<![CDATA[Kotaku: Princess]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Princess]]> http://kotaku.com/tag/princess http://kotaku.com/tag/princess <![CDATA[ A Most Bold Approach to Oregon Trail ]]> I usually try to wrap up Saturdays with some laughs so, here's this and two other funny pics I found through the week. On their own, maybe not worth a post but together, hey, it's the weekend, so here's a funnies page for you to spread on the living room floor.

Remember, if you're a Madden gamer and want in on the KFC (Kotaku Football Conference), that announcement will be at 1 pm MDT (3 pm Eastern, noon Pacific)

This one apparently came off of Facebook. I friended the guy who created/posted it, I'll let you know if anything comes of that. Also, someone run out and register www.muahahahahahahahahaha.com

And proof again there is nothing new under the sun.

[Oregon Trail pic]
[Zelda pic]
[Princess Peach pic at Motivated Photos]

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Sat, 23 Aug 2008 19:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5040931&view=rss&microfeed=true
<![CDATA[ Some New Fat Princess Screenshots ]]> Fat Princess wowed us! Then it pissed some internet people off! Then it went back to wowing us! And now it's back to wow us some more, with these new screenshots. Of interest will be the shot of the Skinny Princess, seen surrounded by yummy, delicious cakes, who knows she shouldn't eat them but is today feeling a little weak, a little vulnerable, a little susceptible to moments of weakness (and angry men with axes insisting she EAT THE CAKE).

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Thu, 21 Aug 2008 02:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5039693&view=rss&microfeed=true
<![CDATA[ But the Bride is in Another Castle ...! ]]> Newlyweds Frank and Paige Hackett are gamers, he on his PS3 and SNES (yep), she on her DS and PSP. They're also, in Frank's words, a "short Italian guy and much taller blonde girl." So it would follow that that thing, above, would be the cake at their wedding last weekend. Frank provided us the source pictures and we'll have an architectural discussion on the jump.

Look closely because there's a ton of detail here. The cake's base is inspired by the beach level in Mario Galaxy; the middle layer (just underneath the castle) is a kind of spiral bas-relief drawing on the scenery in the Super Mario Brothers worlds; and the massive castle at the top, Frank says that came from a phony screenshot back when people were talking about the "Nintendo Revolution" as the third-gen console. I'm not a structural engineer, but there has gotta be a load bearing wall somewhere within the standard cake layers below, because it looks like a ton of fondant and heavy sugary mortar up there.

Congratulations to Frank and Paige and best wishes from Kotaku.

Source material for the beach:

For the middle column:

For the castle:

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Sat, 16 Aug 2008 09:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5037816&view=rss&microfeed=true
<![CDATA[ Fat Princess Brouhaha on Fox News ]]>
That Fat Princess controversy is hitting mainstream news, apparently. Fox News has taken note, too. Its chatty Fox & Friends did some short commentary on it. Insights include:

"She just happens to be. She's a fat princess. It happens."

"She can have cake, but not Carl's Jr. Back away from the fastfood princess."

Thanks DavidXSee for the tip!

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Fri, 01 Aug 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5031853&view=rss&microfeed=true
<![CDATA[ A Weighty Debate: Discussing Fat Princess ]]> Perhaps it would have been naive to assume that Sony's Fat Princess could have surfaced without stirring controversy, but as the media's picked up on a few dissenters in the blogosphere, we now have a little issue on our hands.

We've covered a bit of the reaction against the game, a strategy title that's a little bit capture-the-flag — except in this case, the "flag" is a very fat girl, made difficult to move because her captors are tasked with feeding her cake. Reactions have ranged from the constructively mild — Feminist Gamers wonders why fat chicks are considered "cute" and suggests a heavy treasure chest instead — to the bilious.

Shakesville writer Melissa McEwan writes, sarcastically, "I'm positively thrilled to see such unyielding dedication to creating a new generation of fat-hating, heteronormative assholes," and completed her protest with a photo dubbing herself "The Fat Princess of Shakesville Manor" — and flipping the bird, presumably to Sony.

The angle that the majority of the media seems to want to go with is "Feminists cry foul over Fat Princess," though whether someone is fat or thin is truly a feminist issue is debatable, one supposes. So shall we debate?

It's unfortunate that society has such a narrow range of figures that people are allowed to have in order to be considered attractive, and the general conception is that a fat man is somewhat more empathetic a creature than a fat woman, as unfair as that is.

But what's wrong with a fat princess?

On one hand, obesity is a serious health problem, and it's understandable that those who confront it might not wish their issue to be relegated to a video game mechanic, a source of laughs. Fat Princess ostensibly intends to be cute and funny, and perhaps it's offensive to think of fat girls as "cute and funny."

Instead of what, though? Princess Peach isn't fat, but she's cute and funny too, isn't she?

Complicating the issue is the fact that the concept of overweight woman as comic relief has been part of our culture for quite some time; we have quite a few femme comediennes who embrace their fat as a form of beauty and independence from social pressure. They prove that being fat needn't be some great, offensive social secret.

So what's the alternative for the princess? Should she not be fat, because thin girls are cute and funny while fat ones are not? Would it have been better to make her a typical, idealized female? Or must we be so sensitive that we are no longer allowed to rescue the princess, as we have done in our fairy tales for centuries, at all?

Is the problem with Fat Princess the fact that making her fat is something of a form of torture by her enemies? Because getting fat is a beautiful thing, or because getting fat is a terrible thing? There are, to be fair, reasons for fat girls, thin girls and feminists to be a little affronted by the game, but it's really not clear what the specific reason is, precisely, or what the solution might be.

James Green, lead art director on Fat Princess, told Yahoo! that the game's concept artist is female. I'm female, and when I first saw screens for Fat Princess, my only reaction was, "It looks cute."

I hate when we as an audience dismiss debates on issues in video games by saying "it's just a game." But I don't think that the things we see in games are necessarily reflections on ourselves or about us; the fat princess is not a spokesperson for all women, or even all fat women, and I'm most curious about the critics who chose to see her as a statement on themselves or their role as women in the real world.

Ultimately, though, wouldn't removing the fat girl, or the issue of obesity, from the game because they bring too many issues into play be precisely the wrong message to send to women?

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Tue, 29 Jul 2008 13:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5030473&view=rss&microfeed=true
<![CDATA[ The ... eh ... Babes of Gaming ]]> The always droll Games Radar has come up with a list of the "mediocre" women of gaming — if by mediocre, you mean "somewhat sensibly proportioned and no gratuitous jiggle." In other words, "girlfriend material," a "compliment" that has gotten millions of insensitive, fumble-tongued 20-something males backhanded by their angry SOs.

So, sorry, no bursting-at-the-cups Ivy from SCIV in this one, just good ol' 2D renders, and maybe some cabinet art. The list features Marian from Double Dragon (seriously, they punched her in the stomach at the beginning of Double Dragon. And no one batted an eye!) Carmen Sandiego and Meryl Silverburgh from MGS. But leading off is Pauline from Donkey Kong, who's dressed like she belongs in a polygamist cult. Pauline was sort of the George Lazenby of the Mario franchise. Made one big appearance and that was it, although she did get some TV work out of it. I hope Pauline's still cashing royalty checks, spending them on cheap whiskey and ranting about Princess Peach.

Mediocre Game Babes [Games Radar]

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Sun, 27 Jul 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5029699&view=rss&microfeed=true
<![CDATA[ Sony's "Fat Princess" Makes Internet Upset ]]> Bloggers are angry! Feminist bloggers! They're not up in arms about the unrealistic physical proportions of digital women or on-the-go near pedophilia this time, they're upset about the concept of Sony's PlayStation Network release Fat Princess. The cutesy 32-player hack and slash sees a rotund royal being overfed by the enemy, making her rescue and transport across the battlefield difficult.

Site Feminist Gamer writes that the Darkstar Industries developed title may "reinforce nasty stereotypes about women and the obese," calling the mechanic of excessively feeding the portly, titular princess "fat-bashing."

Friend of the site, Melissa "Shakes" McEwan is also pissed, implying that the game will spawn a "new generation of fat-hating, heteronormative assholes." Clearly, this is one powerful game!

As we tend not to be pre-offended by these types of things — probably due to caveman like ignorance — we were a bit surprised to see such a loud reaction. Just kidding, it's the internet. We were, however, genuinely surprised to be so disappointed by the results of a Google Image Search for "fat princess."

We won't make that mistake again.

As for the Fat Princess "controversy," we have little faith that the game will change its content in any way as to make it inoffensive for all interested parties.

Fat Princess [Feminist Gamers]

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Tue, 22 Jul 2008 19:30:36 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5028019&view=rss&microfeed=true
<![CDATA[ Princess Debut Charms Our Dancing Shoes Off ]]> Back at E3, we had a chance to check out some of the titles Natsume is publishing in the US. Titles like Rune Factory 2 for the DS. It's of course the second Rune Factory game, which is best explained as Harvest Moon meets fantasyland. The game's going to be out this fall, and here's something I didn't know about it: Rune Factory 2 has over 9,000 words of text. That's a lot of text! For those not into the fantasy element, the DS and the Wii will both see new Harvest Moon games. Bring on the farming and marrying!

The most exciting title Natsume is bringing? Princess Debut, hands down. We posted about it before, and the DS game is broken down into three parts: rhythm game, princess dress-up and find a prince. The game takes place within the thirty days before a big ball. The game has multiple endings in story mode, and the dancing sequences use full motion capture. It's even possible to watch footsteps on the dance sequence and learn the steps.

The game is geared towards the female pre-teen ('tween) audience, and while Princess Debut doesn't make any misgivings about its girlyness, the game doesn't appear to be shovelware in the least. While checking out Natsume's line-up, Princess Debut went from being the game we were least interested in to the game we were the most interested in. Hey, who doesn't want to play rhythm games, learn to actually dance and find a prince?! Princess Debut debuts later this year.

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Tue, 22 Jul 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5027143&view=rss&microfeed=true
<![CDATA[ Fat Princess, On PSN, Could Be Our GOTS ]]> It's not often a product description like this comes along, so I'm going to let it speak for itself:

Frantic and fun, Fat Princess pits two hordes of players against each other in comic medieval battle royale. Your goal is to rescue your beloved princess from the enemy dungeon. There’s a catch though: your adversary has been stuffing her with food to fatten her up and it’s going to take most of your army working together to carry her back across the battlefield.

Yes. It's 16v16, online carnage, as you fight over - and drag - a morbidly obese woman across the battlefield. There's 10 maps, five character classes, and one writer's captured heart.

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Wed, 16 Jul 2008 04:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025699&view=rss&microfeed=true
<![CDATA[ Natsume's Princess Debut Contains Dancing, Romancing, Dresses ]]> Harvest Moon publisher Natsume has a new IP - it's called Princess Debut, a "rhythm and adventure game for girls" coming to Nintendo DS in the fall.

It sounds a little bit rhythm-action, a little bit dating sim (not the hentai kind of dating sim, of course). Players become a princess and have 30 days to master dance moves and woo one of six princes to be their partner, over the course of a branching, event-driven storyline before the dance portion begins.

There are 20 different outfits, 14 endings and 18 different musical styles like Waltz, Latin, Dance, Tango and Ballroom. Natsume knows its audience (e.g, me) — I'm generally not into "games for girls" per se, but multiple endings, tons of unlockables, romance and rhythm gameplay? Seriously, I'm so there.

Admit it, guys — this sounds kind of cool to you, too, right? Right?!

Dance Into a Prince's Heart With Natsume's Original IP Exclusively For DS

Burlingame, Calif., July 10, 2008 - Natsume, a worldwide developer and publisher of family-oriented video games, announced today a new original IP, Princess Debut, a rhythm and adventure game for girls. The game is coming to the Nintendo DS system this fall. Published and developed by Natsume, Princess Debut offers gamers the chance to step through a portal into a magical world where they become a princess. Girls will have to master their dance moves and woo one of the six charming princes in time for the big ball!

"What young girl doesn't dream of becoming a princess? Princess Debut transports girls into that magical fairytale world while introducing elements of dance and music," said Hiro Maekawa, President and CEO at Natsume. "Princess Debut is a fun rhythm and adventure game with some of the most beautiful and fluid dancing ever seen in a DS title."

In the game, players find themselves in a fantasy world where they have 30 days to get ready for the big ball; they'll have to master their dance moves and win over one of the six handsome princes to be their partner. They'll meet and woo the princes through the game's large, branching storyline and exciting event system. Once the player convinces a prince to be their dancing partner, it's time to go out on the dance floor! Players will use the Touch Screen to guide their character gracefully across the dance floor while matching their partner's rhythm. All of the dances in the game are taken from motion-captured professional dancers, so the game is just as impressive to watch as it is fun to play.

Princess Debut offers four modes of play including Story, Ballroom, Practice, and Movie. With 20 outfits to find, 14 unique endings to experience, and 18 different kinds of music and dance styles to choose from (including Waltz, Latin dance, Tango, Ballroom, and much more), there's no shortage of things to see and do!

Princess Debut will be available exclusively for the Nintendo DS this fall. For more information on Princess Debut, please visit www.natsume.com.

###

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Fri, 11 Jul 2008 16:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5024357&view=rss&microfeed=true
<![CDATA[ Smash Bros. Dojo: Stop Sending Us Panties ]]> Masahiro Sakurai is not amused! Apparently someone has been fostering an unnatural fascination with getting a peek at Princess Peach and Zelda's panties, sending them in to the Dojo on a regular enough basis that Sakurai needed a disclaimer at the bottom of the picture page.

Please understand that snapshots depicting inappropriate content or containing inappropriate comments will not be eligible for selection.

To this point, I've received a great number of screenshots that focus on peeking at the undergarments of certain Brawl combatants. So let me just say it again—shots like these will never be posted to the Dojo or sent out to users via the Smash Service.

I am ashamed of you all. Completely and utterly disappointed. You don't send upskirt shots to Masahiro Sakurai! He has access to the 3D models and can see their panties anytime he wants. You send them to Kotaku, c/o Brian Ashcraft. Get with the program, people!

Screenshot Collection #2 [Smash Bros. Dojo!! - Thanks Stephen!]]

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Fri, 11 Apr 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=378681&view=rss&microfeed=true
<![CDATA[ Midna Cosplay Takes The Cosplay Cake ]]> The 2007 Anime Expo at Long Beach was held last year. Why, then, has it taken until now for this amazing Midna cosplay photo to end up on my desk? You know what, forget it, I don't want to hear your pathetic excuses. Do not fail me again, internet. Click through for a full-size version.

midnabody.jpg Anime Expo 2007 [i360 via Go Nintendo]

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Mon, 31 Mar 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373880&view=rss&microfeed=true
<![CDATA[ Wii Now Loading Homebrew From SD Cards (Unofficially) ]]> 165215__06angie_l.jpgTeam Twiizers, the software enthusiasts behind the Twilight Hack (a Wii exploit stemming from Twilight Princess) have announced that their hardware-modless software can now load homebrew apps from the SD card slot in your Wii. Just imagine a world in which the Nintendo Wii could play your old SNES roms...oh how that would Change Things For The Better.

Twilight Hack [WiiBrew via Maxconsole]

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Fri, 14 Mar 2008 10:40:52 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=367968&view=rss&microfeed=true
<![CDATA[ Today Show Gets Around To Its "Old People Like Wii" Story ]]> NBC's news and entertainment program Today has decided to get around to airing its late take on the Old People Like Playing Wii phenomenon that swept the nation at the end of 2006. In its "Forever Young" segment, which features old folks who are capable of jogging and smiling, it reveals that the aged quite enjoy virtual bowling between bouts of not being visited by their grandchildren. Hey old people! Stop snatching up all the Wiis! Some of us still haven't played Super Mario Galaxy thanks to your Wii Sports obsession!

I'm actually quite surprised that folks confined to retirement homes and elder care facilities aren't finding the orderly-killing simulation in Manhunt 2 more appealing than Wii bowling. Oh God, I'm so horribly depressed.

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Fri, 29 Feb 2008 16:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=362590&view=rss&microfeed=true
<![CDATA[ The Verve Lead Singer Buying Up Twilight Princess ]]> The-Verve-Rolling-Stone-no-784-April-1998-Photographic-Print-C13020584.jpeg Instead of buying a sandwich, The Verve lead singer Richard Ashcroft was spotted in London's Uxbridge Road purchasing Twilight Princess for his Wii. Little late, huh? Don't blame Ashcroft. He's been making a new Verve album and doing drugs and other stuff.
Noel Gallagher Spurned By Elton John [NME]

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Tue, 26 Feb 2008 23:00:09 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=361147&view=rss&microfeed=true
<![CDATA[ This Is It, No More Princess Peach Upskirts After This ]]> It's still Kotaku After Dark, right? Good. Got this very riqué post right under the wire, whew. Last week, we posted the Princess Peach freeze frame to end all Peach freeze frames. Now, we've got the exciting follow up: hi-res screenshots! This should enforce the idea that Nintendo doesn't only put great attention to details — even in lady's underoo lace. Hit the jump for the embarrassing images.

Possibly NSFW, depending on where you work!

peachpinklace.jpg

peachwhitelace.jpg

Smash Bros X [My Game News Flash]

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Mon, 18 Feb 2008 06:00:50 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=357538&view=rss&microfeed=true
<![CDATA[ Super Smash Bros. Brawl Peach and Zelda Upskirts ]]> An attempt to answer the eternal question: Does Princess Peach actually wear pink underoos? ]]> Thu, 07 Feb 2008 00:00:28 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=353552&view=rss&microfeed=true <![CDATA[ Wii Hacked? ]]> We're not so surprised that the Wii has been apparently cracked, but rather, that it's taken so long. Still! The folks over at forum TehSkeen has figured out an exploit to modify a saved game from Twilight Princess, crash the machine and have been able to run a few lines of their own code. It's not even necessary to "mod" the Wii console to run this exploit. Don't freak yet, as it's only possible to run four lines of code so far. From the TehSkeen:

The process is far from simple as once you modify a save game it requires it be to signed with 3 keys. Here's some info from Bushing.

"Once the Wii decrypts the save game, it checks its signature. Every Wii has its own private key which is used to sign save games, and when you save a game, the Wii actually saves three bits of data:

* The encrypted save game
* The signature for the save game (using your console's private key)
* A copy of your console's public key, signed by Nintendo."

Of course, the end user wouldn't have to go through this process unless they were wanting to inject their own code into the save game, but that shouldn't be necessary...


For those interested in taking advantage of a cracked Wii, this exploit looks promising.
Zelda Exploit [Teh Skeen via Hobby Blog] ]]>
Mon, 28 Jan 2008 03:00:55 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=349489&view=rss&microfeed=true
<![CDATA[ Marathon Zelda Gamers at it Again ]]> cappy_link.jpg You may remember last weekend when I posted about the guys at cameronbanga.com who tried to make it through four Zelda games in 48 hours. Due to some glitches, they weren't able to squeeze in all four games but still managed to raise over $1200 for Penny Arcade's Child's Play charity. So, in an attempt to make up what they couldn't finish, the boys are at it again but this time they have given themselves eleven hours to complete Twilight Princess. The marathon gaming session will again benefit Child's Play and will be the first in a series of charity driven weekend gaming sessions. Good luck on your mission guys, you are benefiting a great charity.

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Sat, 19 Jan 2008 17:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=346903&view=rss&microfeed=true
<![CDATA[ Princess Peach Makes Forbes Fictional 15 ]]> princesscrying.jpgSpeaking of Women in Gaming, Princess Peach has made the pages of financial magazine and must-have waiting room reading material for any company wishing to be taken seriously Forbes, who recently posted their Fictional 15, which ranks fictional characters in terms of wealth. Peach comes in at number 15, trailing Tony Stark, Bruce Wayne, and Ming the Merciless, to name a few. Her net worth is listed at $1.3 billion, mainly due to "terms of divorce from hero plumber Mario awarded her a fortune in gold coins." I didn't even know they had been married! Probably one of those Vegas things. The coins start flowing, someone breaks out the fire flower, and the next thing you know - boom! You're waking up next to a guy who smells like Italian food and sewage. Poor Peach. It must give her great comfort knowing she could buy and sell any one of us.

By The Numbers: The Forbes Fictional 15 [Forbes.com - Thanks Greg's Wife!]

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Thu, 13 Dec 2007 09:40:07 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=333463&view=rss&microfeed=true
<![CDATA[ The Princess Bride Game, Heartbreak In Motion ]]>

The "video game" adaptation of Rob Reiner's 1987 classic romantic adventure comedy The Princess Bride isn't actually a game, by the official site's own admission. It's merely an "animated online entertainment experience." It's the Nutrasweet of adventure gaming, a sickeningly chemical hint of a game that looks to add nothing to the film, merely acting as a crudely animated, gratingly voice acted, casual targeted impostor.

It's coming to Windows, Mac OSX and Linux, but don't expect much for your $17. The only amusement I've received from this monstrosity so far is the misspelling of the title on the official site, who erroneously refer to it as The Princess Bridge Game. Hahaha! *sobs*

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Tue, 11 Dec 2007 19:20:04 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=332788&view=rss&microfeed=true
<![CDATA[ Week in Games: A Welcome Break Edition ]]> All good things must come to an end, and this week apparently marks the end of the amazing flood of great titles we've had over the last month. This week's offerings (with a few exceptions) are a bit lackluster which is probably fine by most people's bank accounts. Due to a long trip, I'll be concentrating on some overdue handheld action and I'm plenty thankful that there is nothing this week that is just begging to be purchased.

Shadowgrounds Survivor (PC)
Fight against aliens for control of the planet.

Geometry Wars: Galaxies (DS)
Now smaller and with multiplayer!

Boogie (DS)
Dance the night away on your DS.

Omega Five (XBLA)
A new sidescrolling shooter on LIVE.

Cruis'n (WII)
Racing to the Wii.

Cranium Kabookii (WII)
The board game in video game form.

Master of Illusion (DS)
Learn magic tricks. Fun at parties, fool your friends.

Speedball 2 - Tournament (PC)
Future sports hurt.

Puzzle Quest: Challenge of the Warlords (WII)
The insanely addictive RPG puzzle game continues it's system wide dominance.

Disney Princess: Enchanted Journey (PC)
You know you want it.

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Sun, 25 Nov 2007 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=326140&view=rss&microfeed=true
<![CDATA[ Adult Final Fantasy, Chun-Li Cutie, Pac-Man Bra ]]> Hrm. Sure, that kinda looks like Yuna from Final Fantasy X and Final Fantasy X-2. But that costume is "Fantasy Heroine" from costume site 3wishes, which also liberally borrows from Capcom's Chun-Li for its "Kung Fu Cutie" outfit. Isn't this kinda stuff copyrighted? Not surprising as this is the same retailer responsible for the naughty Princess Peach outfit as well as the Pac-Man bra. There was a Pac-Man bra? Geez, nobody tells me anything! All that after the jump.



Slightly NSFW Costumes [3wishes via Dark Diamond]

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Mon, 15 Oct 2007 07:00:43 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=310764&view=rss&microfeed=true
<![CDATA[ The Princess Bride, The Game, The Heartbreak ]]> The Princess Bride saga continues in videogame form: True Love and High Adventure — The Official Princess Bride Game. But before you get too excited and start getting all quotey on us, you should know a few things (click through at your own risk).

1. It's a PC download.
2. It's aimed at the casual market.
3. A demo will come alongside the release of The Princess Bride 20th Anniversary DVD (reinforcing that casual game point pretty firmly).
4. The company developing it also makes this game.

Like never conceiving the color blue or the taste of homogenized cheese, I never knew until I read this announcement that I would love a full-fledged game based upon the canon of The Princess Bride. Sure, it could be cheesy. But in the right hands—hell, screenwriter William Goldman might be game—you could have a Monkey Islandesque adventure complete with a "My name is Inigo Montoya. You killed my father prepare to die," expanding health bar.

And while we have no real details about the game and I've jumped to too many conclusions already, the possibility for a decent Princess Bride game seems...this brings me no joy...inconceivable.

In honor of my personal heartbreak, maybe we could all dork out with our favorite quotes in the comments. And then, if you aren't too busy, you could attend church this Sunday. No particular faith? Try all of them if you have time.

Vid game is next chapter in fairy tale [via bluesnews]

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Wed, 03 Oct 2007 11:40:01 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=306579&view=rss&microfeed=true
<![CDATA[ New Eternity's Child Character Revealed ]]> ecrani.jpgIn a world ravaged by global flooding, where the winged are hunted and killed by the wingless and murderous mechanical animals roam the land, who can an orphan with amputated wings look to for companionship as he journeys to find others like himself? Luc Bernard has revealed a new playable character for Eternity's Child, currently in development for the Wii. Angel will be joined on his quest by Rani, pictured above in the sketch sent to us by the artist himself. Rani is a boy who wants to be a girl, who joins up with the game's main protagonist Angel, helping each other reach their respective goals. Definitely a risky move on Bernard's part, but in a way it makes a certain thematic sense. A boy feeling out of place in the world and one feeling out of place in his body, both seeking a place to belong. Besides it's still relatively tame compared to his other project, The Rose Princess. Check out the gallery below for a larger view of the sketch, as well as a couple of new screens from the game showing off some of Angel's larger enemies.

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Thu, 27 Sep 2007 12:30:20 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=304478&view=rss&microfeed=true
<![CDATA[ Luc Bernard's The Rose Princess ]]> Luc Bernard is the mind behind the interactive fairy tail Eternity's Child, which is heading to the Wii and DS. After reading the story I posted yesterday, Bernard contacted Kotaku to offer up some exclusive details on another game he has in the works, The Rose Princess. At its heart, The Rose Princess is a story about a cello player and her rabbit, which seems cute and harmless enough, but then the details start coming. The cellist in question is found one day by said rabbit, lying amidst a field of dead roses (yes roses grow on bushes, but it's a different world than we live in). The girl is cursed so that everything she touches dies. Luckily her newfound friend isn't quite a living thing. No, Mr. Cuddles is a failed entertainer machine...a mechanical bunny created to sing and dance who can do neither. Before I continue, let me warn you that Mr. Cuddles is about to get a lot less cute.

Being a failed mechanical creature, Mr. Cuddles was throw out with the trash, after which he turned to cross-dressing and prostitution to make money for a place to live and to support his growing alcohol and drug dependency. Yeah, it's getting a bit deep.

So the drug-addicted, alcoholic, cross-dressing prostitute mechanical rabbit meets the cello player who can kill with a touch, and together they go on a journey to find acceptance in a world that doesn't want them or fears them.

The Rose Princess herself is inspired by Megan McCauley, a singer/songwriter from Cleveland Ohio whose work includes songs on both the Fantastic Four and Elektra Soundtracks. If you hop to her MySpace you'll immediately see the resemblance. Bernard calls McCauley his "artistic muse", and is hoping to get her to lend her voice to the main character in the game.

Bernard calls The Rose Princess a "Glam Action RPG", and considers it to be his chef d'oeuvre - his masterpiece. Unlike Eternity's Child, the game will be entirely 3D with a completely cello-based soundtrack. He hopes to release it in episodic format, and while no platform has been chosen yet for the game he is very interested in the PlayStation Network.

Below you'll find some concept art for the game featuring the titular Rose Princess and her bunny companion. It's a pretty avant-garde concept for the video game industry, but perhaps that's exactly what we need to generate something fresh and new in a business that tends to feed on itself a bit too much.


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Tue, 11 Sep 2007 18:00:43 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=298850&view=rss&microfeed=true
<![CDATA[ Twilight Princess Capsule Figures ]]> While I was roaming around PAX last weekend I happened upon a booth by local Seattle store Pink Godzilla. They had an amazing selection of vintage games, Japanese toys and even some Japanese systems. What really caught my eye (although it was hard to focus on just one thing) were these little Twilight Princess figures. These are actually capsule figures from Japan and each figure came in parts, reminding me of my model making days. They come in pieces so that they can produce larger figures and still manage to fit them into the little plastic egg shaped capsules. I grabbed the whole set for $25 and spoke with one of the guys working the booth who told me they are readily available through the Pink Godzilla website. What's really great about PG is that all of their items include free shipping from right here in the US, thus relieving some of the long ship times often run into when ordering the same items from overseas. So, if you're a fan of Japanese games and toys and don't like waiting six to eight weeks for your precious treasures to arrive, run, don't walk to Pink Godzilla now!

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Sun, 02 Sep 2007 08:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=295818&view=rss&microfeed=true
<![CDATA[ Camy Unleashes The Wii Hero Pack ]]> Are you a real fan of The Twilight Princess is you are playing with just the boring old Wiimote and nunchuk attachment? Camy International doesn't seem to think so. They are releasing the Hero Pack, which consists of plastic and foam replicas of iconic Hyrulean shield and master sword combo. Your Wiimote fits into the hilt of the blade, while the nunchuk connects to the strap on the shield, effectively making you king dork of the Zelda people for around $20. It certainly looks nifty, but I worry about how awkward the setup might be for activities like fishing, or just basic platforming for that matter. Hit the link below for the full release, and keep an eye open for Kotaku impressions on the set in the near future.

Camy Hero Pack Product Page [Camy International]

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Tue, 07 Aug 2007 08:40:36 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=286787&view=rss&microfeed=true
<![CDATA[ Mario Family Figure Set Signed by Miyamoto on eBay ]]> Here's a nice little find for you Nintendo collectors, especially for those of you who like MIB. Well, technically I suppose the MIB has been ruined by the signature of the genius Miyamoto, but what are you gonna do? This is a boxed set of Nintendo figurines gotten from Japan's awesome Club Nintendo and signed by miyaoto himself complete with little quotes for each of the characters. The set in this form is not available in the U.S. (although you can get the individual ones at the Nintendo World Store) and of course the signature makes it ultra rare. At the time of the writing of this article, there were six bids bring the price up to a reasonable $46 although the reserve has not been met yet. If you want this precious, precious Nintendo treasure for your very own, you have until July 25.

AUTOGRAPHED Club Nintendo Mario Family Set eBay
[Thanks, Steven]

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Sun, 22 Jul 2007 14:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=281121&view=rss&microfeed=true
<![CDATA[ My Horse and Me ]]> There have been plenty of horse games over the years, from Gallop Racer to Barbie's Magical Doing Stuff With Horses Adventure, but not one title comes to mind that I would consider the total equestrian experience. Now Atari is looking to change all of that with the announcement of My Horse And Me, "the complete horseback riding and equestrian lifestyle video game experience for PC, Wii and Nintendo DS", coming this fall. The game will encompass all aspects of equestrian living, from competition to leisure riding to proper grooming and care. In case you still aren't convinced, this will be the first ever game to carry the license of the Federation Equestre Internationale. Booya!

"We are looking forward to providing the horse-enthusiast community with a rich and authentic game that allows gamers to take care of and compete in a variety of challenges with their horse." said Emily Anadu, Senior Product Manager, Atari Inc. "The game's distinctive and charming depiction of these noble animals is sure to win the hearts of horse devotees."
All joking aside, it does sound like they are trying to deliver the richest horse riding experience ever seen in a video game, even going as far as to incorporate both third-person and first-person riding into the title. Get yourself a nice fan and some essence of hay and it'll be just like being there, minus the bow-legs. As a man big enough to be two horse racing jockeys in a giant man suit, I wholeheartedly approve.

Atari Announces the Definitive FEI Licensed Equestrian Sports and Lifestyle Game, Coming to PC, Wii and Nintendo DS this Fall

NEW YORK, July 18: - Atari, Inc. (Nasdaq: ATAR), one of the world's most recognized brands and a third-party video game publisher, today announced that it will publish My Horse and Me, the complete horseback riding and equestrian lifestyle video game experience for PC, Wii and Nintendo DS. Boasting the first and only exclusive worldwide license from the world's foremost horse sports organization, the Federation Equestre Internationale FEI (International Equestrian Federation), My Horse and Me features a realistic and immersive video game representation of the world of equestrian sports and is being developed by W!Games for Wii and PC and by Mistic for the DS.

Delivering all the excitement and fun of the equestrian life, from sports and leisure riding to horse care, My Horse and Me is a unique gaming experience for anyone with an interest or passion for horses. The game features the most accurate horse models and animations yet realized in a video game, alongside a richly rewarding game play experience, all set against a beautiful backdrop of charming indoor and outdoor environments.

"We are looking forward to providing the horse-enthusiast community with a rich and authentic game that allows gamers to take care of and compete in a variety of challenges with their horse." said Emily Anadu, Senior Product Manager, Atari Inc. "The game's distinctive and charming depiction of these noble animals is sure to win the hearts of horse devotees."

My Horse and Me has a rich variety of game play modes and options to give players a deep and rewarding experience. The Championship mode lets the player take part in competitions at indoor and outdoor locations around the globe ranging from rustic stables and classical riding schools to world-class tournament locations. A series of fun mini-games offer a variety of game play experiences alongside rewarding horse care game play and extensive customization.

The first horse sports simulation game to launch for Wii, My Horse and Me on Wii and PC is the first title of its kind to offer both first and third person camera modes, putting riders right in the saddle and creating a perfect training tool for practicing disciplines that riders face in real life.

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Wed, 18 Jul 2007 09:40:37 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=279673&view=rss&microfeed=true
<![CDATA[ The Jello Jiggly DS ]]> Cakes schmakes. The next big thing? J-e-l-l-o. Some dude's wife made this pastel jelly DS. Nothing says "yum" like paste! Over at Monroeworld Forums, that dude writes:


I say she almost nailed the exact thickness of the Lite, do you agree?

Yes, yes I do. Right below the Jello post, another forum member wrote, "Send it into Kotaku.com they always like showing game based cakes and deserts." Kotaku.com, your source for gaming cakes, jello deserts and other things that rot your teeth. *Sigh*
Jello DS [Monreworld, Thanks Daniel!] ]]>
Thu, 05 Jul 2007 05:00:36 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=275092&view=rss&microfeed=true
<![CDATA[ Phantom Hourglass Kanji Function In Action ]]> Yesterday, we mentioned that The Legend of Zelda: Phantom Hourglass phonetic furigana characters were put above the kanji so younger players (and students of Japanese) would know how to read the dialogue. Shigeru Miyamoto said he was hoping to make the game more interactive for children and so that anyone could easily play. The above clip of the function in action was taken from an Nintendo conducted interview with Miyamoto. Such a simple, yet clean and clever function.

Zelda Kanji Function In Action [Naruhodo]

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Thu, 28 Jun 2007 05:00:20 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=273050&view=rss&microfeed=true
<![CDATA[ Zelda Director Says Wii Won't Alienate Hardcore ]]> With all these housewives and old folks raving about the Wii, hardcore gamers feel left out. Let's face it: mini-games are really cool if you are used to Mine Sweeper and Solitaire. But Nintendo's not trying to push players away! Just listen to Zelda director Eiji Aonuma explain how Nintendo can expand the audience and not alienate fans:


It's because of gamers that games have come as far as they have... it's not Nintendo's intent to alienate those people... We think we can involve everyone — people who played games in the past because the approach is so new, and people who were never gamers.

Words of comfort to hold gamers over as they play Twilight Princess, Super Paper Mario and the GameCube's back catalogue over and over and over again. Sit tight, those real games are coming!

Alienate Gamers [Infendo]

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Thu, 28 Jun 2007 03:00:31 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=273066&view=rss&microfeed=true
<![CDATA[ Physical Education Final? Twilight Princess! ]]>

Virginia high school student Andrew sends us what could be best described as a Nintendo marketer's wet dream. He writes:


Last Friday, for my gym class's Physical Fitness Final Exam, my teacher brought in 3 Wiis and an Xbox, all hooked up to LCD projectors projected on the walls of the gym. For 2 hours we had tournaments on 2 of the Wiis in Wii Sports, Wii Play, Excite Truck, and Wario Ware while others played Twilight Princess on another and DDR on the xbox. We were also given the option of playing basketball but all 20 people in my class were more interested in Wii.

Great, but since when are wrist flicks while playing Excite Truck and Twilight Princess considered exercise? Oh, right, they're not.

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Mon, 18 Jun 2007 06:00:06 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=269626&view=rss&microfeed=true
<![CDATA[ Princess Peach Gives Us The NPD Goods ]]> justpeachy.jpg

It's no surprise that Nintendo has been kicking ass and taking names over the past year with the Wii and the DS. As a matter of fact, the NPD numbers prove it beyond a shadow of a doubt. Well, this month's NPD Group numbers are no exception, seeing the Wii and DS as the number one selling systems in the U.S.

This time however, instead of sending out a static business email filled with numbers, Nintendo has enlisted their own Princess Peach to deliver the news. Cute and corny? Yes, but at least it's not dull and boring. More emails should be like this. Because let's face it, who wouldn't want to get a message from Peach?

Make the jump to read Peach's communique'!

Oh, my! All this attention is enough to make a girl blush!

As a princess I'm used to being adored, but this is just too much! I know I'm probably sounding like a broken record, but once again my friends at the NPD Group are telling me that Wii and Nintendo DS finished May as the most popular systems in the United States.

Thanks to everyone for your wonderful support! Nintendo couldn't have made it back to the top without you. You're all Mario-caliber heroes in my book.

Now I'm not one to brag, but some of the top games of this month happen to feature someone very pretty and popular - me! I'm talking about the super-fun Mario Party 8 and Super Paper Mario for Wii. Sure, Mario gets top billing, but from where I sit (on my throne), I'd say he's earned it. Besides, my own game on Nintendo DS, Super Princess Peach, is still selling strong, showing that a girl can do anything she puts her mind to.

I think all my Super Princess Peach fans would have just as much fun working to earn their Big Brain Academy: Wii Degree. I'm not in that one, but don't worry, I'm not going anywhere. Be sure to watch for me in my super-stylish soccer gear in Mario Strikers Charged, which arrives on Wii on July 30. I can't wait!

Kisses!

Peach

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Sat, 16 Jun 2007 14:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=269512&view=rss&microfeed=true
<![CDATA[ Spinning Princess: Figure Sparkling Ice Angel Trailer Get ]]>

Japanese developer Spike released first screens of its Nintendo DS-bound figure skating game Spinning Princess: Figure Sparkling Ice Angel back in January to many hooray!s, but first video of the supposed "sport" playable with a stylus is now available. They've added some interesting touchscreen mechanics and managed to make even harsh figure skating critics like myself raise an eyebrow in interest. Training mini-games, dozens of glittering costume choices and thrilling ice competitions with stylus action? Sign me my girlfriend up!

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Thu, 14 Jun 2007 15:40:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=268984&view=rss&microfeed=true
<![CDATA[ GC Twilight Princess is Amazon's Deal of the Day ]]> zeldaTP.jpg

Amazon.com's Deal of the Day is often pretty crappy, but today they're actually listing something worth having for all you Gamecube owners. Today's special is the GC version of The Legend of Zelda Twilight Princess for a mere $32.99. It's available with their free Super Saver Shipping if you don't mind waiting a couple of extra days, which, if you've waited this long to get it, probably isn't an issue.

Legend of Zelda: The Twilight Princess [Amazon.com]

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Sat, 09 Jun 2007 17:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=267501&view=rss&microfeed=true
<![CDATA[ Nintendo Plot Twist ]]>

Wow, that Peach sure does get around. Just a few months back we get an invitation to her wedding to Bowser and now she's marrying Link? But then I think we all know about Peach's questionable morals.

It really reminds me of the illustrations in the Little Golden Books I had as a kid. Some of my favorite parts of this image are Link's tie and the silhouettes of Pikachu, Megaman and Fox McCloud in the background. I also question exactly what Luigi is looking at as he wipes his tears away...

Nintendo Plot Twist [YTMND]
[via GayGamer]

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Sat, 02 Jun 2007 10:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=265400&view=rss&microfeed=true
<![CDATA[ Princess Peach Perfect On Shirt Sleeve ]]>

Holy smoke! Jonathan Keller over at crafty site c71123 got Princess Peach cross-stitched on this shirt by his mom. Why would anyone want a giant Peach on their sleeve? Jonathan explains:

A fair question, and well, it's because I'm a huge dork. A little background:
  • I'm currently really into embroidery
  • I spend way too much time in front of a computer
  • I've always thought that the grid-pattern on my dress shirt looked like pixels
  • I love Super Mario Bros.
  • Lately, I'm a major queen (though many would argue this is not a recent event)

Next big thing: Retro gaming sleeves? Let's hope.

Amazing Peach Sleeve [c71123 via NOTCOT.org]

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Fri, 18 May 2007 06:00:44 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=261517&view=rss&microfeed=true
<![CDATA[ Crap Zelda Add-Ons ]]>

OH COME ON. These Twilight Princess Wii-mote add-ons aren't even trying. For US $29.99, you'd think that they could make something that wasn't so rotten. Can you imagine sitting in your house, gaming with these things? Or worse yet, the individuals who have already purchased these? *Shudder*

Bad Zelda Peripherals [FRY'S via Fashionfunky]

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Tue, 08 May 2007 07:00:11 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=258417&view=rss&microfeed=true