<![CDATA[Kotaku: ps one]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: ps one]]> http://kotaku.com/tag/psone http://kotaku.com/tag/psone <![CDATA[Digital Re-Releases Deal Damage to Collections' Value]]> Who doesn't love it when golden oldies get a re-release over the PlayStation Network or Virtual Console? Game collector, that's who. MTV Multiplayer examined collectible game values and saw many nosediving after getting a reboot on the current generation.

Some highlights or lowlights - really, you should go see the whole thing - Marvel vs. Capcom 2 bottomed out after releasing to Xbox Live Arcade and PSN this year. After reaching highs of $109.99 (PlayStation 2) and $91.99 (Xbox), they slumped to $43 and $30 respectively after the title went out online. Ouch.

The games get a dead-cat bounce but prospects for a recovery beyond that aren't good, if Castlevania is any indication. Castlevania: Symphony of the Night in its PSOne form hit $50.75 in December 2006. The next year, the game was released on XBLA and PSN, dropping the hard copy value to $19.99. It's recovered slightly to $27.12, but that's just a little over half its pre-re-release (say that three times fast) high.

MTV Multiplayer did its analysis according to VideoGamePriceCharts.com. Really, though, take a look for yourself. They covered much more than those two titles above, and offer tips for the safest investments unlikely to be undercut by re-releases.

Video Game Collectors Feeling the Pain of Re-Releases [MTV Multiplayer]

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<![CDATA[The Making And Death Of Pac-Man Ghost Zone]]> Namco's Pac-Man Ghost Zone never made it to retail, never saw the inside of the more than 100 million original PlayStations that Sony eventually sold over the console's lifespan. But it was playable, at least by a select group.

One part of that select group is the PlayStation Museum, which offers a fascinating little making of and post mortem on Pac-Man Ghost Zone, a fully 3D adventure starring the dot-hungry blob created by Toru Iwatani. It's a little rough around the edges in the early working version that PlayStation Museum played, closer to a Bubsy 3D than a Super Mario 64, as unkind as that sounds.

It's actually a sharp looking little game that Namco never got out the door, partly due to management level snafus, according to former Pac-Man Ghost Zone staffers.

Hit up PlayStation Museum for a look behind the scenes and video of a game you've likely never seen before.

Pac-Man Ghost Zone [PlayStation Museum]

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<![CDATA[Policenauts English Localization Completed]]> The fan-engineered English localization of Hideo Kojima's PSOne cult classic Policenauts is finally complete. The project's page today announced that the patch is live.

For those not in the loop - that includes me, fair warning - Policenauts was a sci-fi adventure game produced for 3DO, PlayStation, and the Sega Saturn back in 1996. While an English localization of the game was promised, and work began on it, it never was released. Kojima said developers were simply unable to synchronize English dialogue with the original cut-scenes.

Now, 13 years later, it finally arrives. The project took nearly two years, much of that trying to find a programmer to insert the translation into the code. Quoting from its wiki here, the project got a kickstart last year when a Something Awful member began experiments inserting text into the game. A year later, here we are.

The patch is 7.9 megs, and available through five different sources here.

The Policenauts Translation Project [site, thanks Donald B. Zorak, Joey M., Andrew H., Inu B. and others]

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<![CDATA[This Michael Jackson Signed PlayStation Can Be Yours (For $1.5 Million)]]> It's no secret that Michael Jackson had a thing for video games. His Neverland Ranch arcade collection highlighted his penchant for spending big, but maintaining a respectable level of quality. Oh, and he signed a PlayStation once.

That Michael Jackson signed PlayStation is now for sale, seemingly authentic in its scrawling upon by the late King of Pop. While the starting bid is not ludicrous, the Buy It Now price on eBay certainly is. The seller is willing to part with it right now for $1.5 million.

It's doubly special, according to the seller, being the 1,000,001st PlayStation to roll off the assembly line. Funny, that somehow sounds a little less believable than the Moonwalker actually scribbling "I Love You, Michael Jackson" on a game console.

Hand signed Michael Jackson Playstation with proof [eBay - thanks, Zeuxis!]

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<![CDATA[The Top-Selling PS1 Games In The PlayStation Store]]> Since the launch of the PlayStation 3, Sony has published nearly 30 original PlayStation Classics on the North American PlayStation Store. Which have sold the best?

Gamasutra procured a list of the top ten most popular PSone Classics in the PlayStation Store for North America, and the results really aren't that surprising, especially the top two spots. Street Fighter Alpha and Castlevania: Symphony of the Night top off the list, two third-party titles atop a sea of originally Sony-published titles. Crash Bandicoot shows up three times in the top ten, with his original outing taking the number three spot. Twisted Metal 2 and Spyro the Dragon come next, followed by Crash 3 and 2, Wild Arms, MediEvil, and Hot Shots Golf 2. 2 Xtreme came nowhere near making this list, a sign that all is right in the world.

Unfortunately the list doesn't also contain sales numbers for each title, which would shed a greater light on the whole PSone Classics situation. We've dropped a line to Sony to see if that info is available. In the meantime, head over to Gamasutra to see their analysis of this top ten list.

Top 10 Most Popular PS1 Games In PlayStation Store [Gamasutra]

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<![CDATA[Spite Bowl and Taco Bell: Ruminations on a More Social Madden]]> It’s odd to talk about EA Sports’ Madden franchise, with the features it's touting in the 09 release, now making itself more of a social gaming experience. For the better part of two decades it’s been one of the top titles to play with friends, offline or, lately, online. But the pattern of features that were added, upgraded or unchanged from last year points to a major push that’ll expand the game’s social appeal, especially to demographics well outside the paunchy, balding thirtysomething. In other words, EA is going where the growth is, and its marketing of this game absolutely tips that hand.

In theory, the idea that the game’s variable difficulty settings will make the game more accessible to someone like my mother is somewhat appealing. And then I think a bit and it’s not. When I toast Mom’s secondary for my sixth TD, I doubt I’ll get up, dance around, and mime like I’m teabagging her. But after nearly 20 years at this, beginning with Madden 93 on the Genesis, it’s almost an instinctive reaction.

I also seriously doubt guys’ girlfriends are going to be interested in one of the game’s great diversions — creating 6-11, 300 pound solid muscle running backs of all-99 ability, and giving them names like “Ass Raper.” My buddy David, from the Rocky Mountain News, and I did that on his Gamecube in 2003. (A.R.’s alma mater was Yale.) David brought him out against Jim’s Seahawks and paused every replay so Jim (another RMN pal) could read the guy’s name and number aloud. Jim responded the next week by creating his entire family as 99ers. His dog caught eight touchdowns.

In the new big-tent Madden community, you won’t see things like Spite Bowl, Late-Hit Bowl, and Halfback Option Pass Bowl, complete perversions of the game that can only be dreamed up by two guys, playing on the same couch, at equivalent levels of skill and sobriety. Spite Bowl pits two guys playing as their friend’s biggest rival teams. The object is more “do not lose to those overrated sons of bitches” rather than “I want my team to win.” The 49ers and Dolphins are a hideous matchup this year — unless they’re being led by Bills and Raiders fans.

Late-Hit Bowl, the object was to get flagged for as many late hits as possible and if the other guy ended up on the one yard line or scored on the drive, you got his points. Halfback Option Pass Bowl was a game invented with two other friends in Oneonta, N.Y., on the Playstation version of Madden 98. The only play you could run was the option pass and the only defense you could call was a prevent. Naturally, when you employed drinking-game rules this game became a lot more fun.

And while you might be able to have an online league with 31 of your closest friends, who the hell is going to buy the Taco Bell? There’s no league I could play that will top the Friday Madden League in 2004, with three other co-workers from the Rocky. Four-way, in-person cooperative play tells you just how strong your friendship is when your pal does stupid shit like whiff on three straight kickoffs. It forces you to invent your own hand signals and decoys. You dream up celebrations and end zone dances that didn’t depend on motion capture, quicktime, or moving to an endzone hotspot and pressing the right button.

None of this is to say I won’t enjoy Madden 09, and it's silly to resent others for enjoying it in different ways. But the tone of the game experience seems to be changing. Madden 09’s new AI is meant to tell gamers of all skill levels that there’s no wrong way to play the game. But my friends and I delighted in playing the game the wrong way, and I’m sure we weren't alone. Doing stupid things together online doesn’t have the same appeal, and it no longer provokes the same reaction from the game. It’s a little like your parents giving you permission to cuss all you want. After a few willful minutes on your own, you give up, and join polite company as a well-adjusted participant.

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<![CDATA[R-Types Rated For PlayStation Network Re-release....]]> R-Types Rated For PlayStation Network Re-release. You're certainly not going to be lacking in the various ways to play R-Type soon, as the ESRB has rated R-Types (again) for the PlayStation 3 and PSP, meaning that a PlayStation Store release is likely, if not imminent. The PS One "classic" was originally released by Irem in 1999, collecting both R-Type and R-Type II, a pair of extremely challenging arcade side-scrolling shmups. More please! *cough* Thunder Force V *cough*

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<![CDATA[Sony Planned A PSOne "Facebook", PS2 "YouTube"]]> Former Sony Entertainment President Chris Deering has recently dished out two pieces of fascinating gossip about Sony development for those interested in the "woulda, coulda, shoulda" points in the company's history. The first such program was a social networking platform for the PSOne ala Facebook or MySpace.

We had a secret test program in Europe back in 1997 on PSOne, running a black and white text-based, moderator-led community chat group with a special box called 'Net-Station' that hooked up PCs to the TV. Nick Parker ran it. The project codename was 'Moccasin 5'. I have no idea where it came from.
The second was a YouTube-esque video service for the PS2.
Then, at Sony Europe, we worked on a PS2 concept called 'Central Station' which was planned to stream its own PlayStation TV channel, back in 2002. This was four years ahead of YouTube. But uptake in broadband and wireless routers took longer to reach mass market levels than we expected, and we couldn't get other regions of the Sony PlayStation world to buy in.
These stories are reminiscent of Sony mentioning not too long ago that they had the technology for the iPod in the 90s, but didn't understand how to package it for consumers.

It just goes to show, success isn't just about having a great idea or the ability to pull it off. In many ways, timing really is everything. And I'm guessing that actually releasing the product has something to do with it too.

Sony beat Facebook... to Facebook
[MCVUK]

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<![CDATA[More PS One Games Rated For PlayStation Network Re-Release]]> The ESRB has (re-)rated both Blood Omen: Legacy of Kain and Pandemonium! for an upcoming PlayStation 3 and PSP release. That doesn't mean they're getting the next-gen and portable remake treatment, but that they're good candidates for a PlayStation Network release. The North American PlayStation Store continues to be a PS One wasteland, so anything we can get, we'll take. Surely, Eidos Interactive and crew have more marketable titles, like Tomb Raider and Fighting Force (LOL) planned, but they're off to a good enough start.

ESRB Game Ratings

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<![CDATA[Should Video Game Patents Be Legal?]]> Over on Gamasutra, designer Ernest Adams has posted an interesting piece on video game software patents. He argues that not only are such patents morally gray, but that they are too encompassing—citing an example from Namco's PSOne version of Ridge Racer in which they patented, we kid you not, load-time minigames. He explains:

The US Patent and Trademark Office has taken a much more vague approach to determining what may or may not be patented. Its guidelines for patent examiners requires that the invention produce a concrete, useful, and tangible result, and gameplay patents are being allowed.
Then he later continues:
[Video games] are not inventions at all in the normal sense of the word. They are imaginary systems. Unlike mathematical theorems (which cannot be patented), game rules don't even have to be coherent — though obviously they should be for playability reasons.
It's an interesting point. And even from my limited perspective on programming, patenting any software-level features distinctly tied to gameplay (like the Namco example) feels like a canvas manufacturer patenting the use of certain paints on their material.

The Designer's Notebook: Damn All Gameplay Patents! [Gamasutra][image]

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<![CDATA[25 Games Leaked For PAL PlayStation Store?]]> According to the Pan-European Game Information (PEGI) website—think of it as Europe's ESRB—Sony has quite a few PS One classics in PSN's hopper. Because not only does PEGI rate titles; they also place said titles on their website for all to see. A simple search of the PSN platform reveals at least 25 titles that haven't been announced for PAL territories at this time. And even our North American contingent will appreciate the list, as it reveals a few games that even we haven't heard are coming to downloadable form yet.

01. Bust a Groove (Other/Music games)
02. Crash Bandicoot 3 (Action/Platform)
03. Colony Wars (Action/Platform)
04. Cool Boarders 2 (Sports/Extreme Sports)
05. Cool boarders 3 (Sports/Extreme Sports)
06. Destruction Derby 2 (Racing)
07. Devil Dice (Puzzle)
08. Everybody's Golf (Sports/Golf)
09. Klonoa (Action/Platform)
10. Kurushi Final (Puzzle)
11. Motor Toon Grand Prix (Racing)
12. Namco Museum (Other/Mini game Collection)
13. Namco Museum 2 (Puzzle)
14. Namco Museum 4 (Puzzle)
15. Omega Boost (Action/Shooter)
16. Ridge Racer (Racing/Arcade Racing)
17. Ridge Racer Type 4 (Racing)
18. Rollcage (Racing)
19. Spyro: Year of the Dragon (Action/Platform)
20. Tekken 2 (Fighting/Beat-Em-Up)
21. Tekken 3 (Fighting/Beat-Em-Up)
22. Twisted Metal (Racing)
23. Vib Ribbon (Other/Music games)
24. Wip3out (Racing/Futuristic Racing)
25. WipeOut 2097 (Racing/Futuristic Racing)

I was actually incredibly excited about the prospect of Tekken 3 before I remembered that I have Tekken Tag Tournament sitting on my shelf...and the original Twisted Metal looked enticing before I remembered the sequel was already on my hard drive. See anything you're jazzed about?

Thanks to Shard's hard work!
PEGI PSN List [PEGI via Videogamesblogger][image]

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<![CDATA[New PSone Classics Rated By ESRB]]> A pair of PSone classics that my be coming soon to the PlayStation Store—then ultimately to PSP and PlayStation 3—have been rated by the ESRB. Capcom's Street Fighter Alpha and Ubisoft's Rayman were recently added to the software ratings board's database. Unlike some of the ratings for Wii Virtual Console games, the turnaround time for ESRB ratings to become additions to the PlayStation Store is generally fairly quick, but we have no details yet on when these games will see re-release.

ESRB Game Ratings

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<![CDATA[Japanese PlayStation Store Kicks Every Other Store's Ass]]> A new batch of original PlayStation games has been added to the Japanese version of the PlayStation Store which features plenty of enviously available big names amid the Japan-only fare. The biggest PSone Classics to make their way to PSPs and PlayStation 3s are Biohazard 2 (aka Resident Evil 2) and Intelligent Qube, both of which would be welcome additions to the North American and European stores. Just sayin', SCEA. The full list of newbies is below.

  • Biohazard 2
  • Intelligent Qube
  • PoPoLoCrois Monogatari II
  • Crime Crackers 2
  • Atelier Marie Plus
  • Tantei Junguji Saburo Early Collection
  • Magical Drop
  • Baroque
  • Robin Lloyd no Bouken

PlayStation Store (JP) [PlayStation]

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<![CDATA[PSOne Discs Playable on PSP Via Remote Play]]>

Rumor has it that the latest firmware updates for the PSP and PS3 have allowed playing of all PSOne discs on the Playstation Portable via the PS3 using remote play.

I haven't been able to check PSOne disc based games, because I can't find a single one, but we do have readers reporting in that they work on the system via Remote Play. In a bit of unwarranted exuberance I decided to see if any PS2 games would play via Remote Play, and the answer remains no. I did test out some PSOne games I had downloaded from the Playstation Store and they all seemed to work fine.

Another neat feature I noticed is that you can now assign which buttons do what on your PSP while in Remote Play meaning Lair should finally work if you want to play it remotely... and still own it.

Comment here if you can get your PSOne discs to work via Remote Play.

Update: SCEA just got back to us to confirm the rumors: "I can confirm that with today's firmware release, some PlayStation games can be inserted into PS3 and played via Remote Play on PSP." Sweet!

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<![CDATA[psx4all PS Emulator for iPhone Is Almost Complete]]> iPhone owners will soon have more to look forward to than their standard, day-to-day walking around like they're better than everyone else. Because psx4all, a PlayStation emulator for the iPhone, will be entering beta testing any day now. Promising to play around 75% of PSOne titles, there is definitely some work to be done on the touch controls (as seen in this photo), but from what the developer says, those nasty-looking outlines are quite different than what we'll see in the final product.

Only donors of the developer's last projects will be invited to the early beta, but we'll keep an eye out for the final release so you can spend your time worrying about other things, like "do these shoes look good with this phone, or do I need to burn them immediately?"

[psx4all NEWS] Playstation has arrived on the iPhone and iPod Touch!
[via infiniteloop]

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<![CDATA[An Extensive Look At Resident Evil 1.5]]>

We've seen screen shots and video of Capcom's aborted Resident Evil 2 before, but nothing this extensive, and certainly not this long. The PlayStation Museum's walk through of many of the shelved sequel's areas provide a better look at what we could have been given instead of the proper, and arguably much better, final version of Resident Evil 2. Ten minutes of Leon S. Kennedy and Elza Walker await you above, with a proper preview of the prototype at the link below.

Resident Evil 2 Prototype (aka Resident Evil 1.5) [PlayStation Museum]

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<![CDATA[Sony Doubling PlayStation Store Archive Updates]]> It looks like Sony finally stoked the fires hot enough to boil the water to make the steam to run the engine that is PSN. Because starting this October, Sony is doubling their monthly PSOne game updates in Japan. That means users will be getting two updates a month—hopefully not with just half the games each. While the effect has yet to trickle down to the US market, we'll be waiting. Right here.

Hit the jump for the full list of classics coming today to Japan. King's Field III may be a necessary download. I purchased my original Playstation just to play King's Field II, but was lured in by the Twisted Metal series and never got around to it. Yeah...I played a lot of TM2...

Sanwa Pachinko Paradise (Irem) Sanwa Pachinko Paradise 2 (Irem) Alundra (Sony) XII Jumbo (Sony) Popologue (Sony) Hanafuda Graffiti Koikoi Monogatari (Hamster) Echo Night #2 (From Software) King's Field III (From Software)
Sony Doubling Archive Output in Japan [ign]]]>
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<![CDATA[PS3 Vs PSOne Prices As Measured in Beer]]>

Attendees at the Edinburgh Interactive Festival were witness to a prime example of spin control and knowing your audience.

Former SEE boss Chris Deering did a bit of dub work on the truth by using the price of beer to prove that the Playstation 3 is in fact cheaper than the original Playstation was when it was released.

"In terms of the number of pints of beer you have to forego to get a PS3 it's really just the same as the number of pints of beer you had to forego to get a PS1 back in 1995".

And the math checks out, according to Spong. The Deering Beers Scale proves that you could purchase a PS3 and nearly three beers for the cost of a PSOne. Whoever figured that out for Deering deserves a raise, in Guinness.

PlayStation 3 Cheaper Than PSOne In Beer [Spong]

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<![CDATA[PlayStation Store Update: Symphony of the Night]]> What is a man? A miserable little pile of secrets! I'll tell you what isn't a miserable little pile of secrets—this week's PlayStation Store update. (Worst post intro ever.) The library of PSone games playable on the PLAYSTATION 3 and PSP has been increased by one, with Konami's Castlevania: Symphony of the Night. A fine addition, to be sure, but at the non-standard price of $9.99 (all other PSone titles are $5.99), it's slightly tarnished.

The rest of this week's updates are mostly trailers, with video content for Gran Turismo 5 Prologue, Ratchet & Clank Future: Tools of Destruction, inFamous and Heavenly Sword ready for download. Movie trailers for The Brothers Solomon, I Am Legend, Resident Evil: Extinction and The Brave One round out the list.

European PS3 owners can also download a demo for 2K Games' The Darkness. Of course, North American gamers can also get their hands on it, they'll just need to create a UK account.

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<![CDATA[Final Fantasy VII Remake Rumors Nixed]]> With the PS one defining role-playing game Final Fantasy VII now celebrating its tenth anniversary, it seems like a perfect opportunity for the kings of cashing in, Square-Enix, to release a remake. It's been two years since the company showed its Final Fantasy VII Tech Demo for the PLAYSTATION 3, so it has to be pretty far along... right?

Not so, says FF VII character designer Tetsuya Nomura. According to a recent Dorimaga interview, by way of IGN, rumors of a remake are just that—rumors. He says:

It appears that there are often overseas rumors like 'Are you currently developing a [Final Fantasy] VII remake?' My apologies, but were absolutely not making [such a game].

Nomura does then mention that, while they're not officially working on it, "As long as there are people who want to make it and people who are waiting for it, we don't want to proclaim 'the end." Argh! So which is it? I just want them to announce the damned thing already, just so the hopeless fans will shut up about it already.

FFVII Not Being Remade — Nomura [IGN]

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