I was wondering when this game was gonna get released on XBLA. As my friend is addicted to it and is playing it everytime I stop by his house. And the music is very catchy IMO.
@Hotline128: Know that the music from the promotion video is available on the PopCap website. As for a soundtrack release, a Gamesutra interview with Laura Shigihara, the musician for the game, makes it seem likely.
PopCap seems to have the porting down to a science. I personally love Peggle on both XBLA and my iPhone. Hopefully they'll keep this fine work up with continued success on future games, including Plants vs Zombies.
This is one of the areas which shows that Sony have to reconsider how they work with the PSN-Store.
We often hear about how developers want to bring their games to Xbox Live. Meanwhile, Sony's online-division actually worked together with PopCap not long ago to bring some of their games to the PSN. Yet here we are again, with them just mentioning Xbox Live.
I find it curious, and I wonder if there's something about Sony's store-policy that is directly off-putting and makes developers shy away from porting it there.
@ShadowOdin isn't american: I'm not sure what it is, but I whole heartedly hope PSN does get this game. Though, if I had to choose between getting a game on my 360 or PS3 I almost always choose 360, I already own and adore this game on PC, and I hope everyone, regardless of their prefeered gaming platform, gets a chance to play this wonderful gem.
@ShadowOdin isn't american: The way the PSN works has been explained to me but I forgot how exactly. Its goes somewhere along the lines of the developers/publishers/game makers having to pay for the service of uploading and running servers for their games on Sony networks.
That is why the PSN is free.
I could be wrong, memory is a bit hazy at the moment.
Yeah, but the cost is pretty damn small. I remember a few publsihers being up in arms about it, and then after hearing about how much it was costing them, it made me see them a money-grubbing penny-pinchers.
I remember thinking the company that was complaining could have easily covered the cost by simply charging $10.25 instead of $9.99, and their game was about a Gig in size - PopCap games should cost a whole hell of a lot less to upload.
I think this is more an issue of exposure. Everyone knows what XBLA is. It's become a generic term for 'Online Video Game Service', in much the same way that Band-Aid has become a generic term for adhesive strip.
I've love to see this on XBLA/PSN. I think a reasonable control scheme could be implemented using the buttons to shift among the seeds and lawn for speed, assuming such an option can be included. Plants vs. Zombies isn't so dependent on the mouse to make a console port a poor idea, though a DS version seems like a no brainer.
@Kobun: I'm not sure. Though a DS version would be decent (other than needing tweaking to properly utilize both screens, maybe do it book style?), I think having a quick moving cursor is almost required for collecting sun and coins.
Of course, they could probably just switch that to autocollector or have a wider cursor for collection, so maybe it'd work out with some smart changes.
@kagekiri: Here's my ideal Plants vs. Zombie control scheme, based on the 360 controller:
LB - shifts seed highlight left
RB - shifts seed highlight right
A - plants highlighted seed
B - shovel
Left analog stick - move cursor
RT - cursor speed
D-pad - move cursor
With the cursor automatically picking up coins and shines when passed over, I believe such a scheme would work. Remember Plants vs. Zombies is hardly a demanding game, so I don't think the mouse beats controller argument weighs too heavily on such a console port in this case.
@Kobun: Yeah, not too taxing, but in Endless Survival, the cool downs on instant Cherry Bombs, Cob Cannons, and some other plants gets a little more important, and quicker reactions have helped. Of course, your setup there sounds pretty good, and the lack of lag that I have on my cruddy computer would probably help as well for making a console port as easy to handle.
I'm confused who the target market for this game is. People who've played the original Dead Space (ie. those who know how long the original was) are unlikely to downgrade to a rail shooter, and those who haven't won't care about (or will be outright offended by) a prequel.
I'm slowly building up a list of "Games to play on the cheap after I re-buy the Wii, once it comes in black for €150 or less" (yes, I need to work on my list titles).
Dead Space: Extraction will probably be on it, if only because rail shooters are very NGF, "non-gamer friendly".
They're easy to jump into for a bit of 2-player fun, and easy to explain: "Move pointer on stuff, shoot stuff. If it moves, shoot. If it's red, shoot and watch it explode."
@Superlocke: Think harder? RE:UC, HOTD: Overkill, Dead Space: Extraction, Sin and Punishment 2, the RE game capcom just announced, Ghost Squad, and so on.
The sad thing is that, although the Wii's control makes shooting games a lot of fun and much cheaper and easier to access, because it calibrates to the sensor bar instead of the screen, hardcore light gun fans aren't going to get as much out of the console as they would with a GUNCON or something like that. Hopefully it will bring light-gun games out of the niche, though, there's always been a lot of cenematic potential in them.
Personally, I have nothing *against* light-gun games, but there's something about being able to control your character that you can't replace. For example, in RE4, the Oven Man actually spooked me, *because* I was just wandering around when it popped out. In a rails-shooter, even if they don't give it away before it happens, they still have to have the enemy spawn far enough away that you don't instantly take damage, which takes away fear. The entire premise of a rails shooter also requires enemies to almost constantly be on screen, which takes away any ability to give a haunting atmosphere; or even survival horror in general. Of course, rail shooters work better when they're iiiiin spaaaaaaaace or police drama, but overwhelmingly the Wii's shooters are horror titles.
Don't get me wrong, I have nothing against the Wii, but how does that sound like a good idea whatsoever?
Dead Space's scares were already pretty predictable when you were controlling where you go and how fast you did it, but on rails?
When they announced a Dead Space prequel I was overwhelmed with excitement, I almost ran out and bought a Wii right then. Hope it turns out well though.
Considering they've released almost no gameplay information on this game other than a vague description of the type, I'm going to wait and see what they have planned.
It seems like everyone is piling on the "OMG RAIL SHOOTER LOLZ" bandwagon without waiting for any sort of concrete details about it.
For all we know, they are trying something really fun and interesting which will advance the genre forward.
Honestly, the idea of a long light-gun shooter based around horror actually gives them more freedom during story sequences and set pieces. Instead of being during a cut scene, it would actually be entirely possible to have you still able to shoot and change something during a story part while the actual set piece is happening. It'd definitely be a jump forward.
@Klemmins: Haha, that was clever what you did there. With the whole switching the sentence meaning around. I'm going to nominate this for comment of the week!
@Brian Beckmann: It wasn't really that funny... To me it just looked like another guy, probably completely obsessed with 360's, that wanted to talk bad about Wii... I also noticed more than half these people that talk bad about Wii have never played one...
07/10/09
No achievements :(
Unfortunately, don't think I'll be buying it again just for that.
Great game though.
07/10/09
07/10/09
07/10/09
07/10/09
07/10/09
07/10/09
07/10/09
07/10/09
07/10/09
07/10/09
07/10/09
07/10/09
07/10/09
We often hear about how developers want to bring their games to Xbox Live. Meanwhile, Sony's online-division actually worked together with PopCap not long ago to bring some of their games to the PSN. Yet here we are again, with them just mentioning Xbox Live.
I find it curious, and I wonder if there's something about Sony's store-policy that is directly off-putting and makes developers shy away from porting it there.
07/10/09
07/10/09
That is why the PSN is free.
I could be wrong, memory is a bit hazy at the moment.
07/10/09
Yeah, but the cost is pretty damn small. I remember a few publsihers being up in arms about it, and then after hearing about how much it was costing them, it made me see them a money-grubbing penny-pinchers.
I remember thinking the company that was complaining could have easily covered the cost by simply charging $10.25 instead of $9.99, and their game was about a Gig in size - PopCap games should cost a whole hell of a lot less to upload.
I think this is more an issue of exposure. Everyone knows what XBLA is. It's become a generic term for 'Online Video Game Service', in much the same way that Band-Aid has become a generic term for adhesive strip.
07/10/09
07/10/09
That would be so amazing. I'd play it everywhere - during a business meeting, in the loo, while driving...
07/10/09
Of course, they could probably just switch that to autocollector or have a wider cursor for collection, so maybe it'd work out with some smart changes.
07/10/09
LB - shifts seed highlight left
RB - shifts seed highlight right
A - plants highlighted seed
B - shovel
Left analog stick - move cursor
RT - cursor speed
D-pad - move cursor
With the cursor automatically picking up coins and shines when passed over, I believe such a scheme would work. Remember Plants vs. Zombies is hardly a demanding game, so I don't think the mouse beats controller argument weighs too heavily on such a console port in this case.
07/10/09
Of course, your setup there sounds pretty good, and the lack of lag that I have on my cruddy computer would probably help as well for making a console port as easy to handle.
03/15/09
03/14/09
03/14/09
Dead Space: Extraction will probably be on it, if only because rail shooters are very NGF, "non-gamer friendly".
They're easy to jump into for a bit of 2-player fun, and easy to explain: "Move pointer on stuff, shoot stuff. If it moves, shoot. If it's red, shoot and watch it explode."
03/14/09
03/15/09
I can't recall ANY rail shooters being released in recent memory... aside from... Sin and Punishment for the VC? (Awesome game)
03/15/09
The sad thing is that, although the Wii's control makes shooting games a lot of fun and much cheaper and easier to access, because it calibrates to the sensor bar instead of the screen, hardcore light gun fans aren't going to get as much out of the console as they would with a GUNCON or something like that. Hopefully it will bring light-gun games out of the niche, though, there's always been a lot of cenematic potential in them.
Personally, I have nothing *against* light-gun games, but there's something about being able to control your character that you can't replace. For example, in RE4, the Oven Man actually spooked me, *because* I was just wandering around when it popped out. In a rails-shooter, even if they don't give it away before it happens, they still have to have the enemy spawn far enough away that you don't instantly take damage, which takes away fear. The entire premise of a rails shooter also requires enemies to almost constantly be on screen, which takes away any ability to give a haunting atmosphere; or even survival horror in general. Of course, rail shooters work better when they're iiiiin spaaaaaaaace or police drama, but overwhelmingly the Wii's shooters are horror titles.
03/15/09
03/14/09
Don't get me wrong, I have nothing against the Wii, but how does that sound like a good idea whatsoever?
Dead Space's scares were already pretty predictable when you were controlling where you go and how fast you did it, but on rails?
When they announced a Dead Space prequel I was overwhelmed with excitement, I almost ran out and bought a Wii right then. Hope it turns out well though.
:sadface:
03/14/09
Considering they've released almost no gameplay information on this game other than a vague description of the type, I'm going to wait and see what they have planned.
It seems like everyone is piling on the "OMG RAIL SHOOTER LOLZ" bandwagon without waiting for any sort of concrete details about it.
For all we know, they are trying something really fun and interesting which will advance the genre forward.
03/14/09
They call them First Person Shooters.
03/14/09
Honestly, the idea of a long light-gun shooter based around horror actually gives them more freedom during story sequences and set pieces. Instead of being during a cut scene, it would actually be entirely possible to have you still able to shoot and change something during a story part while the actual set piece is happening. It'd definitely be a jump forward.
03/14/09
03/15/09
@ericweber: Half-life 2
@HELLSRIDER is trying to get a job: Start at, it was a joke.
03/14/09
Wait a minute, no I'm not.
03/14/09
Wait a minute, no I'm not.
03/14/09
Fail.
At least his comment was funny.
03/14/09
03/14/09
I suggest that you're playing favourites, good sir. = (