have been a game of pure numbers.

Arenas: Taking advantage of the video game medium, the developers created a number of themed arenas packed with power-ups and cards. Instead of just throwing your Bakugan at a card, players are tempted into exploring the arena on the hunt for powerful items that can be used in battle. But if you run out of energy before making it to a card you lose everything you collected.

In the Game: While there aren't a ton of ways to customize the look of your character, there are enough to make him or her look sort of like you. And once you've created your character he or she will show up in every animated cut-scene for the game, right there along side all of the characters from the cartoon. It's pretty neat.

Multiplayer: While the single-player campaign may test your skills as a Bakugan Brawler, the multiplayer, which allows up to four players to battle at a time, is where you'll likely have the most fun. It's here that the game will be most played.

Special Shots and Sphere Attacks: Another neat addition to the basic Bakugan play is the ability to rack up enough power over time to do special shots when you throw a Bakugan. You can also use shots to smack into an opponent's opened Bakugan to damage it before a battle starts. Both of these abilities add a bit more tactical action to the game.

Hated
Touchy Remote: While the controls work flawlessly when controlling the Bakugan in motion, the time spent leading up to your throw can be very frustrating. In particular, grabbing a Bakugan and then deciding what sort of shot you want can often be problematic, with the controller deciding for you because of the way the game is designed.

Plot: Unlike a game like Pokemon, where the battles with other characters are neatly woven into the framework of the story, Bakugan's story comes as an aside to gameplay. All of your gaming, with the exception of the forced training done in the park, comes during tournaments which are almost completely story free. It would have been nice to see the game presented in a bit more cohesive manner.

Limited Mini-Games: There are only three mini-games in Bakugan Battle Brawlers. Three games used to decide who wins in a match-up. Players will shoot symbols, tap buttons in a rhythm game or shake the controller. While each of these mini-games have a number of difficulty settings, they can become tedious over time because every single match up has to include one of them. It would have been nice if the developers had included a half-dozen or even dozen mini-games instead. Three is just too little.

Bakugan Battle Brawlers does a better job of laying out the basic rules of playing the game than the actual card and marble game you can buy in a store. It's an impressive feat to manage to outdo the source material and in many ways that's just what this video game does.

Will Bakugan Battle Brawlers usurp Pokemon's throne? No, not by a long shot, at least not yet. To do that the game will have to spend a lot more time on the story and building up both the characters and the creatures they collect, but I found the basic mechanic of battle much more engaging than I've ever found Pokemon to be.

Bakugan Battle Brawlers isn't without its flaws, but there's something very engaging about playing the game. The physical nature of controlling your throws, exploring the arenas and then watching your Bakugan spring to life all had me coming back for more.

Bakugan Battle Brawler was developed by NOW Production and published by Activision for the DS, PlayStation 2, PlayStation 3, Wii and Xbox 360 on Oct. 20. Retails for $49.99 USD. A copy of the game was given to us by the publisher for reviewing purposes. Played the campaign mode for six hours and multiple multiplayer matches on the Wii.

Confused by our reviews? Read our review FAQ.

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<![CDATA[Surprise Activision Dinosaur Game Coming In November]]> Activision has announced a November release date for Jurassic: The Hunted. If you just asked yourself, "What the hell is Jurassic: The Hunted," rest assured I'm right there with you.

This is the first I've heard of Jurassic: The Hunted, Activision's budget dinosaur hunting game, outside of a brief mention as "Jurassic Hunter" in Nintendo's holiday lineup listing. Players take on the role of survival and weapons expert Craig Dylan, pulled back in time through the Bermuda Triangle to find himself face-to-face with the deadliest predators the world has ever seen.

"Get ready to be the hunted," said David Oxford, Activision Publishing. "In Jurassic: The Hunted players will experience nonstop, vicious dinosaur attacks coming from all directions – and these are massive beasts that don't go down with a single rifle shot."

The game will feature arena style fights, sieges, survival modes, and suitably large boss fights, with an adrenalin mechanic that allows the player to target the enemy's weak spots in slow motion.

And that's all we've got. Jurassic: The Hunted comes out November 3rd for the Xbox 360, PlayStation 3, and Wii, priced to potentially move at $39.99, with a PlayStation 2 version also on sale for $10 cheaper.

So, who's up for blindly buying a title not many people have heard of? Anyone?






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<![CDATA[Is This Square Enix's Last PS2 Game?]]> Final Fantasy XI: Vana'diel Collection 2 is getting released in Japan on three platforms (Xbox 360, PC and PS2), but it will only be out on the Xbox 360 and PC in North America.

According to game site Siliconera, this is Square Enix's last PS2 title.

As the PS3 picks up more steam, the PS2 era is slowing drawing to a close. The PlayStation 2 has had an incredible run — kinda sad to see it gradually end!

We are following up with Square Enix for confirmation.

Square Enix's Final PlayStation 2 Game // Siliconera [Siliconera]

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<![CDATA[Bakugan Training Camp Invades Toys R Us]]> To prepare for the October-launch of Bakugan Battle Brawlers U.S. Toys R Us stores will be hosting a Bakugan Training Camp this weekend.

The Oct. 17 event will give players a chance to check out the game, due out on on Oct. 20 for the DS, Playstation 2, Playstation 3, Wii and Xbox 360. Attendees will also get a chance to try their hand at the "Maxus Challenge" where they can compete for a chance to receive ability cards and other prizes.

Gotta get them... oh, wrong one!

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<![CDATA[Silent Hill: Shattered Memories Enters Fog Of Delay]]> Konami's overhaul of the original Silent Hill may be making a later appearance than previously planned. Retailers have bumped Silent Hill: Shattered Memories release date about a month, meaning the game could miss Black Friday availability.

According to listings from GameFly and GameStop—typically the quickest retailers to react to delays—the Wii, PlayStation 2 and PSP game has been moved back about a month. There's some disagreement about exactly when the game's various incarnations are due.

GameStop says every version hits December 8, originally scheduling it for a November 3 release. GameFly says the Wii version arrives November 26, but puts a more ominous December 31 on the PS2 and PSP versions. Walmart.com's release dates for Silent Hill: Shattered Memories are closer to GameFly's, with the PlayStation versions arriving Christmas Day.

Maybe Konami feels the horror game could capitalize on a bit more Christmas cheer or it's finding new awards to paste onto the game's cover. Regardless of their reasons, we've asked about the slipping date, but have not yet heard back.

Thanks to Manuel for the tip off.

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<![CDATA[Jak And Daxter Find That Frontier In November]]> Jak and Daxter make their triumphant return after a three-year hiatus next month, as Sony announces a November release date for Jak and Daxter: The Lost Frontier for the PSP and PlayStation 2.

They're back, and they look mighty pissed, at least in that screenshot above, posted on the PlayStation Blog along with news of the game's November 3rd release date. While I've not personally heard good things about the dynamic duo's latest adventure, AJ seemed to get a kick out of it, and Totilo really enjoyed the flying levels, so perhaps there is hope yet.

Jak and Daxter: The Lost Frontier Hitting Shelves November 3 on PSP and PS2 [PlayStation Blog]

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<![CDATA[Marc Ecko Vows to Re-Make Hipster Graffito Game "Even If It Kills Me"]]> Hey, remember "Getting Up: Contents Under Pressure?" the brand-extension venture of apparel designer Mark Ecko? Remember its thudding reception, which he blamed on hillbilly gamers skeered of the big bad city? Yeah, he wants to do it again.

Destructoid talked to Ecko and found he's ready to reboot the story of how, with love and courage, one man heroically spray painting crap on a wall can triumph over oppression and give a voice to people yearning to be free. Or just make Marc Ecko some money.

"Getting Up was a lot of blood, sweat, and tears," he told D'toid. "Atari s—t the bed, you know? And I'm gonna f—-ing make that game again if it kills me. I'm gonna do it. I want to see the brand out there again."

I think the last part of his comment is the most revealing. I think this has more to do with spreading the Ecko brand than with satisfying the cries of gamers beating on pots and pans for a next-gen turf-tagging simulation.

Ecko said the game must be untangled from its legal arrangements with Atari, which predate the publisher's current reconstituted form.

Marc Ecko Wants to See Getting Up 'Brand Out There Again' [Destructoid]

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<![CDATA[All 93 of Dj Hero's Mash-ups]]> From the late DJ AM to Grandmaster Flash, from 2Pac to Wild Cherry, the full track set list for upcoming rhythm game DJ Hero is packed with unique mash-ups from the world's best DJs.

Activision today finally spilled the beans on all 93 mash-ups, featuring 100 songs. DJ Hero hits stores for the PS2, PS3, Wii and Xbox 360 on Oct. 27. Now check that list.

· 2Pac - "All Eyez On Me" vs. The Aranbee Pop Orchestra - "Bittersweet Symphony (Instrumental)"
· 50 Cent - "Disco Inferno" vs. David Bowie - "Let's Dance"
· 50 Cent - "Disco Inferno" vs. InDeep - "Last Night A DJ Saved My Life"
· Afrika Bambaataa - "Zulu Nation Throwdown" vs. Freedom Express - "Get Down"
· Beastie Boys - "Here's A Little Somethin' For Ya" vs. DJ Shadow - "The Number Song (2009 Version)" (Produced and mixed by DJ Shadow)
· Beastie Boys - "Intergalactic" vs. Blondie - "Rapture"
· Beastie Boys - "Lee Majors Come Again" vs. Daft Punk - "Da Funk" (Produced and mixed by Cut Chemist)
· Beck - "Where It's At" vs. DJ Shadow - "Six Days (Remix ft. Mos Def)"
· Bell Biv DeVoe - "Poison" Beat Juggle
· Bell Biv DeVoe - "Poison" vs. Beastie Boys - "Intergalactic" (Produced and mixed by DJ AM)
· Bell Biv DeVoe - "Poison" vs. Cameo - "Word Up!"
· Benny Benassi - "Satisfaction" vs. Tiësto - "Elements Of Life"
· Billy Squier - "The Big Beat" vs. N.E.R.D. - "Lapdance" (DJ-Guitar mix)
· Black Eyed Peas - "Boom Boom Pow" vs. Benny Benassi - "Satisfaction"
· Bobby "Blue" Bland - "Ain't No Love In The Heart Of The City" vs. 2Pac - "How Do You Want It"
· Bobby "Blue" Bland - "Ain't No Love In The Heart Of The City" vs. Connie Price & The Keystones - "Fuzz And Them"
· Boogie Down Productions - "Jack Of Spades" vs. David Bowie - "Let's Dance" (Produced and mixed by DJ Shadow)
· Chuck Brown & The Soul Searchers - "Bustin' Loose" vs. The Zombies - "Time Of The Season" (Produced and mixed by DJ Shadow)
· Chuck Brown & The Soul Searchers - "Bustin' Loose" vs. Young MC - "Bust A Move"
· Common - "Universal Mind Control (U.M.C.)" vs. Masta Ace - "Jeep A** Gutter (Aaron LaCrate & Debonair Samir RMX)" (Produced and mixed by The Scratch Perverts)
· Cypress Hill - "Insane In The Brain" vs. Classics IV - "Spooky"
· Cypress Hill - "Insane In The Brain" vs. David Axelrod - "The Edge"
· Daft Punk - "Around The World" vs. Young MC - "Bust A Move"
· Daft Punk - "Da Funk" vs. N.A.S.A. - "Strange Enough ft. Karen O, ODB & Fatlip"
· Daft Punk - "Megamix 1"
· Daft Punk - "Megamix 2"
· Daft Punk - "Robot Rock" vs. Hashim - "Al Naafyish (The Soul)" (Produced and mixed by The Scratch Perverts)
· Daft Punk - "Robot Rock" vs. Queen - "We Will Rock You"
· Daft Punk - "Short Circuit" vs. Boogie Down Productions - "Jack Of Spades"
· Daft Punk - "Technologic" vs. Gary Numan - "Cars"
· Daft Punk - "Television Rules the Nation" vs. No Doubt - "Hella Good"
· David Axelrod - "The Edge" vs. Eric B. & Rakim - "Eric B. Is President"
· Dizzee Rascal - "Fix Up, Look Sharp" vs. DJ Shadow - "Organ Donor (Extended Overhaul)"
· Dizzee Rascal - "Fix Up, Look Sharp" vs. Justice - "Genesis"
· DJ Shadow - "Six Days (Remix ft. Mos Def)" vs. D-Code - "Annie's Horn"
· Eminem - "My Name Is" vs. Beck - "Loser"
· Fedde Le Grand - "Put Your Hands Up For Detroit" vs. Sandy Rivera and David Penn - "I Can't Stop (David Penn Remix)"
· Foo Fighters - "Monkey Wrench" vs. Beastie Boys - "Sabotage" (DJ-Guitar mix)
· Foreigner - "Juke Box Hero" vs. DJ Z-Trip ft. Murs - "DJ Hero" (Produced and mixed by DJ Z-Trip)
· Foreigner - "Juke Box Hero" vs. DJ Z-Trip ft. Murs - "DJ Hero" (DJ-Guitar mix, produced and mixed by DJ Z-Trip)
· Gang Starr - "Just To Get A Rep" vs. Mobb Deep - "Shook Ones, Pt 2" (Produced and mixed by J. Period)
· Gorillaz - "Feel Good Inc." vs. Blondie - "Atomic"
· Grandmaster Flash's - "Boom" vs. "Tap" (Produced and mixed by Grandmaster Flash)
· Grandmaster Flash, DJ Kool, DJ Demo - "Here Comes My DJ" vs. Gary Numan - "Cars" (Produced and mixed by Grandmaster Flash)
· Gwen Stefani - "Hollaback Girl" vs. Gorillaz - "Feel Good Inc."
· Gwen Stefani - "Hollaback Girl" vs. InDeep "Last Night A DJ Saved My Life" (Produced and mixed by DJ AM)
· Gwen Stefani - "Hollaback Girl" vs. Rick James - "Give It To Me"
· Herbie Hancock - "Rockit" Beat Juggle
· Herbie Hancock - "Rockit" vs. N.E.R.D. - "Lapdance" (Produced and mixed by Grandmaster Flash)
· InDeep - "Last Night A DJ Saved My Life" vs. Cameo - "Word Up!"
· Jackson 5 - "I Want You Back" vs. Gang Starr - "Just To Get A Rep" (Produced and mixed by DJ Yoda)
· Jackson 5 - "I Want You Back" vs. Third Eye Blind - "Semi-Charmed Life" (DJ-Guitar mix)
· Jackson 5 - "I Want You Back" vs. Third Eye Blind - "Semi-Charmed Life"
· JAY-Z feat. Pharrell - "Change Clothes" vs. 2Pac - "All Eyez on Me"
· JAY-Z - "Izzo (H.O.V.A.)" vs. Eminem - "My Name Is"
· JAY-Z - "Izzo (H.O.V.A.)" vs. Jackson 5 - "I Want You Back"
· JAY-Z - "Excuse Me Miss" vs. Rick James - "Give It To Me"
· Jean Knight - "Mr. Big Stuff" vs. Masta Ace - "Born To Roll"
· Jurassic 5 - "Jayou" vs. Billy Squier - "The Big Beat"
· Jurassic 5 - "Jayou" vs. Herbie Hancock - "Rockit"
· Kid Cudi - "Day ‘N' Nite" vs. Black Eyed Peas - "Boom Boom Pow"
· Kool Moe Dee - "How Ya Like Me Now" vs. Reel 2 Real featuring The Mad Stuntman - "I Like To Move It"
· Little Richard - "Tutti Frutti" vs. Shlomo - "Beats" (Produced and mixed by DJ Yoda)
· M.I.A. - "Paper Planes" vs. Eric B. & Rakim - "Eric B. Is President" (Produced and mixed by The Scratch Perverts)
· M.I.A. - "Paper Planes" vs. Wale - "Lookin' At Me"
· Marvin Gaye - "I Heard It Through The Grapevine" vs. David Bowie - "Let's Dance"
· Marvin Gaye - "I Heard It Through The Grapevine" vs. Gorillaz - "Feel Good Inc."
· Motörhead - "Ace Of Spades" vs. Noisia - "Groundhog" (DJ-Guitar mix)
· N.A.S.A. - "Strange Enough ft. Karen O, ODB & Fatlip" vs. Isaac Hayes - "Theme From Shaft"
· Noisia - "Groundhog" Beat Juggle (Produced and mixed by The Scratch Perverts)
· Paul van Dyk - "Nothing But You" vs. Sandy Rivera and David Penn - "I Can't Stop (David Penn Remix)"
· Public Enemy - "Shut ‘Em Down" vs. Beck - "Where It's At"
· Public Enemy ft. Zakk Wylde - "Bring The Noise 20XX" vs. Justice - "Genesis" (Produced and mixed by DJ Z-Trip)
· Public Enemy featuring Zakk Wylde - "Bring The Noise 20XX" (DJ-Guitar mix)
· Q-Tip - "Good Thang" vs. Billy Squier - "The Big Beat" (Produced and mixed by J. Period)
· Queen - "Another One Bites The Dust" vs. Beastie Boys - "Brass Monkey" (Produced and mixed by DJ Z-Trip)
· Queen - "Another One Bites The Dust" vs. Daft Punk - "Da Funk"
· Rihanna - "Disturbia" vs. Kid Sister - "Control"
· Rihanna - "Disturbia" vs. The Killers - "Somebody Told Me" (DJ-Guitar mix)
· Rihanna - "Disturbia" vs. The Trammps - "Disco Inferno"
· Shlomo - "Beats" vs. Billy Squier - "The Big Beat"
· Street Sweeper Social Club - "Fight! Smash! Win!" vs. Beastie Boys - "Intergalactic" (DJ-Guitar mix)
· Tears For Fears - "Shout" vs. DJ Shadow - "Six Days (Remix ft. Mos Def)"
· Tears For Fears - "Shout" vs. Eric B. & Rakim - "Eric B. Is President" (Produced and mixed by DJ Jazzy Jeff)
· Tears For Fears - "Shout" vs. Eric Prydz - "Pjanoo"
· The Aranbee Pop Orchestra - "Bittersweet Symphony (Instrumental)" vs. LL Cool J - "Rock The Bells" (Produced and mixed by DJ Jazzy Jeff)
· The Scratch Perverts Beats and Pieces (Produced and mixed by The Scratch Perverts)
· The Killers - "Somebody Told Me" vs. Eric Prydz - "Pjanoo"
· Vanilla Ice - "Ice Ice Baby" vs. MC Hammer - "U Can't Touch This"
· Vanilla Ice - "Ice Ice Baby" vs. Paula Abdul - "Straight Up"
· Wale - "Lookin' At Me" vs. Black Eyed Peas ft. Tippa Irie - "Hey Mama"
· Weezer - "Beverly Hills" vs. Evidence, The Alchemist, Aceyalone, Rakaa & 88 Keys - "Fresh Rhymes And Videotape" (DJ-Guitar mix)
· Wild Cherry - "Play That Funky Music" vs. Gang Starr - "Just To Get A Rep" (DJ-Guitar mix)

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<![CDATA[The Slightly Late Shadow Of The Colossus Concept Sketch Gallery]]> While looking through Sony's PlayStation image archive for my story on Ico and Shadow of the Colossus, I found some development sketches for the latter game that I'd never seen. I had to share. Sorry this is four years late.









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<![CDATA[Shadow Of The Colossus Creator Hints At Movie Involvement, Wants PS3 Ports]]> During a chat last week with Kotaku about his upcoming PlayStation 3 game, developer Fumito Ueda discussed two key, but uncertain, developments regarding his much-loved PlayStation 2 work.

Ueda indicated that he will play some role in the creation of the April-announced Shadow of the Colossus movie. The project would turn into a movie the Ueda-directed 2005 PS2 adventure that featured a boy wandering the plains, hunting quiet lumbering beasts. "It won't be that I'm completely not involved," he said of the film.

The developer shied away from providing details about the planned movie.

The spring announcement of the Hollywood project was received skeptically among gamers scorched by a film industry that has failed to make good movies about games half as subtle and respected as Shadow of the Colossus. Ueda's apparent involvement in the film, if significant enough, could calm some of that concern.

Ueda also provided us a minor update on the future of both Shadow of the Colossus and its predecessor, Ico, on modern video game systems. Both games are considered modern classics and are at least thematically linked to Ueda and Team Ico's next project, The Last Guardian. (Read Ueda talk more about The Last Guardian.) The recent announcement of a slightly-enhanced port of the PS2 God of War games to the PS3 has compelled gamers to buzz about their hope for a similar compilation port of the PS2's Ico and Shadow of the Colossus. The developer wants it to happen too.

"I do have an interest in that," Ueda said during our Friday chat. "Next week, I'll have a meeting [about the possibility] ... But it might not be so easy, because, with both titles we really stretched the limits of the PS2. It's complex. So it's not such an easy transfer to the PS3. But I want to discuss it."

The work of Ueda's team lives on in many discussions about the best video games of the past decade. At TGS, Ueda gave signs that that work may also have a good future on the big screen and on the PS3 as well.

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<![CDATA[PS2, Dreamcast Games May Come to PSN, Says Apparently Leaked Doc]]> PlayStation 2 backwards compatibility could be returning to the PlayStation 3, according to what appears to be an internal document accidentally leaked by Sega of America, one that hints at downloadable previous gen games available on a case-by-case basis.

That document, uncovered by French gaming web site Objectif-Sega, notes that "SCEA wants to sell all PS2 titles on PSN," which may indicate a strategy similar to the one Sony has taken with original PlayStation games, released as "PSone Classics." The document appears to be a list of notes from a meeting between Sega of America and Robert Dyer, senior vice president of publisher relations for Sony Computer Entertainment America, dated from early August.

The notes mention two titles, Grand Theft Auto: Vice City and an unspecified Sonic the Hedgehog game—there are seven Sonic-starring games for the PS2—as examples of candidates for release.

If the document is legitimate and the notes are accurate, the plan to offer downloadable PlayStation 2 games makes a good deal of sense. Sony just recently announced the God of War collection, which bundles the first two games in the series on a Blu-ray disc for the PS3, with a handful of enhancements. The ability to offer individual games certainly makes a greater deal of business sense, considering the PlayStation 2's 1800 game strong library would offer ample opportunity for profit on digital downloads.

The same document also mentions what appears to be downloadable Dreamcast titles for the PlayStation Network. Those titles don't appear to be exclusive to the PlayStation 3, however, as the rumored meeting notes read "If we provide a list of DC titles SCEA will let us know which ones they're interested in having exclusively."

We've attempted to verify the validity of the document and are seeking comment with Sega of America and Sony Computer Entertainment, but did not hear back before publishing. And, for the record, the above image is merely a Kotaku-created mock up.

Also, the folks at Objectif-Sega appear to have retracted their story at the request of Sega France. For me at least, the document in question appears to still be live at Sega's press FTP.

[Exclu] Stratégie de SEGA : l'incroyable fuite ? [Objectif-Sega via NeoGAF]

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