One thing that has always bugged me about CoH is the lack of giant monsters around similar to WoW. Sure, CoH literally has a monster type call Giant Monster, of which appear due to certain circumstances or in specific areas, but it was never to the scale that WoW. The epic battle in CoH is the Hamidon, which is just a giant, uninteresting blob and is nothing special other than it requiring numerous people to kill. WoW I felt had more interesting bosses in even some of their low level dungeons. There are many things I do enjoy more so than WoW though. Particularly the fact that "gear" in the traditional sense does not exist making much of the game level dependent instead of, "LFM Naxx, pst with gear info and specs. Must have yellow shirt and black hair, no gnomes allowed unless married".
I played the trial of this game and had a bit of trouble getting into it, to be honest. It seemed a bit dull as far as combat animations/feel. In fairness, I didn't get too far in it, though. Things like that generally turn me off of a game pretty fast.
The answer to this problem is very simple, bomb San Diego into oblivion. Then the gamers don't have to feel bad about wasting resources that could've been used for something else, like powering San Diego.
@jwald: Look on the bright side. Maybe the Broncos will be able to break the salary cap and buy another Super Bowl championship on the savings from dumping Shanahan. Hell, there may be enough left over to bump Hochuli up to the full-time payroll. :p
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Then again I find it far more complex to get into and learn, I still don't know what half of the features are for.
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On a serious note: Why would anyone leave their console(s) on when not playing?
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