Oh, so the expense of the advertising campaign is the reason they are asking me to pay €49.99 (€44.99 with pre-order discount) for this game.
oh, and yes, that is a Euro sign and not a dollar sign. As much as i wanna pre-order it, i WONT pay that much for a digital copy of a PC game. no matter how good it is/will be. And i do like what i'm seeing with L4D2. Such a shame.
I really don't see how some billboards and TV ads will even get their $25 million back and certainly I don't see how overall this will help them make more money.
@Frazzlet: Not that I have any evidence for this, but I would guess that owning a Steam game on the PC leads to buying more PC games from Steam. If that's true, then even if they can't get the money back through L4D2, they will from future purchases on their network.
@jetRink: I'd guess that's a big part of it. Most people I know with Steam accounts have purchased at least 1 game off the service, even if it was only during the 50% off type sales they have. And most PC gamers I know like and make use of Steam, at least now that it's a steady service. Early on it was a little more rough.
@Frazzlet: It's pretty straight forward, if they sell only about 420,000 copies (at day 1 prices) as a result of this campaign, they've made their money back.
Considering the current iteration of L4D has sold 2.5 million copies (PC and XBox combined), Valve is setting themselves up for a huge return on investment.
Then of course, there's merchandise and DLC, plus special bundles.
@Sir-Lucius has no pictchar!: ugh! i remember the early days of Steam too... "a little more rough" is far too kind!
the platform works now though and i happily support it with both word-of-mouth praise and currency.
@3faced: Haha, Steam definitely had a rocky stat, but it has steadily worked it's way up to my favorite service across all platforms. Valve really did an excellent job of turning it into the premier PC gaming service.
What would also help it sell is put a more reasonable price tag on a game that's not very long. Fun as left 4 dead is 50$ is a bit steep for such a short game. That being said once they do there big l4d2 sale then I will get it.
@sunpop: The game isn't meant to be played once and done with. I have to have put close to 300 hours or more in the original L4D. 50 bucks is a pittance for that much replayability.
I remember driving into NYC and seeing the L4D Billboard and pointing out to a friend that I happily wasted over 500 hours playing that game. But I really doubt any of those corporate junkies that drove through there everyday looked to the
zombified hand and then went and purchased the game. Unless they are doing something sweet like Bioschock 2' viral marketing I think busting out 25 mil on adverts is lame.
@maschinerie: The L4D billboard i saw by the mexican supermarket in the not-so-safe neighborhood was laughable. Since a HUGE majority of the people who shop there don't speak english or don't give a rat's ass about gaming.
hell, under the billboard there were some shady folks selling pirated movies in spanish.
@excel_excel: At the last UFC event Assassins Creed 2 was advertised heavily, some fighters even had it on their trunks. Video games are always some of the biggest sponsors.
If people weren't mindless morons, marketing wouldn't be as important.
So I don't blame Valve at all, I blame the consumers who don't buy if the newspaper or AD or journalist don't tell em to buy. Why spent all their money into development costs, so the final product is something perfect that wouldn't sell well and put the company to bankruptcy? We have seen many cases of good games with bad advertising closing the doors of many companies. (Clover? I'm looking at you.)
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I hope it works out for Valve. I love supporting them. Though it does worry me. It's hard enough to find a game in Left 4 Dead that isn't comprised of complete morons. Now they're aiming for the UFC and football fans... it seems that it'll be getting even harder.
Game advertising is always fun... $25 million worth of fun? Maybe not, but I hope that Valve can reach to the gamers just outside of the hardcore, the ones that buy Madden every year.
@ghost4: Yeah, very few. Like, only maybe 80% of the people I play PUGs with on L4D feel that way. And, in case you're wondering; no, the vast majority of them are not members of the boycott group.
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10/05/09
oh, and yes, that is a Euro sign and not a dollar sign. As much as i wanna pre-order it, i WONT pay that much for a digital copy of a PC game. no matter how good it is/will be. And i do like what i'm seeing with L4D2. Such a shame.
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Considering the current iteration of L4D has sold 2.5 million copies (PC and XBox combined), Valve is setting themselves up for a huge return on investment.
Then of course, there's merchandise and DLC, plus special bundles.
Yah, 25 mil is a pretty good number.
10/05/09
the platform works now though and i happily support it with both word-of-mouth praise and currency.
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zombified hand and then went and purchased the game. Unless they are doing something sweet like Bioschock 2' viral marketing I think busting out 25 mil on adverts is lame.
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hell, under the billboard there were some shady folks selling pirated movies in spanish.
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They're a huge, loyal, and highly sought after market.
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That's where a good chunk of the money is going.
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So I don't blame Valve at all, I blame the consumers who don't buy if the newspaper or AD or journalist don't tell em to buy. Why spent all their money into development costs, so the final product is something perfect that wouldn't sell well and put the company to bankruptcy? We have seen many cases of good games with bad advertising closing the doors of many companies. (Clover? I'm looking at you.)
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After mentioning that they are looking into it and considering it, the entire topic seems to have completely fallen by the wayside.
I would love if it Kotaku could try and get a comment from Valve regarding potential interoperability.
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This is why developers are having trouble recouping costs. Sigh.
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