Please god let them be making PGR5. I know that it won't be bizarre but if they stick to the basic principles of a semi realistic racing game with real cars. It is by far my favourite type of racing game and there seems to be no others like it.
The main point was to not record the engine sounds: they wanted a high-performance electric car so that they'd only hear the interaction of the tires with the track and the wind noise, so there's no real indication as to what games it'll end up in. The fact that they recorded the engine at the end is just pragmatic since they can't get all the gear set up every day.
@Jetsetharrison: In addition to getting "best times" for tracks, you'd also get rewarded points for doing things while in a race. Drifting, tilting on two wheels, etc. Sometimes entire challenges were based on this instead of time.
I've clocked more time in PGR3/4 than Forza, but I certainly like Forza better.
@Jim-sama: It isn't a racing sim. And it isn't an arcade racer. It is a mix of the two. It has realistic cars and tracks and stuff, but it lacks realistic breaking and focuses on drifting around turns. In fact a heavy part of the games rely on Kudos, aka points you get for doing tricks.
It is the fine line between the Burnouts and Ridge Racers, and the Forzas and Gran Turismos.
@Phydeaux: PGR isn't a racing sim. That's how it compare. As an arcade racer goes, it's somewhere inbetween sim and arcade. But a little closer to arcade. PGR is a series I've clocked many hours in since the first in the series. If you like arcade racers, there isn't any finer, in my opinion.
@Phydeaux: Hmm so it's more of a stunt racer. I remember the first one way back on the original Xbox, what I can't remember was whether I liked it or not!
@Jim-sama: Some of the difference (and fun) lies in the fact that the tracks are made of real world cities. They take large chunks of real cities and you can either make your own paths through them with the track editor or race on their paths.
This means lots of 90 degree turns and sometimes sharper.
I'm a racing nut so I like all high quality racers. This game definitely is a high quality racer. I think it's great fun. See if you can borrow the game from a friend.
Oh, nonsense. Being able to fuck up in a race and come back and win it makes something an arcade racer. PGR just doesn't know what it is or what it wants. It's closer on the sim side thanks to drifting actually hurting your track time and having licensed vehicles that adhere to realistic, proportionate to the vehicle, stats.
@Phydeaux: The stats are only so realistic. The game is still on the arcade style of racing. The physics are only so close to real world physics so as not to appear to be a fantastical racer, but they are still on the arcade side of racing. I'm a huge fan of sim racing and an even bigger fan of this particular franchise, but sim it is not. Even the developers acknowledge it as an arcade racer. I suppose they would know, as they are it's creators.
not sure what they mean by bringing fun back....PGR4 was one of the best arcade racers ever..i doubt them or anyone will top it for a long time,including Bizarre creations
and no,Blur is shite name...lets cut to the chase shall we..'country house' was fucking crap :)
"The game also supports four-player split-screen play." "on a track"
To be honest, this is what want out of Burnout. No online multi only, no open world racing... Just tracks and local split screen.
Burnout has made their choice and gone open world, so I must now look elsewhere for my fun. Hoping this and splitsecond will be what I am looking for. We'll see.
@relik: I thought MSR was terrible beyond the music. It looked very pretty, but the actual racing was bogged down with all those restrictions. PGR may be better, but I've avoided the series specifically because of such poor experiences with MSR.
I'm not surprised to hear this but I am surprised that some people actually believe that MS isn't as "bad" as Sony in situations like this. Do you people even realize who we're talking about? Microsoft...the same Microsoft that makes Windows. Microsoft isn't some "down to earth" company that's like your best pal down the street. they're one of the biggest if not the biggest firm on earth. Understand what the fuck that means and these stories come as no surprise.
No matter how much time you spend polishing a tird, it is still a tird; MS uses a buffer. (And no, I loved the PGR series...I'm talkin smack about MS)
Kudos to going to Activision. Though from one Corp to another Corp...we'll have to wait and see. (I did beta testing for Activision and they are not egregious like MS)
This whole process of "get it out the door before it's done" irks me. To rush quality is pure greed. Unrealistic time lines, unattainable goals, ignorant upper management, communication failure.
Is this a joke? A developer complains about their publisher demanding deadlines? News flash: You're not the only studio that has to plant their feet in the ground and say no. They had it a hell of a lot better than most studios out there without and leveraging to postpone releases while releasing the same rehash sequel over and over again.
@TheGreenMan: There's a difference between a demand and a request though. If MS merely requested that they do it sooner and then on talking let them have the 6 weeks then what's the problem? Nothing got forced on them so it's hardly a nightmare project.
@Vrank92: The dead line wasn't moved up without warning, it was requested they attempt to make the game to a new dead line and they refused so MS backed off. I agree MS should just leave them to the dead line they already set so the game can come out better but nothing was forced on them so MS wasn't in the wrong at all.
@xxXX_Insanities_Birth_XXxx: come on dude, that's not how I read it. Let's take the rosey "we luv us some MS" glasses off. Read that passage again and it sounds like MS DID request the deadline to be pushed up and Bizzare was against it and mentioned they had the current deadline at the time under contract. As you read it, considering MS "didn't realise how bad a situation it would have been - we needed that extra six weeks" shows that this wasn't a case of BC crying over a request. It sounds like MS leaned on them despite the contract and backed off when BC wouldn't budge.
"We were getting disillusioned with Microsoft and they were getting corporate and cocky as well because of the shift in power between them and Sony." That sure as hell doesn't read like MS just made a request.
11/22/09
11/21/09
FINALLY they're getting it. If this doesn't take off I blame the Stonecutters.
11/21/09
Just like I blame them for making Steve Guttenberg a star. Those bastards.
11/21/09
11/22/09
11/21/09
11/21/09
Never played it you see.
11/21/09
I've clocked more time in PGR3/4 than Forza, but I certainly like Forza better.
11/21/09
It is the fine line between the Burnouts and Ridge Racers, and the Forzas and Gran Turismos.
11/21/09
Do you think it's more fun than the other racers?
11/21/09
11/21/09
11/21/09
This means lots of 90 degree turns and sometimes sharper.
I'm a racing nut so I like all high quality racers. This game definitely is a high quality racer. I think it's great fun. See if you can borrow the game from a friend.
11/21/09
That track editor seems like fun though.
11/21/09
Oh, nonsense. Being able to fuck up in a race and come back and win it makes something an arcade racer. PGR just doesn't know what it is or what it wants. It's closer on the sim side thanks to drifting actually hurting your track time and having licensed vehicles that adhere to realistic, proportionate to the vehicle, stats.
11/21/09
11/21/09
11/21/09
11/21/09
11/21/09
That'd be a twist. So former Bizarre team members but not Bizarre itself.
Hmm. Guess we won't know until there's more leakage.
11/21/09
11/21/09
05/19/09
I was obviously wrong.
Allow me to suggest: Crash, Burn, Boost, Rage, Ride, Spin, Ice, Free, Rush, Dry, Push, Thrust, Dust, ..........
05/19/09
and no,Blur is shite name...lets cut to the chase shall we..'country house' was fucking crap :)
05/19/09
To be honest, this is what want out of Burnout. No online multi only, no open world racing... Just tracks and local split screen.
Burnout has made their choice and gone open world, so I must now look elsewhere for my fun. Hoping this and splitsecond will be what I am looking for. We'll see.
05/19/09
05/19/09
05/07/09
------------------------------------------------------
I'm not surprised to hear this but I am surprised that some people actually believe that MS isn't as "bad" as Sony in situations like this. Do you people even realize who we're talking about? Microsoft...the same Microsoft that makes Windows. Microsoft isn't some "down to earth" company that's like your best pal down the street. they're one of the biggest if not the biggest firm on earth. Understand what the fuck that means and these stories come as no surprise.
05/07/09
Kudos to going to Activision. Though from one Corp to another Corp...we'll have to wait and see. (I did beta testing for Activision and they are not egregious like MS)
This whole process of "get it out the door before it's done" irks me. To rush quality is pure greed. Unrealistic time lines, unattainable goals, ignorant upper management, communication failure.
Rant=off
05/06/09
05/06/09
There are deadlines and there are stupid requests regardless of the project.
I worked on a game in which the publisher wanted us to ship a month earlier than what was on the contract to "make the quarter".
We did it, and it was a damn fine game, but not without crunching insane hours.
And you know what we got? Nada. Nothing. The publisher eventually went under, bastards deserved it.
Our CEO was a great guy in that he gave us some bonuses out of his own pocket but if it wasn't for him..
05/07/09
@Vrank92: The dead line wasn't moved up without warning, it was requested they attempt to make the game to a new dead line and they refused so MS backed off. I agree MS should just leave them to the dead line they already set so the game can come out better but nothing was forced on them so MS wasn't in the wrong at all.
05/07/09
"We were getting disillusioned with Microsoft and they were getting corporate and cocky as well because of the shift in power between them and Sony." That sure as hell doesn't read like MS just made a request.
05/06/09
05/06/09
Working Hardware?
lol.
05/07/09
05/06/09
Wait, what are you referring to with this quote? The fact that they named themselves Activision Blizzard after the merger?
05/06/09