To anyone who ever tells you that programming isn’t creative, show them this. In this video, Sébastien Rannou recreates the whole of Daft Punk’s “Aerodynamic” using just a hundred or so lines of code. And it sounds pretty damn great.
With the recent release of the free version of the Unreal Engine and the announcement of the free Source 2 Engine, you now have even more options for making your own games. But picking out the best engine for you and your skillset is a little tough. Let's take a look at some of the best free software for a variety of…
Programming is one of the most valuable skills you can pick up in these modern times, whether for career prospects or to stretch your brain and create something awesome. If you're just getting started on your coding journey, here are ten tips and resources to set you off on the right foot.
When you’re starting your career in any field, you probably have high hopes but don’t really know what to expect. Should you keep your head down and do what you’re told or should you aim only for ambitious projects? Here’s what I’ve learned in my experience as a software developer.
They may be quick and dirty, but that's why Flappy Bird clones are such an inviting outlet for programmers looking to hone their craft. One such person has managed to resurrect the lost (but never forgotten) mobile gaming wonder with a fierce economy of technical language.
Kazuya Sakakihara spent ten years working at Sony as a senior software engineer, helping bring both the PS3 and PS4 to the world. He's no longer at the company (parting ways in early 2013), but before he left he made sure his name quite literally lives on inside the code of pretty much every PlayStation 4.
Thanks to an intrepid programmer named Lauri Hartikka, we now have ArnoldC, a programming language where basic keywords are replaced with things Arnold has said in his many fine films.
This is Codemancer, AKA Programming 101: The Game. Basically, it's a turn-based fantasy game designed to teach how programming works to kids or, well, pretty much anyone, with a combat system based on writing simple programs. It's on Kickstarter, but it's already funded, so expect to see it on PC in July next year.
This is amazing. Tom Murphy created a computer program that actually learns how to play classic NES games on its own, with a little instruction from Tom.
Don't get commenter KillerIri5h wrong; he loves Mass Effect 3. He just wishes the game would love him back just as accurately. What does that mean? Find out in today's Speak Up on Kotaku.
Fast Approximate Anti-Aliasing may not be known by its name to many gamers, but they certainly do recognize its good looks, being used in such visually luxurious games as The Elder Scrolls V: Skyrim, Batman: Arkham City and Battlefield 3
There a well known, long-established patterns for beating Pac-Man's mazes, up until the ninth Key, as Buckner & Garcia sang. Still, Pac's adversaries exhibit behavior that, if not exactly tactical, is still complex.
Have you ever wondered what a computer game looks like, from start to finish, as it's being programmed? If so, then this time-lapse video of one man's creation of Metagun (for Ludum Dare 18) will truly amaze you. Video inside.
Earlier this year, five students from the University of Central Florida had to design a networked, text-based multiplayer game for their programming class. This, amazingly, is what they came up with.
There is no way in hell I could ever "play" it - my programming days ended with BASIC. But Corewar always intrigued me, because it was the closest thing to real-life Tron I could imagine.