<![CDATA[Kotaku: powerup forever]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: powerup forever]]> http://kotaku.com/tag/powerupforever http://kotaku.com/tag/powerupforever <![CDATA[PowerUp Forever Gameplay Vid]]> We caught a glimpse of the potential machine-exploder that had Fahey so enamored at E3 earlier this year. PowerUp Forever looks to be flOw's take on the never ending , bullet-hell shoot-em ups that do so well in Japanese arcades and on PSN and Xbox Live Arcade.

In PowerUp Forever you play your way through procedurally generated environments trying to take on bosses bigger than you to evolve. As you grow, so do the enemies you face. The game will include four modes:

• Survival Mode - Survive relentless waves of non-stop enemies
• Guardian Rush Mode - Defeat a series of guardians in the shortest length of time
• Defender - How long can you survive only using a shield?
• Overkill Mode - Unlimited weapons!

The space shooter is do out this fall on the PSN and XBLA.

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<![CDATA[Namco Bandai Roundup - Digimon, Naruto, And The Game That Never Ends]]> My very last E3 appointment was at Namco Bandai on Thursday afternoon, and while the majority of my time was spent getting my ass kicked at Soul Calibur IV, which I will handle in a separate post, they did have several interesting offerings on hand, from the girl-friendly We Cheer to the anime-friendly Naruto: Ultimate Ninja Storm to the most authentic Digimon experience for the Nintendo DS. Here's some of the titles that Namco Bandai has coming your way.

Digimon World: Championship: As mentioned above, this is the ultimate Digimon experience for the DS, bringing the game back to its handheld electronic pet roots. Use the stylus to capture Digimon in the wild, bring them back to your base to train, feed, and care for them, and then place then in the arena to battle. Includes cleaning up Digi-droppings - it doesn't get any better than that.

We Cheer: God help me, We Cheer didn't look all that bad. Using two Wii controllers you follow the motions depicted on-screen in a style reminiscent of Elite Beat Agents as your tiny cheerleader avatar does her thing. I had one of the reps on hand demo the game for me, and when he asked if I wanted to try I was sorely tempted. This scares me.

PowerUp Forever: PowerUp Forever is a game coming to Xbox Live and PSN that combines the frantic shooter gameplay of Geometry Wars with the growth mechanic of flOw to create a game that could literally have you powering up forever. You pilot a small ship that must destroy certain enemies to unleash a boss. Defeating the boss makes your ship grow, enemies scaling as you progress. Large structures eventually become smaller enemies for you to take on, and this continues forever until you lose all of your life. It's a throwback to the games of yesteryear that wouldn't actually end until the machine exploded. Definitely a purchase for me.

Afro Samurai: We posted impressions of Afro Samurai back in April, which is good because some jerk was completely dominating the display kiosk at Namco Bandai's booth. I did get to watch for a bit, and found the game a bit reminiscent of the Samurai Champloo game for the PS2, which was released by Bandai before the whole Namco deal. There's good reason for this too - developer Grasshopper worked on both titles. I was one of the few folks to really love the Samurai Champloo game, and with this knowledge in hand, Afro Samurai is now situated firmly in my radar.

Naruto: Ultimate Ninja Storm: I saw characters I can't tell you about, and with my newfound understanding of the series I even know who they are! The game is going to have 25 characters total, a few of which are sure to surprise and delight fans of the series. The game play is extremely solid and entertaining, though I cheated a bit and downloaded the Qore demo on PSN before I played it at the booth, so I knew what to expect. Despite all of the new characters I saw, I will still play as Hinata, because she is so freaking adorable.

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<![CDATA[Namco Bandai Editor's Day: PowerUp Forever]]> There was only one XBLA/PSN game on display at yesterday's Editor's Day, but boy was it a doozy. PowerUp forever is what Namco describes as a "fractal shooter." You fly your ship around an open space taking out the wild enemies all around you. As you destroy the enemies, your ship starts growing larger as the enemies and space around you grow smaller. But, being big isn't all it's cracked up. The larger you get, the more enemies realize you are there and soon you may find yourself overwhelmed. Avoiding enemy bullets and contact with the enemies themselves becomes a harder and harder task the bigger you become.

Watching the game being played reminded me a bit of Stardust HD, Geometry Wars and a little bit of flOw thrown in for good measure. The graphics were slick and organic at the same time, giving the whole thing a really cool look that I haven't really seen in other games of this ilk. It's set to release in the fall and I'll be anxiously awaiting its arrival.

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